package tree /* These code should be common to all gui plugins There are some helper functions that are probably going to be the same everywhere. Mostly due to handling the binary tree structure and the channel communication For now, it's just a symlink to the 'master' version in ./toolkit/nocui/common.go */ import ( "go.wit.com/log" "go.wit.com/widget" ) func (me *TreeInfo) SendEnableDebugger() { if me.callback == nil { log.Warn("SendEnableDebugger() callback == nil") return } var a widget.Action a.ActionType = widget.EnableDebug a.ProgName = me.PluginName me.callback <- a return } func (me *TreeInfo) SendToolkitLoad(s string) { if me.callback == nil { log.Warn("SendToolkitLoad() callback == nil") return } var a widget.Action a.ActionType = widget.ToolkitLoad a.ProgName = me.PluginName a.Value = s log.Warn("SendToolkitLoad() START: toolkit load", s) me.callback <- a log.Warn("SendToolkitLoad() END: toolkit load", s) return } func (me *TreeInfo) SendToolkitPanic() { if me.callback == nil { log.Warn("SendToolkitPanic() callback == nil") return } var a widget.Action a.ActionType = widget.ToolkitPanic a.ProgName = me.PluginName log.Log(TREE, "SendToolkitPanic() START") me.callback <- a log.Log(TREE, "SendToolkitPanic() END") return } func (me *TreeInfo) SendWindowCloseEvent(n *Node) { if me.callback == nil { log.Warn("SendWindowClose() callback == nil", n.WidgetId) return } var a widget.Action a.WidgetId = n.WidgetId a.ActionType = widget.CloseWindow log.Log(TREE, "SendWindowClose() START: user closed the window", n.GetProgName()) me.callback <- a log.Log(TREE, "SendWindowClose() END: user closed the window", n.GetProgName()) return } // this name is better, but I can't use it // is multiple toolkit support worth this sacrifice? // func (n *Node) SendWidgetEvent() { // } // The user clicked on something. Or typed something func (me *TreeInfo) SendWidgetEvent(n *Node) { me.SendUserEvent(n) } func (me *TreeInfo) SendFromUser(n *Node) { me.SendUserEvent(n) } // Other goroutines must use this to access the GUI func (me *TreeInfo) SendUserEvent(n *Node) { if me.callback == nil { log.Warn("SendUserEvent() callback == nil", n.WidgetId) return } var a widget.Action a.WidgetId = n.WidgetId a.Value = n.State.Value a.State = n.State a.ActionType = widget.User if n.WidgetType == widget.Checkbox { log.Log(TREE, "SendUserEvent() checkbox going to send:", a.Value) } log.Log(TREE, "SendUserEvent() START: send a user event to the callback channel") me.callback <- a log.Log(TREE, "SendUserEvent() END: sent a user event to the callback channel") return }