mouse double click implemented too. why not? took 5 minutes
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078a23e0e0
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@ -24,6 +24,13 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
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me.mouse.globalMouseDown = false
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me.mouse.currentDrag = nil
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if me.mouse.double && (time.Since(me.mouse.down) < me.mouse.doubletime) {
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me.mouse.double = false
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doMouseDoubleClick(me.mouse.downW, me.mouse.downH)
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return nil
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}
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me.mouse.double = false
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if time.Since(me.mouse.down) < me.mouse.clicktime {
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doMouseClick(me.mouse.downW, me.mouse.downH)
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}
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@ -36,7 +43,7 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
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func mouseDown(g *gocui.Gui, v *gocui.View) error {
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if me.mouse.mouseUp {
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if time.Since(me.mouse.down) < me.mouse.doubletime {
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log.Info("double click")
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me.mouse.double = true
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}
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me.mouse.globalMouseDown = true
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me.mouse.mouseUp = false
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@ -142,3 +142,8 @@ func doMouseClick(w int, h int) {
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log.Log(GOCUI, "click() nothing was at:", w, h)
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return
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}
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func doMouseDoubleClick(w int, h int) {
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me.mouse.double = false
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log.Printf("actually a double click (%d,%d)", w, h)
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}
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