mirror of https://github.com/YosysHQ/yosys.git
385 lines
13 KiB
Markdown
385 lines
13 KiB
Markdown
Pattern Matcher Generator
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=========================
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The program `pmgen.py` reads a `.pmg` (Pattern Matcher Generator) file and
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writes a header-only C++ library that implements that pattern matcher.
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The "patterns" in this context are subgraphs in a Yosys RTLIL netlist.
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The algorithm used in the generated pattern matcher is a simple recursive
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search with backtracking. It is left to the author of the `.pmg` file to
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determine an efficient cell order for the search that allows for maximum
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use of indices and early backtracking.
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API of Generated Matcher
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========================
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When `pmgen.py` reads a `foobar.pmg` file, it writes `foobar_pm.h` containing
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a class `foobar_pm`. That class is instantiated with an RTLIL module and a
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list of cells from that module:
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foobar_pm pm(module, module->selected_cells());
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The caller must make sure that none of the cells in the 2nd argument are
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deleted for as long as the patter matcher instance is used.
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At any time it is possible to disable cells, preventing them from showing
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up in any future matches:
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pm.blacklist(some_cell);
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The `.run_<pattern_name>(callback_function)` method searches for all matches
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for the pattern`<pattern_name>` and calls the callback function for each found
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match:
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pm.run_foobar([&](){
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log("found matching 'foo' cell: %s\n", log_id(pm.st.foo));
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log(" with 'bar' cell: %s\n", log_id(pm.st.bar));
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});
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The `.pmg` file declares matcher state variables that are accessible via the
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`.st_<pattern_name>.<state_name>` members. (The `.st_<pattern_name>` member is
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of type `foobar_pm::state_<pattern_name>_t`.)
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Similarly the `.pmg` file declares user data variables that become members of
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`.ud_<pattern_name>`, a struct of type `foobar_pm::udata_<pattern_name>_t`.
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There are three versions of the `run_<pattern_name>()` method: Without callback,
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callback without arguments, and callback with reference to `pm`. All versions
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of the `run_<pattern_name>()` method return the number of found matches.
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The .pmg File Format
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====================
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The `.pmg` file format is a simple line-based file format. For the most part
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lines consist of whitespace-separated tokens.
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Lines in `.pmg` files starting with `//` are comments.
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Declaring a pattern
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-------------------
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A `.pmg` file contains one or more patterns. Each pattern starts with a line
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with the `pattern` keyword followed by the name of the pattern.
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Declaring state variables
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-------------------------
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One or more state variables can be declared using the `state` statement,
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followed by a C++ type in angle brackets, followed by a whitespace separated
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list of variable names. For example:
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state <bool> flag1 flag2 happy big
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state <SigSpec> sigA sigB sigY
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State variables are automatically managed by the generated backtracking algorithm
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and saved and restored as needed.
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They are automatically initialized to the default constructed value of their type
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when `.run_<pattern_name>(callback_function)` is called.
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Declaring udata variables
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-------------------------
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Udata (user-data) variables can be used for example to configure the matcher or
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the callback function used to perform actions on found matches.
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There is no automatic management of udata variables. For this reason it is
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recommended that the user-supplied matcher code treats them as read-only
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variables.
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They are declared like state variables, just using the `udata` statement:
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udata <int> min_data_width max_data_width
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udata <IdString> data_port_name
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They are automatically initialized to the default constructed value of their type
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when the pattern matcher object is constructed.
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Embedded C++ code
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-----------------
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Many statements in a `.pmg` file contain C++ code. However, there are some
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slight additions to regular C++/Yosys/RTLIL code that make it a bit easier to
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write matchers:
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- Identifiers starting with a dollar sign or backslash are automatically
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converted to special IdString variables that are initialized when the
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matcher object is constructed.
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- The `port(<cell>, <portname>)` function is a handy alias for
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`sigmap(<cell>->getPort(<portname>))`.
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- Similarly `param(<cell>, <paramname>)` looks up a parameter on a cell.
