nocui compiles against 'go.wit.com/gui/widget'
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
78654f6fdc
commit
b9868cc873
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@ -1,7 +1,7 @@
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package main
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import (
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"go.wit.com/gui/toolkits"
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"go.wit.com/gui/widget"
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)
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func (n *node) show(b bool) {
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@ -10,24 +10,24 @@ func (n *node) show(b bool) {
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func (n *node) enable(b bool) {
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}
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func (n *node) pad(at toolkit.ActionType) {
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func (n *node) pad(at widget.ActionType) {
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switch n.WidgetType {
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case toolkit.Group:
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case widget.Group:
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switch at {
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case toolkit.Margin:
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case widget.Margin:
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// SetMargined(true)
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case toolkit.Unmargin:
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case widget.Unmargin:
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// SetMargined(false)
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case toolkit.Pad:
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case widget.Pad:
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// SetMargined(true)
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case toolkit.Unpad:
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case widget.Unpad:
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// SetMargined(false)
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}
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case toolkit.Tab:
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case toolkit.Window:
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case toolkit.Grid:
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case toolkit.Box:
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case toolkit.Textbox:
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case widget.Tab:
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case widget.Window:
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case widget.Grid:
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case widget.Box:
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case widget.Textbox:
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log(logError, "TODO: implement ActionType =", at)
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default:
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log(logError, "TODO: implement pad() for", at)
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@ -38,14 +38,14 @@ func (n *node) move(newParent *node) {
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p := n.parent
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switch p.WidgetType {
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case toolkit.Group:
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case toolkit.Tab:
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case widget.Group:
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case widget.Tab:
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// tabSetMargined(tParent.uiTab, true)
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case toolkit.Window:
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case widget.Window:
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// t.uiWindow.SetBorderless(false)
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case toolkit.Grid:
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case widget.Grid:
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// t.uiGrid.SetPadded(true)
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case toolkit.Box:
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case widget.Box:
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log(logInfo, "TODO: move() where =", p.ParentId)
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log(logInfo, "TODO: move() for widget =", n.WidgetId)
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default:
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@ -60,15 +60,15 @@ func (n *node) Delete() {
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log(logNow, "uiDelete()", n.WidgetId, "to", p.WidgetId)
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switch p.WidgetType {
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case toolkit.Group:
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case widget.Group:
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// tParent.uiGroup.SetMargined(true)
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case toolkit.Tab:
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case widget.Tab:
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// tabSetMargined(tParent.uiTab, true)
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case toolkit.Window:
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case widget.Window:
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// t.uiWindow.SetBorderless(false)
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case toolkit.Grid:
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case widget.Grid:
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// t.uiGrid.SetPadded(true)
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case toolkit.Box:
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case widget.Box:
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log(logNow, "tWidget.boxC =", p.Name)
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log(logNow, "is there a tParent parent? =", p.parent)
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// this didn't work:
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@ -81,11 +81,11 @@ func (n *node) Delete() {
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}
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}
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func doAction(a *toolkit.Action) {
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func doAction(a *widget.Action) {
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log(logNow, "doAction() START a.ActionType =", a.ActionType)
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log(logNow, "doAction() START a.S =", a.S)
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if (a.ActionType == toolkit.InitToolkit) {
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if (a.ActionType == widget.InitToolkit) {
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// TODO: make sure to only do this once
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// go uiMain.Do(func() {
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// ui.Main(demoUI)
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@ -97,11 +97,11 @@ func doAction(a *toolkit.Action) {
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log(logNow, "doAction() START a.WidgetId =", a.WidgetId, "a.ParentId =", a.ParentId)
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switch a.WidgetType {
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case toolkit.Root:
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case widget.Root:
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me.rootNode = addNode(a)
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log(logNow, "doAction() found rootNode")
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return
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case toolkit.Flag:
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case widget.Flag:
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// flag(&a)
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return
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}
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@ -109,40 +109,40 @@ func doAction(a *toolkit.Action) {
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n := me.rootNode.findWidgetId(a.WidgetId)
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switch a.ActionType {
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case toolkit.Add:
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case widget.Add:
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addNode(a)
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case toolkit.Show:
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case widget.Show:
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n.show(true)
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case toolkit.Hide:
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case widget.Hide:
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n.show(false)
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case toolkit.Enable:
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case widget.Enable:
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n.enable(true)
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case toolkit.Disable:
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case widget.Disable:
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n.enable(false)
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case toolkit.Get:
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case widget.Get:
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// n.setText(a.S)
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case toolkit.GetText:
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case widget.GetText:
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switch a.WidgetType {
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case toolkit.Textbox:
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case widget.Textbox:
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a.S = n.S
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}
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case toolkit.Set:
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case widget.Set:
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// n.setText(a.S)
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case toolkit.SetText:
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case widget.SetText:
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// n.setText(a.S)
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case toolkit.AddText:
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case widget.AddText:
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// n.setText(a.S)
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case toolkit.Margin:
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n.pad(toolkit.Unmargin)
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case toolkit.Unmargin:
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n.pad(toolkit.Margin)
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case toolkit.Pad:
