coriolis/unicorn/src/UnicornGui.cpp

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// -*- C++ -*-
//
// This file is part of the Coriolis Software.
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// Copyright (c) UPMC/LIP6 2008-2015, All Rights Reserved
//
// +-----------------------------------------------------------------+
// | C O R I O L I S |
// | U n i c o r n - M a i n G U I |
// | |
// | Author : Jean-Paul CHAPUT |
// | E-mail : Jean-Paul.Chaput@asim.lip6.fr |
// | =============================================================== |
// | C++ Module : "./UnicornGui.cpp" |
// +-----------------------------------------------------------------+
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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#include <Python.h>
#include <QAction>
#include <QMenu>
#include "hurricane/Warning.h"
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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#include "hurricane/viewer/Script.h"
#include "hurricane/viewer/CellViewer.h"
#include "hurricane/viewer/PyCellViewer.h"
#include "crlcore/Utilities.h"
#include "crlcore/Catalog.h"
#include "crlcore/AllianceFramework.h"
New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
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#include "crlcore/LibraryManager.h"
#include "crlcore/GraphicToolEngine.h"
#include "crlcore/AcmSigda.h"
#include "crlcore/Ispd04Bookshelf.h"
#include "crlcore/Ispd05Bookshelf.h"
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#include "crlcore/Blif.h"
#include "crlcore/Iccad04Lefdef.h"
#include "crlcore/DefImport.h"
#include "crlcore/DefExport.h"
#include "crlcore/GdsDriver.h"
#include "unicorn/ImportCell.h"
#include "unicorn/OpenCellDialog.h"
#include "unicorn/SaveCellDialog.h"
#include "unicorn/ImportCellDialog.h"
#include "unicorn/ExportCellDialog.h"
#include "unicorn/UnicornGui.h"
namespace Unicorn {
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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using Hurricane::dbo_ptr;
using Hurricane::Warning;
using Hurricane::PyCellViewer_Link;
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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using CRL::System;
using CRL::Catalog;
using CRL::AllianceFramework;
New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
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using CRL::LibraryManager;
using CRL::AcmSigda;
using CRL::Ispd04;
using CRL::Ispd05;
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using CRL::Blif;
using CRL::Iccad04Lefdef;
using CRL::DefImport;
using CRL::DefExport;
using CRL::GdsDriver;
// -------------------------------------------------------------------
// Class : "UnicornGui".
Banner UnicornGui::_banner ( "Unicorn"
, "1.0b"
, "Coriolis Main GUI"
, "2008"
, "Jean-Paul Chaput"
, ""
);
UnicornGui::UnicornGui ( QWidget* parent )
New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
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: CellViewer (parent)
, _tools ()
, _importCell ()
, _importDialog (new ImportCellDialog(this))
, _exportDialog (new ExportCellDialog(this))
, _libraryManager(new LibraryManager ())
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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{
addMenu ( "placeAndRoute" , "P&&R" , CellViewer::TopMenu );
addMenu ( "placeAndRoute.stepByStep", "&Step by Step" );
addToMenu( "placeAndRoute.========" );
_runUnicornInit();
_importCell.setDialog( _importDialog );
_importCell.addImporter( "BLIF (Yosys/ABC)" , std::bind( &Blif::load , placeholders::_1 ) );
_importCell.addImporter( "ACM/SIGDA (aka MCNC, .bench)", std::bind( &AcmSigda::load , placeholders::_1 ) );
_importCell.addImporter( "ISPD'04 (Bookshelf)" , std::bind( &Ispd04::load , placeholders::_1 ) );
_importCell.addImporter( "ISPD'05 (Bookshelf)" , std::bind( &Ispd05::load , placeholders::_1 ) );
_importCell.addImporter( "ICCAD'04 (LEF/DEF)" , std::bind( &Iccad04Lefdef::load, placeholders::_1, 0 ) );
_importCell.addImporter( "Alliance compliant DEF" , std::bind( &DefImport::load , placeholders::_1, DefImport::FitAbOnCells) );
New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
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_libraryManager->setCellViewer( this );
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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}
UnicornGui::~UnicornGui ()
{ }
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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void UnicornGui::_runUnicornInit ()
{
Utilities::Path pythonSitePackages = System::getPath("pythonSitePackages");
Utilities::Path systemConfDir = pythonSitePackages / "unicorn";
Utilities::Path systemConfFile = systemConfDir / "unicornInit.py";
if (systemConfFile.exists()) {
New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
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Isobar::Script::addPath( systemConfDir.toString() );
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
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dbo_ptr<Isobar::Script> script = Isobar::Script::create( systemConfFile.stem().toString() );
script->addKwArgument( "editor" , (PyObject*)PyCellViewer_Link(this) );
script->runFunction ( "unicornConfigure", getCell() );
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
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New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
2015-05-09 10:03:17 -05:00
Isobar::Script::removePath( systemConfDir.toString() );
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
2014-06-25 12:50:34 -05:00
} else {
cerr << Warning("Unicorn system configuration file:\n <%s> not found."
