stdout still doesn't work with the mouse correctly

This commit is contained in:
Jeff Carr 2025-02-06 22:26:47 -06:00
parent 16886945ed
commit 37723c2b9a
1 changed files with 16 additions and 14 deletions

View File

@ -31,6 +31,22 @@ func mouseMove(g *gocui.Gui) {
}
}
// toggle off all highlight vies except for whatever is under the mouse
for _, view := range g.Views() {
view.Highlight = false
}
if v, err := g.ViewByPosition(w, h); err == nil {
v.Highlight = true
}
// create the 'msg' view if it does not yet exist // TODO: put this somewhere more correct
if widgetView, _ := g.View("msg"); widgetView == nil {
if createStdout(g) {
return
}
return
}
if me.globalMouseDown && me.dropdown.active {
log.Info("can't drag while dropdown is active", w, h)
return
@ -86,20 +102,6 @@ func mouseMove(g *gocui.Gui) {
log.Info(fmt.Sprintf("findByXY() empty. nothing to move at (%d,%d)", w, h))
}
}
if widgetView, _ := g.View("msg"); widgetView == nil {
if createStdout(g) {
return
}
return
}
for _, view := range g.Views() {
view.Highlight = false
}
if v, err := g.ViewByPosition(w, h); err == nil {
v.Highlight = true
}
}
// this is how the window gets dragged around