things are moving to widget.State
pass borderless windows correctly destroy themselves from the binary tree checkbox state cleanups Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
c2a563ae37
commit
f48b950655
34
action.go
34
action.go
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@ -34,6 +34,19 @@ func notNew(n *tree.Node) bool {
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return false
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}
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func tkbad(n *tree.Node) bool {
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if n == nil {
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log.Warn("ready() n = nil")
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return true
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}
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if n.TK == nil {
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log.Warn("ready() n.TK = nil", n.WidgetId, n.GetProgName())
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return true
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}
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return false
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}
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// this makes sure widget and it's parent exists
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func ready(n *tree.Node) bool {
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if n == nil {
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log.Warn("ready() n = nil")
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@ -56,6 +69,9 @@ func ready(n *tree.Node) bool {
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}
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func show(n *tree.Node, b bool) {
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if tkbad(n) {
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return
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}
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var tk *guiWidget
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tk = n.TK.(*guiWidget)
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// tk = getTK(n)
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@ -93,6 +109,9 @@ func enable(n *tree.Node, b bool) {
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}
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func pad(n *tree.Node, b bool) {
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if tkbad(n) {
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return
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}
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log.Warn("pad() on WidgetId =", n.WidgetId)
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t := n.TK.(*guiWidget)
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@ -126,14 +145,16 @@ func widgetDelete(n *tree.Node) {
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if n.WidgetType == widget.Window {
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log.Warn("DESTROY uiWindow here")
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log.Warn("NEED TO REMOVE n from parent.Children")
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tk.uiWindow.Destroy()
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tk.uiWindow = nil
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if tk.uiWindow != nil {
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tk.uiWindow.Destroy()
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tk.uiWindow = nil
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}
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n.DeleteNode()
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}
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}
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func processAction(a *widget.Action) {
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log.Log(INFO, "processAction() START a.ActionType =", a.ActionType, "a.Value", a.Value)
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log.Warn("processAction() START a.ActionType =", a.ActionType, "a.Value", a.Value)
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if a.ActionType == widget.ToolkitInit {
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Init()
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@ -163,7 +184,10 @@ func processAction(a *widget.Action) {
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}
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if a.ActionType == widget.Add {
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add(a)
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n := add(a)
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show(n, n.State.Visable)
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// pad(n, n.State.Pad)
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// expand(n, a.State.Expand)
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return
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}
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@ -195,6 +219,8 @@ func processAction(a *widget.Action) {
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case widget.Disable:
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log.Warn("andlabs got disable for", n.WidgetId, n.State.ProgName)
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enable(n, false)
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case widget.Checked:
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setChecked(n, a.State.Checked)
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case widget.Get:
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setText(n, a)
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case widget.GetText:
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24
add.go
24
add.go
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@ -2,16 +2,17 @@ package main
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import (
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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func add(a *widget.Action) {
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func add(a *widget.Action) *tree.Node {
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log.Warn("andlabs add()", a.WidgetId, a.State.ProgName)
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if a.WidgetType == widget.Root {
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if me.treeRoot == nil {
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me.treeRoot = me.myTree.AddNode(a)
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}
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return
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return me.treeRoot
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}
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n := me.myTree.AddNode(a)
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@ -20,52 +21,35 @@ func add(a *widget.Action) {
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case widget.Window:
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log.Warn("SPEEDY Add window", n.WidgetId, n.GetProgName())
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newWindow(p, n)
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return
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case widget.Group:
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log.Warn("SPEEDY Add Group", n.WidgetId, n.GetProgName())
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newGroup(p, n)
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return
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case widget.Grid:
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newGrid(n)
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return
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case widget.Box:
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newBox(n)
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return
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/*
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case widget.Tab:
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newTab(n)
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return
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*/
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case widget.Label:
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newLabel(p, n)
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return
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case widget.Button:
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newButton(p, n)
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return
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case widget.Checkbox:
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newCheckbox(p, n)
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return
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case widget.Spinner:
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newSpinner(p, n)
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return
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case widget.Slider:
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newSlider(p, n)
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return
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case widget.Dropdown:
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newDropdown(p, n)
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return
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case widget.Combobox:
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newCombobox(p, n)
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return
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case widget.Textbox:
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newTextbox(p, n)
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return
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/*
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case widget.Image:
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newImage(p, n)
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return
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*/
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default:
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log.Log(ERROR, "add() error TODO: ", n.WidgetType, n.State.ProgName)
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}
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return n
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}
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10
checkbox.go