New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
2015-05-09 10:03:17 -05:00
,systemConfFile.toString().c_str()) << endl;
Support for Python plugins in CellViewer/Unicorn. ClockTree plugin. * New: In Hurricane, in CellViewer, create a simpler API to graft menu and actions into the menubar. Mainly addToMenu() which take care of the QAction creation but also locate the relevant QMenu, base on the Qt object name. Regroup all the widget & action creation inside the body of the constructor, this way almost all actions can be removed from the attributes of the CellViewer. addToMenu() is supplied in three flavors: 1. For C++ callbacks in GraphicToolEngines (with a binded member function method). 2. For running Python scripts to be used by the plugin system. 3. To insert separator in menus (to give a more homogeneous look). Remove the last remnants of Stratus scripts (unificated with basic Python scripts). * New: In Hurricane, in PyCellViewer, export the interface to graft Python scripts into the CellViewer menu tree. * Change: In Etesian, in GraphicEtesianEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Mauka, in GraphicMaukaEngine, use the new API to graft menus & callbacks into the CellViewer. * Change: In Kite, in GraphicKiteEngine, use the new API to graft menus & callbacks into the CellViewer. * New: In Cumulus, install Python scripts as plugins for Unicorn under <PYTHON_SITE_PACKAGES>/cumulus/plugins/. * New: In Unicorn, in UnicornGui, make uses of the new API for creating menus in the CellViewer. Creates the stem menu for the P&R tools. Add a Python initialization mechanism to read the plugins installeds into <PYTHON_SITE_PACKAGES>/cumulus/plugins/.
2014-06-25 12:50:34 -05:00
}
}
UnicornGui* UnicornGui::create ( QWidget* parent )
{
UnicornGui* unicorn = new UnicornGui ( parent );
unicorn->_postCreate ();
return unicorn;
}
New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
2015-05-09 10:03:17 -05:00
UnicornGui* UnicornGui::vcreate () const
{ return UnicornGui::create(); }
void UnicornGui::destroy ()
{
_preDestroy ();
delete this;
}
void UnicornGui::_postCreate ()
{
setApplicationName ( tr("unicorn") );
setWindowIcon ( QIcon(":/images/diet-coke.png") );
QAction* openAction = findChild<QAction*>("viewer.menuBar.file.openCell");
if ( openAction ) {
connect ( openAction, SIGNAL(triggered()), this, SLOT(openCell()) );
}
QAction* saveAction = findChild<QAction*>("viewer.menuBar.file.saveCell");
if ( saveAction ) {
saveAction->setVisible ( true );
connect ( saveAction, SIGNAL(triggered()), this, SLOT(saveCell()) );
}
QAction* importAction = findChild<QAction*>("viewer.menuBar.file.importCell");
if ( importAction ) {
connect ( importAction, SIGNAL(triggered()), this, SLOT(importCell()) );
}
QAction* exportAction = findChild<QAction*>("viewer.menuBar.file.exportCell");
if ( exportAction ) {
connect ( exportAction, SIGNAL(triggered()), this, SLOT(exportCell()) );
}
New Library Manager Widget. Access with Tools menu or CTRL+M. * New: In CRL Core, created a LibraryManager widget. It provides a composite information based on what is present, for each Alliance library: 1. - A Cell in memory, without Catalog::State. 2. - A Catalog::State, with or whithout the Cell in memory. 3. - The files of the Cell in the librariy's directory. 4. - A file with a format referenced for one of the importers. File type recognition is based *only* on the file extension, so it may easily confused. Be careful about what you put in the library's directory. One of the big limitation is that it will not display Hurricane libraries that do not have the AllianceLibrary extension. This widget is put in a separate library <libmanager>, included in the default CRLCORE_LIBRARIES. * Change: In CRL Core, in State (through the loader), now sets the InMemory flag (event if nobody uses it yet...). Display it in the state _getString(). In AllianceFramework, new getAllianceLibraries() method. In CatalogExtension, make the static method "get()" publicly accessible, for sometimes we want the whole State. * Bug: In vlsisapd, in Path, the pathcache was not rebuild when it should, leading to incorrect results. * New: In vlsisapd, in Path, added a listdir() method to access the contents of a directory and a stat() method to poll the status of a file/directory. Rename the ".string()" method in ".toString()" to avoid tricky name resolution with std::string, refactor in all the other tools. * Change: In Hurricane, in Controller, no longer oversize the fonts of the table's headers. * New: In Unicorn, in UnicornGui, integrate LibraryManager.