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- The function `nusers(<sigspec>)` returns the number of different cells
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connected to any of the given signal bits, plus one if any of the signal
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bits is also a primary input or primary output.
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- In `code..endcode` blocks there exist `accept`, `reject`, `branch`,
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`finish`, and `subpattern` statements.
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- In `index` statements there is a special `===` operator for the index
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lookup.
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Matching cells
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--------------
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Cells are matched using `match..endmatch` blocks. For example:
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match mul
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if ff
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select mul->type == $mul
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select nusers(port(mul, \Y) == 2
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index <SigSpec> port(mul, \Y) === port(ff, \D)
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filter some_weird_function(mul) < other_weird_function(ff)
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optional
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endmatch
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A `match` block starts with `match <statevar>` and implicitly generates
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a state variable `<statevar>` of type `RTLIL::Cell*`.
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All statements in the match block are optional. (An empty match block
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would simply match each and every cell in the module.)
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The `if <expression>` statement makes the match block conditional. If
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`<expression>` evaluates to `false` then the match block will be ignored
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and the corresponding state variable is set to `nullptr`. In our example
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we only try to match the `mul` cell if the `ff` state variable points
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to a cell. (Presumably `ff` is provided by a prior `match` block.)
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The `select` lines are evaluated once for each cell when the matcher is
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initialized. A `match` block will only consider cells for which all `select`
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expressions evaluated to `true`. Note that the state variable corresponding to
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the match (in the example `mul`) is the only state variable that may be used
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in `select` lines.
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Index lines are using the `index <type> expr1 === expr2` syntax. `expr1` is
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evaluated during matcher initialization and the same restrictions apply as for
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`select` expressions. `expr2` is evaluated when the match is calulated. It is a
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function of any state variables assigned to by previous blocks. Both expression
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are converted to the given type and compared for equality. Only cells for which
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all `index` statements in the block pass are considered by the match.
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Note that `select` and `index` are fast operations. Thus `select` and `index`
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should be used whenever possible to create efficient matchers.
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Finally, `filter <expression>` narrows down the remaining list of cells. For
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performance reasons `filter` statements should only be used for things that
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can't be done using `select` and `index`.
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The `optional` statement marks optional matches. That is, the matcher will also
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explore the case where `mul` is set to `nullptr`. Without the `optional`
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statement a match may only be assigned nullptr when one of the `if` expressions
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evaluates to `false`.
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The `semioptional` statement marks matches that must match if at least one
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matching cell exists, but if no matching cell exists it is set to `nullptr`.
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Slices and choices
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------------------
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Cell matches can contain "slices" and "choices". Slices can be used to
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create matches for different sections of a cell. For example:
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state <int> pmux_slice
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match pmux
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select pmux->type == $pmux
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slice idx GetSize(port(pmux, \S))
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index <SigBit> port(pmux, \S)[idx] === port(eq, \Y)
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set pmux_slice idx
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endmatch
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The first argument to `slice` is the local variable name used to identify the
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slice. The second argument is the number of slices that should be created for
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this cell. The `set` statement can be used to copy that index into a state
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variable so that later matches and/or code blocks can refer to it.
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A similar mechanism is "choices", where a list of options is given as
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second argument, and the matcher will iterate over those options:
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state <SigSpec> foo bar
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state <IdString> eq_ab eq_ba
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match eq
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select eq->type == $eq
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choice <IdString> AB {\A, \B}
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define <IdString> BA (AB == \A ? \B : \A)
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index <SigSpec> port(eq, AB) === foo
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index <SigSpec> port(eq, BA) === bar
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set eq_ab AB
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set eq_ba BA
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generate
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Notice how `define` can be used to define additional local variables similar
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to the loop variables defined by `slice` and `choice`.
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Additional code
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---------------
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Interleaved with `match..endmatch` blocks there may be `code..endcode` blocks.