10
checkbox.go
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@ -3,6 +3,7 @@ package main
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import (
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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"go.wit.com/dev/andlabs/ui"
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_ "go.wit.com/dev/andlabs/ui/winmanifest"
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@ -32,3 +33,12 @@ func newCheckbox(p *tree.Node, n *tree.Node) {
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func (t *guiWidget) checked() bool {
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return t.uiCheckbox.Checked()
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}
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func setChecked(n *tree.Node, b bool) {
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if n.WidgetType != widget.Checkbox {
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}
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var tk *guiWidget
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tk = n.TK.(*guiWidget)
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tk.uiCheckbox.SetChecked(b)
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}
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2
debug.go
2
debug.go
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@ -6,12 +6,14 @@ import (
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var defaultBehavior bool = true
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/*
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var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
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var canvas bool // if set to true, the windows are a raw canvas
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var menubar bool // for windows
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var stretchy bool // expand things like buttons to the maximum size
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var padded bool // add space between things like buttons
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var margin bool // add space around the frames of windows
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*/
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/*
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var debugToolkit bool = false
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@ -0,0 +1,12 @@
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module go.wit.com/toolkits/andlabs
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go 1.21.4
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require (
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go.wit.com/dev/andlabs/ui v0.0.1
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go.wit.com/log v0.5.5
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go.wit.com/toolkits/tree v0.0.5
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go.wit.com/widget v1.1.6
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)
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require go.wit.com/dev/davecgh/spew v1.1.4 // indirect
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@ -0,0 +1,10 @@
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go.wit.com/dev/andlabs/ui v0.0.1 h1:SowOybLBu/qUOqp905EZikz5/iPa3GpmnCAPzNOYajM=
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go.wit.com/dev/andlabs/ui v0.0.1/go.mod h1:mlKEEe05ZJURzjh1LtjzdGMHVbJm9a7BUaVpA9cHxsM=
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go.wit.com/dev/davecgh/spew v1.1.4 h1:C9hj/rjlUpdK+E6aroyLjCbS5MFcyNUOuP1ICLWdNek=
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go.wit.com/dev/davecgh/spew v1.1.4/go.mod h1:sihvWmnQ/09FWplnEmozt90CCVqBtGuPXM811tgfhFA=
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go.wit.com/log v0.5.5 h1:bK3b94uVKgev4jB5wg06FnvCFBEapQICTSH2YW+CWr4=
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go.wit.com/log v0.5.5/go.mod h1:BaJBfHFqcJSJLXGQ9RHi3XVhPgsStxSMZRlaRxW4kAo=
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go.wit.com/toolkits/tree v0.0.5 h1:weWlg58OSPtEOOD40G1P5CJ5nNJIYfJ6vMuJb8sGzUE=
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go.wit.com/toolkits/tree v0.0.5/go.mod h1:n4F2seonm1aYMml+YGOpCqWo0bkFwT/RH834J6f5/iE=
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go.wit.com/widget v1.1.6 h1:av2miF5vlohMfARA/QGPTPfgW/ADup1c+oeAOKgroPY=
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go.wit.com/widget v1.1.6/go.mod h1:I8tnD3x3ECbB/CRNnLCdC+uoyk7rK0AEkzK1bQYSqoQ=
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5
main.go
5
main.go
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@ -36,6 +36,7 @@ func queueMain(currentA widget.Action) {
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// it's easier to code it this way however
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// also, if it dies here, it get's caught
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// usually, this is where it dies
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log.Warn("about to send action into the andlabs ui.QueueMain()")
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ui.QueueMain(func() {
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processAction(¤tA)
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})
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@ -57,6 +58,10 @@ func guiMain() {
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// a better way would be to spawn ui.Main on the first actual window
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// that is supposed to be displayed
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placeholderUI()
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// if nothing is working, run this instead to make
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// sure you have something
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// demoUI()
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})
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}
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4
place.go
4
place.go
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@ -78,7 +78,7 @@ func place(p *tree.Node, n *tree.Node) bool {
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if n.WidgetType == widget.Textbox {
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ptk.uiBox.Append(tk.uiControl, true)
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} else {
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ptk.uiBox.Append(tk.uiControl, stretchy)
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ptk.uiBox.Append(tk.uiControl, n.State.Expand)
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}
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return true
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case widget.Tab:
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@ -104,7 +104,7 @@ func place(p *tree.Node, n *tree.Node) bool {
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if n.WidgetType == widget.Textbox {
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ptk.uiBox.Append(tk.uiControl, true)
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} else {
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ptk.uiBox.Append(tk.uiControl, stretchy)
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ptk.uiBox.Append(tk.uiControl, n.State.Expand)
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}
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ptk.boxC += 1
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return true
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2
tab.go
2
tab.go
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@ -88,6 +88,7 @@ func rawTab(w *ui.Window, name string) *guiWidget {
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return &newt
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}
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/*
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func (t *guiWidget) appendTab(name string) *guiWidget {
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var newT guiWidget
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log.Log(TOOLKIT, "appendTab() ADD", name)
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@ -116,3 +117,4 @@ func (t *guiWidget) appendTab(name string) *guiWidget {
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newT.uiBox = hbox
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return &newT
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}
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*/
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@ -99,5 +99,5 @@ func demoUI() {
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})
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// this is messed up.
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// mainWindow.Show()
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mainWindow.Show()
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}
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@ -19,13 +19,14 @@ func newWindow(p, n *tree.Node) {
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var newt *guiWidget
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newt = new(guiWidget)
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// menubar bool is if the OS defined border on the window should be used
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win := ui.NewWindow(n.GetProgName(), 640, 480, menubar)
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win.SetBorderless(canvas)
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win.SetMargined(margin)
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// bool == false is if the OS defined border on the window should be used
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win := ui.NewWindow(n.GetProgName(), 640, 480, n.State.Borderless)
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win.SetBorderless(n.State.Borderless)
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win.SetMargined(n.State.Pad)
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win.OnClosing(func(*ui.Window) bool {
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// show(n, false)
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me.myTree.SendWindowCloseEvent(n)
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n.DeleteNode()
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return true
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})
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newt.uiWindow = win
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