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n.pad(toolkit.Pad)
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case toolkit.Unpad:
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n.pad(toolkit.Unpad)
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case toolkit.Delete:
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case widget.Margin:
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n.pad(widget.Unmargin)
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case widget.Unmargin:
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n.pad(widget.Margin)
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case widget.Pad:
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n.pad(widget.Pad)
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case widget.Unpad:
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n.pad(widget.Unpad)
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case widget.Delete:
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n.Delete()
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case toolkit.Move:
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case widget.Move:
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log(logNow, "doAction() attempt to move() =", a.ActionType, a.WidgetType)
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newParent := me.rootNode.findWidgetId(a.ParentId)
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n.move(newParent)
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@ -12,22 +12,22 @@ package main
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*/
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import (
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"go.wit.com/gui/toolkits"
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"go.wit.com/gui/widget"
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)
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// this is the channel we send user events like
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// mouse clicks or keyboard events back to the program
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var callback chan toolkit.Action
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var callback chan widget.Action
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// this is the channel we get requests to make widgets
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var pluginChan chan toolkit.Action
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var pluginChan chan widget.Action
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type node struct {
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parent *node
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children []*node
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WidgetId int // widget ID
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WidgetType toolkit.WidgetType
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WidgetType widget.WidgetType
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ParentId int // parent ID
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Name string
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@ -90,21 +90,21 @@ func (n *node) doUserEvent() {
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log(logError, "doUserEvent() callback == nil", n.WidgetId)
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return
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}
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var a toolkit.Action
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var a widget.Action
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a.WidgetId = n.WidgetId
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a.Name = n.Name
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a.Text = n.Text
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a.S = n.S
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a.I = n.I
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a.B = n.B
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a.ActionType = toolkit.User
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a.ActionType = widget.User
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log(logInfo, "doUserEvent() START: send a user event to the callback channel")
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callback <- a
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log(logInfo, "doUserEvent() END: sent a user event to the callback channel")
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return
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}
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func addNode(a *toolkit.Action) *node {
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func addNode(a *widget.Action) *node {
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n := new(node)
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n.WidgetType = a.WidgetType
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n.WidgetId = a.WidgetId
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@ -129,7 +129,7 @@ func addNode(a *toolkit.Action) *node {
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n.tk = initWidget(n)
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// n.tk = new(guiWidget)
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if (a.WidgetType == toolkit.Root) {
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if (a.WidgetType == widget.Root) {
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log(logInfo, "addNode() Root")
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return n
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}
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@ -157,10 +157,10 @@ func addNode(a *toolkit.Action) *node {
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// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
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//
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// this sets the channel to send user events back from the plugin
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func Callback(guiCallback chan toolkit.Action) {
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func Callback(guiCallback chan widget.Action) {
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callback = guiCallback
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}
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func PluginChannel() chan toolkit.Action {
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func PluginChannel() chan widget.Action {
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return pluginChan
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}
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@ -1,46 +1,46 @@
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package main
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import (
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"go.wit.com/gui/toolkits"
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"go.wit.com/gui/widget"
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)
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func (n *node) doWidgetClick() {
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switch n.WidgetType {
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case toolkit.Root:
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case widget.Root:
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// THIS IS THE BEGINING OF THE LAYOUT
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// rootNode.nextW = 0
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// rootNode.nextH = 0
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// rootNode.redoTabs(true)
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case toolkit.Flag:
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case widget.Flag:
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// me.rootNode.redoColor(true)
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// rootNode.dumpTree(true)
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case toolkit.Window:
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case widget.Window:
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// setCurrentWindow(w)
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n.doUserEvent()
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case toolkit.Tab:
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case widget.Tab:
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// setCurrentTab(w)
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case toolkit.Group:
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case widget.Group:
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// n.placeWidgets()
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// n.toggleTree()
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case toolkit.Checkbox:
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case widget.Checkbox:
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if (n.B) {
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// n.setCheckbox(false)
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} else {
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// n.setCheckbox(true)
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}
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n.doUserEvent()
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case toolkit.Grid:
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case widget.Grid:
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// rootNode.hideWidgets()
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// n.placeGrid()
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// n.showWidgets()
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case toolkit.Box:
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case widget.Box:
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// n.showWidgetPlacement(logNow, "drawTree()")
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if (n.B) {
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log(true, "BOX IS HORIZONTAL", n.Name)
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} else {
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log(true, "BOX IS VERTICAL", n.Name)
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}
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case toolkit.Button:
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case widget.Button:
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n.doUserEvent()
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default:
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}
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@ -2,7 +2,7 @@ package main
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import (
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"sync"
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"go.wit.com/gui/toolkits"
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"go.wit.com/gui/widget"
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)
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var muAction sync.Mutex
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@ -31,11 +31,11 @@ func catchActionChannel() {
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// Linux, MacOS and Windows work (they all work differently. suprise. surprise.)