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Such a block starts with the keyword `code` followed by a list of state variables
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that the block may modify. For example:
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code addAB sigS
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if (addA) {
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addAB = addA;
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sigS = port(addA, \B);
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}
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if (addB) {
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addAB = addB;
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sigS = port(addB, \A);
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}
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endcode
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The special keyword `reject` can be used to reject the current state and
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backtrack. For example:
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code
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if (ffA && ffB) {
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if (port(ffA, \CLK) != port(ffB, \CLK))
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reject;
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if (param(ffA, \CLK_POLARITY) != param(ffB, \CLK_POLARITY))
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reject;
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}
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endcode
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Similarly, the special keyword `accept` can be used to accept the current
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state. (`accept` will not backtrack. This means it continues with the current
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branch and may accept a larger match later.)
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The special keyword `branch` can be used to explore different cases. Note that
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each code block has an implicit `branch` at the end. So most use-cases of the
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`branch` keyword need to end the block with `reject` to avoid the implicit
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branch at the end. For example:
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state <int> mode
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code mode
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for (mode = 0; mode < 8; mode++)
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branch;
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reject;
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endcode
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But in some cases it is more natural to utilize the implicit branch statement:
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state <IdString> portAB
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code portAB
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portAB = \A;
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branch;
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portAB = \B;
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endcode
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There is an implicit `code..endcode` block at the end of each (sub)pattern
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that just rejects.
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A `code..finally..endcode` block executes the code after `finally` during
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back-tracking. This is useful for maintaining user data state or printing
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debug messages. For example:
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udata <vector<Cell*>> stack
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code
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stack.push_back(addAB);
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...
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finally
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stack.pop_back();
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endcode
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`accept` and `finish` statements can be used inside the `finally` section,
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but not `reject`, `branch`, or `subpattern`.
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Declaring a subpattern
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----------------------
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A subpattern starts with a line containing the `subpattern` keyword followed
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by the name of the subpattern. Subpatterns can be called from a `code` block
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using a `subpattern(<subpattern_name>);` C statement.
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Arguments may be passed to subpattern via state variables. The `subpattern`
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line must be followed by a `arg <arg1> <arg2> ...` line that lists the
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state variables used to pass arguments.
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state <IdString> foobar_type
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state <bool> foobar_state
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code foobar_type foobar_state
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foobar_state = false;
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foobar_type = $add;
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subpattern(foo);
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foobar_type = $sub;
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subpattern(bar);
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endcode
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subpattern foo
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arg foobar_type foobar_state
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match addsub
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index <IdString> addsub->type === foobar_type
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...
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endmatch
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code
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if (foobar_state) {
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subpattern(tail);
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} else {
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foobar_state = true;
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subpattern(bar);
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}
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endcode
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subpattern bar
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arg foobar_type foobar_state
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match addsub
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index <IdString> addsub->type === foobar_type
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...
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endmatch
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code
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if (foobar_state) {
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subpattern(tail);
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} else {
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foobar_state = true;
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subpattern(foo);
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}
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endcode
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subpattern tail
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...
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Subpatterns can be called recursively.
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If a `subpattern` statement is preceded by a `fallthrough` statement, this is
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equivalent to calling the subpattern at the end of the preceding block.
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Generate Blocks
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---------------
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Match blocks may contain an optional `generate` section that is used for automatic
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test-case generation. For example:
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match mul
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...
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generate 10 0
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SigSpec Y = port(ff, \D);
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SigSpec A = module->addWire(NEW_ID, GetSize(Y) - rng(GetSize(Y)/2));
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SigSpec B = module->addWire(NEW_ID, GetSize(Y) - rng(GetSize(Y)/2));
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module->addMul(NEW_ID, A, B, Y, rng(2));
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endmatch
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The expression `rng(n)` returns a non-negative integer less than `n`.
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The first argument to `generate` is the chance of this generate block being
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executed when the match block did not match anything, in percent.
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The second argument to `generate` is the chance of this generate block being
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executed when the match block did match something, in percent.
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The special statement `finish` can be used within generate blocks to terminate
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the current pattern matcher run.
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