detect double click

This commit is contained in:
Jeff Carr 2025-02-08 08:36:08 -06:00
parent 44264df09d
commit 078a23e0e0
5 changed files with 39 additions and 52 deletions

View File

@ -13,8 +13,6 @@ import (
)
func mouseUp(g *gocui.Gui, v *gocui.View) error {
w, h := g.MousePosition()
// useful to debug everything that is being clicked on
/*
for _, tk := range findByXY(w, h) {
@ -22,16 +20,13 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
}
*/
if time.Since(me.mouse.down) < me.mouse.clicktime {
log.Info("was a mouse click, not a drag")
}
me.mouse.mouseUp = true
me.globalMouseDown = false
me.currentDrag = nil
dropdownUnclicked(w, h)
me.mouse.globalMouseDown = false
me.mouse.currentDrag = nil
if time.Since(me.mouse.down) < me.mouse.clicktime {
doMouseClick(me.mouse.downW, me.mouse.downH)
}
return nil
}
@ -40,7 +35,10 @@ func mouseUp(g *gocui.Gui, v *gocui.View) error {
// the right response for the toolkit user's app
func mouseDown(g *gocui.Gui, v *gocui.View) error {
if me.mouse.mouseUp {
me.globalMouseDown = true
if time.Since(me.mouse.down) < me.mouse.doubletime {
log.Info("double click")
}
me.mouse.globalMouseDown = true
me.mouse.mouseUp = false
me.mouse.down = time.Now()
w, h := g.MousePosition()
@ -55,8 +53,6 @@ func mouseDown(g *gocui.Gui, v *gocui.View) error {
}
w, h := g.MousePosition()
me.downW = w
me.downH = h
// if the dropdown is active, never do anything else
if me.dropdown.active {
@ -123,13 +119,13 @@ func mouseDown(g *gocui.Gui, v *gocui.View) error {
}
if tk.node.WidgetType == widget.Stdout {
// tk.dumpWidget("stdout fixme drag()" + tk.labelN)
me.currentDrag = tk
me.mouse.currentDrag = tk
tk.dragW = w - tk.gocuiSize.w0
tk.dragH = h - tk.gocuiSize.h0
return nil
}
// tk.dumpWidget("mouse drag()" + tk.labelN)
me.currentDrag = tk
me.mouse.currentDrag = tk
tk.dragW = w - tk.gocuiSize.w0
tk.dragH = h - tk.gocuiSize.h0
return nil

View File

@ -6,7 +6,6 @@ package main
import (
"fmt"
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
"go.wit.com/widget"
)
@ -109,18 +108,15 @@ func (tk *guiWidget) doWidgetClick(w int, h int) {
}
}
// sends the mouse click to a widget underneath
func clickOLD(g *gocui.Gui, v *gocui.View) error {
mouseW, mouseH := me.baseGui.MousePosition()
w := mouseW
h := mouseH
// handles a mouse click
func doMouseClick(w int, h int) {
dropdownUnclicked(w, h)
// Flag widgets (dropdown menus, etc) are the highest priority. ALWAYS SEND MOUSE CLICKS THERE FIRST
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Flag {
tk.doWidgetClick(w, h)
return nil
return
}
}
@ -128,7 +124,7 @@ func clickOLD(g *gocui.Gui, v *gocui.View) error {
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Button {
tk.doWidgetClick(w, h)
return nil
return
}
}
@ -140,18 +136,9 @@ func clickOLD(g *gocui.Gui, v *gocui.View) error {
continue
}
tk.doWidgetClick(w, h)
return nil
return
}
log.Log(GOCUI, "click() nothing was at:", v.Name(), mouseW, mouseH)
return nil
/*
// not sure what SetCurrentView() does right now. it was here before
// SetCurrentView dies if it's sent an non-existent view
if _, err := g.SetCurrentView(v.Name()); err != nil {
log.Log(GOCUI, "click() END v.Name =", v.Name(), "err =", err)
// return err // return causes gocui.MainLoop() to exit. Do we ever want that to happen here?
return nil
}
*/
log.Log(GOCUI, "click() nothing was at:", w, h)
return
}