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//
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// this sets the channel to send user events back from the plugin
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func Callback(guiCallback chan toolkit.Action) {
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func Callback(guiCallback chan widget.Action) {
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callback = guiCallback
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}
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func PluginChannel() chan toolkit.Action {
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func PluginChannel() chan widget.Action {
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return pluginChan
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}
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*/
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@ -46,7 +46,7 @@ func init() {
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log(logInfo, "Init()")
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// andlabs = make(map[int]*andlabsT)
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pluginChan = make(chan toolkit.Action, 1)
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pluginChan = make(chan widget.Action, 1)
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log(logNow, "Init() start channel reciever")
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go catchActionChannel()
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@ -7,7 +7,7 @@ import (
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"strings"
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"strconv"
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"go.wit.com/gui/toolkits"
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"go.wit.com/gui/widget"
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)
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func simpleStdin() {
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@ -23,8 +23,8 @@ func simpleStdin() {
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log(true, "show buttons")
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me.rootNode.showButtons()
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case "d":
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var a toolkit.Action
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a.ActionType = toolkit.EnableDebug
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var a widget.Action
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a.ActionType = widget.EnableDebug
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callback <- a
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case "":
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fmt.Println("")
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@ -45,7 +45,7 @@ func simpleStdin() {
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}
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func (n *node) showButtons() {
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if n.WidgetType == toolkit.Button {
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if n.WidgetType == widget.Button {
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n.dumpWidget("Button:")
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}
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@ -1,7 +1,7 @@
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package main
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import (
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"go.wit.com/gui/toolkits"
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"go.wit.com/gui/widget"
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)
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// this is specific to the nocui toolkit
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@ -10,14 +10,14 @@ func initWidget(n *node) *guiWidget {
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w = new(guiWidget)
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// Set(w, "default")
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if n.WidgetType == toolkit.Root {
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if n.WidgetType == widget.Root {
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log(logInfo, "setupWidget() FOUND ROOT w.id =", n.WidgetId)
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n.WidgetId = 0
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me.rootNode = n
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return w
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}
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if (n.WidgetType == toolkit.Box) {
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if (n.WidgetType == widget.Box) {
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if (n.B) {
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n.horizontal = true
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} else {
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204
widget.go
204
widget.go
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@ -1,204 +0,0 @@
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package toolkit
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// passes information between the toolkit library (plugin)
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//
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// This is the only thing that is passed between the toolkit plugin
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//
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// what names should be used? This is not part of [[Graphical Widget]]
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// Event() seems like a good name.
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// Event is used too much: web dev, cloud, etc
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// I'm using "Action". Maybe it should really be
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// "Interaction" as per wikipedia [[User interface]]
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//
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// TODO: convert this to a protobuf (?)
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//
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type WidgetType int // Button, Menu, Checkbox, etc.
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type ActionType int // Add, SetText, Click, Hide, Append, Delete, etc
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type Action struct {
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ActionType ActionType
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WidgetType WidgetType
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WidgetId int
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ParentId int
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Text string // what is visable to the user
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Name string // a name useful for programming
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// This is how the values are passed back and forth
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// values from things like checkboxes & dropdown's
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B bool
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I int
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S string
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// This is used for things like a slider(0,100)
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X int
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Y int
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// This is for the grid size & widget position
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W int
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H int
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AtW int
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AtH int
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// Put space around elements to improve look & feel
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Margin bool
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// Make widgets fill up the space available
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Expand bool
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A any // switch to this or deprecate this? pros/cons?
