init was the problem for window placement
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3d104d5b4a
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16886945ed
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@ -141,10 +141,11 @@ func tabCycleWindows(g *gocui.Gui, v *gocui.View) error {
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return nil
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}
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tk.makeWindowActive()
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w, h := g.MousePosition()
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me.downW = w
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me.downH = h
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tk.doWindowClick()
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// w, h := g.MousePosition()
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// me.downW = tk.gocuiSize.w0
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// me.downH = tk.gocuiSize.h0
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tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
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setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
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return nil
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}
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@ -42,6 +42,7 @@ func mouseMove(g *gocui.Gui) {
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// don't move this code out of here
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var found bool = false
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if me.currentDrag != nil {
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me.currentDrag.dumpWidget(fmt.Sprintf("MM (%3d,%3d)", w, h))
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me.currentDrag.moveNew()
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return
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}
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2
init.go
2
init.go
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@ -209,7 +209,7 @@ func newWindowTrigger() {
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relocateStdoutOffscreen()
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}
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tk.makeWindowActive()
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tk.doWidgetClick(tk.gocuiSize.w0, tk.gocuiSize.h0)
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tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
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setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
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log.Log(NOW, "newWindowTrigger() after sleep")
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}
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@ -15,6 +15,7 @@ func (tk *guiWidget) redrawWindow(w int, h int) {
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if tk.node.WidgetType != widget.Window {
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return
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}
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tk.dumpWidget(fmt.Sprintf("redrawWindow(%d,%d)", w, h))
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if tk.full.Height() > 40 {
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tk.window.dense = true
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}
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@ -97,6 +98,7 @@ func redoWindows(nextW int, nextH int) {
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if tk.window.wasDragged {
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// don't move windows around the user has dragged to a certain location
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tk.redrawWindow(tk.gocuiSize.w0, tk.gocuiSize.h0)
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setThingsOnTop() // sets help, Stdout, etc on the top after windows have been redrawn
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} else {
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w, _ := me.baseGui.Size()
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if nextW > w-20 {
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