View File

@ -38,6 +38,11 @@ func mouseMove(g *gocui.Gui) {
return
}
if me.dropdown.active || me.textbox.active {
// can't drag or do anything when dropdown or textbox are visible
return
}
w, h := g.MousePosition()
// toggle off all highlight vies except for whatever is under the mouse
for _, view := range g.Views() {
@ -56,30 +61,30 @@ func mouseMove(g *gocui.Gui) {
return
}
if me.globalMouseDown && (me.dropdown.active || me.textbox.active) {
if me.mouse.globalMouseDown && (me.dropdown.active || me.textbox.active) {
log.Info("can't drag while dropdown or textbox are active", w, h)
return
}
if me.globalMouseDown {
if me.mouse.globalMouseDown {
// log.Info("msgMouseDown == true")
// plugin will segfault if you don't keep this inside a check for msgMouseDown
// don't move this code out of here
var found bool = false
if me.currentDrag != nil {
// me.currentDrag.dumpWidget(fmt.Sprintf("MM (%3d,%3d)", w, h))
me.currentDrag.moveNew()
if me.mouse.currentDrag != nil {
// me.mouse.currentDrag.dumpWidget(fmt.Sprintf("MM (%3d,%3d)", w, h))
me.mouse.currentDrag.moveNew()
return
}
// new function that is smarter
if tk := findWindowUnderMouse(); tk != nil {
me.currentDrag = tk
me.mouse.currentDrag = tk
return
}
// first look for windows
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Window {
me.currentDrag = tk
me.mouse.currentDrag = tk
return
}
}
@ -87,20 +92,20 @@ func mouseMove(g *gocui.Gui) {
// now look for the STDOUT window
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Flag {
me.currentDrag = tk
me.mouse.currentDrag = tk
// tk.moveNew()
return
}
}
for _, tk := range findByXY(w, h) {
if tk.node.WidgetType == widget.Stdout {
me.currentDrag = tk
me.mouse.currentDrag = tk
// tk.moveNew()
return
}
/*
if tk.node.WidgetType == widget.Label {
me.currentDrag = tk
me.mouse.currentDrag = tk
// tk.moveNew()
return
}
@ -130,7 +135,7 @@ func (tk *guiWidget) moveNew() {
return
}
if tk.node.WidgetType == widget.Stdout {
if me.stdout.resize {
if me.mouse.resize {
newW := w - me.stdout.lastW
newH := h - me.stdout.lastH
me.stdout.w = newW

View File

@ -52,6 +52,7 @@ func init() {
me.mouse.mouseUp = true
me.mouse.clicktime = time.Millisecond * 100
me.mouse.doubletime = time.Millisecond * 300
me.myTree = tree.New()
me.myTree.PluginName = "gocui"

View File

@ -63,16 +63,12 @@ type config struct {
ecount int // counts how many mouse and keyboard events have occurred
supermouse bool // prints out every widget found while you move the mouse around
depth int // used for listWidgets() debugging
globalMouseDown bool // yep, mouse is pressed
newWindowTrigger chan *guiWidget // work around hack to redraw windows a bit after NewWindow()
stdout stdout // information for the STDOUT window
showDebug bool // todo: move this into config struct
dropdown dropdown // the dropdown menu
textbox dropdown // the textbox popup window
allwin []*guiWidget // for tracking which window is next
downW int // where the mouse was pressed down
downH int // where the mouse was pressed down
currentDrag *guiWidget // what widget is currently being moved around
dark bool // use a 'dark' color palette
mouse mouse // mouse settings
}
@ -83,6 +79,9 @@ type mouse struct {
up time.Time // when the mouse was released. used to detect click vs drag
clicktime time.Duration // how long is too long for a mouse click vs drag
mouseUp bool // is the mouse up?
double bool // user is double clicking
doubletime time.Duration // how long is too long for double click
resize bool // mouse is resizing something
downW int // where the mouse was pressed down
downH int // where the mouse was pressed down
currentDrag *guiWidget // what widget is currently being moved around
@ -102,7 +101,6 @@ type stdout struct {
// mouseOffsetW int // the current 'w' offset
// mouseOffsetH int // the current 'h' offset
init bool // moves the window offscreen on startup
resize bool // user is resizing the window
outputS []string // the buffer of all the output
pager int // allows the user to page through the buffer
}