andlabs/debug.go

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package main
import (
"go.wit.com/log"
)
var defaultBehavior bool = true
/*
var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
var canvas bool // if set to true, the windows are a raw canvas
var menubar bool // for windows
var stretchy bool // expand things like buttons to the maximum size
var padded bool // add space between things like buttons
var margin bool // add space around the frames of windows
*/
/*
var debugToolkit bool = false
var debugChange bool = false
var debugPlugin bool = false
var debugAction bool = false
var debugFlags bool = false
var debugGrid bool = false
var debugNow bool = true
var debugError bool = true
*/
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func (t *guiWidget) Dump(b bool) {
if !b {
return
}
log.Log(NOW, "Name = ", t.Width, t.Height)
if t.uiBox != nil {
log.Log(NOW, "uiBox =", t.uiBox)
}
if t.uiButton != nil {
log.Log(NOW, "uiButton =", t.uiButton)
}
if t.uiCombobox != nil {
log.Log(NOW, "uiCombobox =", t.uiCombobox)
}
if t.uiWindow != nil {
log.Log(NOW, "uiWindow =", t.uiWindow)
}
if t.uiTab != nil {
log.Log(NOW, "uiTab =", t.uiTab)
}
if t.uiGroup != nil {
log.Log(NOW, "uiGroup =", t.uiGroup)
}
if t.uiEntry != nil {
log.Log(NOW, "uiEntry =", t.uiEntry)
}
if t.uiMultilineEntry != nil {
log.Log(NOW, "uiMultilineEntry =", t.uiMultilineEntry)
}
if t.uiSlider != nil {
log.Log(NOW, "uiSlider =", t.uiSlider)
}
if t.uiCheckbox != nil {
log.Log(NOW, "uiCheckbox =", t.uiCheckbox)
}
}