2015-05-09 10:03:17 -05:00
QAction* action = addToMenu( "tools.libraryManager"
, tr("Library Manager")
, tr("Browse through Views, Cells & Libraries")
, QKeySequence(tr("CTRL+M"))
);
connect( action, SIGNAL(triggered()), _libraryManager, SLOT(toggleShow()) );
}
void UnicornGui::_preDestroy ()
{
set<GraphicTool*>::iterator itool = _tools.begin();
for ( ; itool != _tools.end() ; itool++ )
(*itool)->release ();
}
Cell* UnicornGui::getCellFromDb ( const char* name )
{
return AllianceFramework::get()->getCell ( name, Catalog::State::Views );
}
void UnicornGui::registerTool ( GraphicTool* tool )
{
assert ( tool != NULL );
if ( _tools.find(tool) != _tools.end() ) {
cerr << Warning ( "Tool %s already registered in Unicorn (ignored)."
, getString(tool->getName()).c_str() ) << endl;
return;
}
_tools.insert ( tool );
const GraphicTool::DrawGoMap& drawGos = tool->getDrawGos ();
GraphicTool::DrawGoMap::const_iterator idrawGo = drawGos.begin();
for ( ; idrawGo != drawGos.end() ; idrawGo++ )
getCellWidget()->addDrawExtensionGo ( idrawGo->first
, idrawGo->second.getInit()
, idrawGo->second.getDraw()
);
tool->addToMenu ( this );
}
void UnicornGui::openCell ()
{
UnicornGui* viewer = this;
QString cellName;
bool newViewer;
if ( OpenCellDialog::runDialog ( this, cellName, newViewer ) ) {
Cell* cell = getCellFromDb ( cellName.toStdString().c_str() );
if ( cell ) {
if ( newViewer ) {
viewer = UnicornGui::create ();
viewer->show ();
}
viewer->setCell ( cell );
} else
cerr << "[ERROR] Cell not found: " << cellName.toStdString() << endl;
}
}
void UnicornGui::importCell ()
{
QString cellName;
bool newViewer;
int format;
if ( _importDialog->runDialog( cellName, format, newViewer ) ) {
Cell* cell = _importCell.load( cellName.toStdString(), format );
if (cell) {
UnicornGui* viewer = this;
if (newViewer) {
viewer = UnicornGui::create();
viewer->show();
}
viewer->setCell( cell );
}
}
}
void UnicornGui::exportCell ()
{
Cell* cell = getCell();
if ( cell == NULL ) return;
QString cellName= getString(cell->getName()).c_str();
int format;
if ( _exportDialog->runDialog ( cellName, format ) ) {
renameCell ( cellName.toStdString().c_str() );
switch ( format ) {
// case ImportCellDialog::AcmSigda:
// break;
// case ImportCellDialog::Ispd04:
// break;
// case ImportCellDialog::Iccad04:
// break;
case ExportCellDialog::AllianceDef:
DefExport::drive ( cell, DefExport::WithLEF );
break;
case ExportCellDialog::AsciiGds:
GdsDriver gdsDriver ( cell );
gdsDriver.save( getString(cell->getName())+".agds" );
break;
}
}
}
void UnicornGui::saveCell ()
{
Cell* cell = getCell();
if ( cell == NULL ) return;
QString cellName = getString(cell->getName()).c_str();
if ( SaveCellDialog::runDialog ( this, cellName ) ) {
renameCell ( cellName.toStdString().c_str() );
AllianceFramework::get()->saveCell ( cell, Catalog::State::Views );
}
}
string UnicornGui::_getString () const
{
ostringstream s;
s << "<UnicornGui ";
Cell* cell = getCell();
if (cell) s << getString(cell->getName());
else s << "No_Cell_Loaded";
s << ">";
return s.str();
}
} // End of Unicorn namespace.
//INSPECTOR_P_SUPPORT(Unicorn::UnicornGui)