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}
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const (
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Unknown WidgetType = iota
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Root // the master 'root' node of the binary tree
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Flag // used to send configuration values to plugins
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Window // in certain gui's (ncurses), these are tabs
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Tab // internally, this is a window
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Frame // deprecate?
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Grid // like drawers in a chest
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Group // like the 'Appetizers' section on a menu
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Box // a vertical or horizontal stack of widgets
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Button
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Checkbox // select 'on' or 'off'
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Dropdown
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Combobox // dropdown with edit=true
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Label
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Textbox // is this a Label with edit=true
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Slider // like a progress bar
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Spinner // like setting the oven temperature
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Separator // TODO
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Image // TODO
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Area // TODO
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Form // TODO
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Font // TODO
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Color // TODO
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Dialog // TODO
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Stdout // can be used to capture and display log output
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)
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const (
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Add ActionType = iota
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Delete
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Get
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Set
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GetText
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SetText
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AddText
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Show
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Hide
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Enable
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Disable
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Margin
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Unmargin
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Pad
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Unpad
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Append
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Move
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Dump
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User // the user did something (mouse, keyboard, etc)
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InitToolkit // initializes the toolkit
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CloseToolkit // closes the toolkit
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UserQuit // the user closed the GUI
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EnableDebug // open the debugging window
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)
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func (s WidgetType) String() string {
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switch s {
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case Root:
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return "Root"
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case Flag:
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return "Flag"
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case Window:
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return "Window"
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case Tab:
|
||||
return "Tab"
|
||||
case Frame:
|
||||
return "Frame"
|
||||
case Grid:
|
||||
return "Grid"
|
||||
case Group:
|
||||
return "Group"
|
||||
case Box:
|
||||
return "Box"
|
||||
case Button:
|
||||
return "Button"
|
||||
case Checkbox:
|
||||
return "Checkbox"
|
||||
case Dropdown:
|
||||
return "Dropdown"
|
||||
case Combobox:
|
||||
return "Combobox"
|
||||
case Label:
|
||||
return "Label"
|
||||
case Textbox:
|
||||
return "Textbox"
|
||||
case Slider:
|
||||
return "Slider"
|
||||
case Spinner:
|
||||
return "Spinner"
|
||||
case Separator:
|
||||
return "Separator"
|
||||
case Image:
|
||||
return "Image"
|
||||
case Area:
|
||||
return "Area"
|
||||
case Form:
|
||||
return "Form"
|
||||
case Font:
|
||||
return "Font"
|
||||
case Color:
|
||||
return "Color"
|
||||
case Dialog:
|
||||
return "Dialog"
|
||||
case Stdout:
|
||||
return "Stdout"
|
||||
case Unknown:
|
||||
return "Unknown"
|
||||
}
|
||||
return "WidgetType.String() Error"
|
||||
}
|
||||
|
||||
func (s ActionType) String() string {
|
||||
switch s {
|
||||
case Add:
|
||||
return "Add"
|
||||
case Delete:
|
||||
return "Delete"
|
||||
case Get:
|
||||
return "Get"
|
||||
case Set:
|
||||
return "Set"
|
||||
case GetText:
|
||||
return "GetText"
|
||||
case SetText:
|
||||
return "SetText"
|
||||
case AddText:
|
||||
return "AddText"
|
||||
case Show:
|
||||
return "Show"
|
||||
case Hide:
|
||||
return "Hide"
|
||||
case Enable:
|
||||
return "Enable"
|
||||
case Disable:
|
||||
return "Disable"
|
||||
case Margin:
|
||||
return "Margin"
|
||||
case Unmargin:
|
||||
return "Unmargin"
|
||||
case Pad:
|
||||
return "Pad"
|
||||
case Unpad:
|
||||
return "Unpad"
|
||||
case Append:
|
||||
return "Append"
|
||||
case Move:
|
||||
return "Move"
|
||||
case Dump:
|
||||
return "Dump"
|
||||
}
|
||||
return "ActionType.String() Error"
|
||||
}
|
Loading…
Reference in New Issue