117 lines
6.6 KiB
Markdown
117 lines
6.6 KiB
Markdown
---
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layout: post
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title: "Cap'n Proto 0.5: Generics, Visual C++, Java, C#, Sandstorm.io"
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author: kentonv
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---
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Today we're releasing Cap'n Proto 0.5. We've added lots of goodies!
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### Finally: Visual Studio
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Microsoft Visual Studio 2015 (currently in "preview") finally supports enough C++11 to get Cap'n
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Proto working, and we've duly added official support for it!
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Not all features are supported yet. The core serialization functionality sufficient for 90% of users
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is available, but reflection and RPC APIs are not. We will turn on these APIs as soon as Visual C++
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is ready (the main blocker is incomplete `constexpr` support).
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As part of this, we now support CMake as a build system, and it can be used on Unix as well.
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In related news, for Windows users not interested in C++ but who need the Cap'n Proto tools for
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other languages, we now provide precompiled Windows binaries. See
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[the installation page]({{site.baseurl}}install.html).
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I'd like to thank [Bryan Boreham](https://github.com/bboreham),
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[Joshua Warner](https://github.com/joshuawarner32), and [Phillip Quinn](https://github.com/pqu) for
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their help in getting this working.
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### C#, Java
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While not strictly part of this release, our two biggest missing languages recently gained support
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for Cap'n Proto:
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* [Marc Gravell](https://github.com/mgravell) -- the man responsible for the most popular C#
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implementation of Protobufs -- has now implemented
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[Cap'n Proto in C#](https://github.com/mgravell/capnproto-net).
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* [David Renshaw](https://github.com/dwrensha), author of our existing Rust implementation and
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[Sandstorm.io](https://sandstorm.io) core developer, has implemented
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[Cap'n Proto in Java](https://github.com/dwrensha/capnproto-java).
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### Generics
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Cap'n Proto now supports [generics]({{site.baseurl}}language.html#generic-types),
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in the sense of Java generics or C++ templates. While working on
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[Sandstorm.io](https://sandstorm.io) we frequently found that we wanted this, and it turned out
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to be easy to support.
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This is a feature which Protocol Buffers does not support and likely never will. Cap'n Proto has a
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much easier time supporting exotic language features because the generated code is so simple. In
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C++, nearly all Cap'n Proto generated code is inline accessor methods, which can easily become
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templates. Protocol Buffers, in contrast, has generated parse and serialize functions and a host
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of other auxiliary stuff, which is too complex to inline and thus would need to be adapted to
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generics without using C++ templates. This would get ugly fast.
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Generics are not yet supported by all Cap'n Proto language implementations, but where they are not
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supported, things degrade gracefully: all type parameters simply become `AnyPointer`. You can still
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use generics in your schemas as documentation. Meanwhile, at least our C++, Java, and Python
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implementations have already been updated to support generics, and other implementations that
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wrap the C++ reflection API are likely to work too.
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### Canonicalization
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0.5 introduces a (backwards-compatible) change in
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[the way struct lists should be encoded]({{site.baseurl}}encoding.html#lists), in
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order to support [canonicalization]({{site.baseurl}}encoding.html#canonicalization).
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We believe this will make Cap'n Proto more appropriate for use in cryptographic protocols. If
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you've implemented Cap'n Proto in another language, please update your code!
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### Sandstorm and Capability Systems
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[Sandstorm.io](https://sandstorm.io) is Cap'n Proto's parent project: a platform for personal
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servers that is radically easier and more secure.
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Cap'n Proto RPC is the underlying communications layer powering Sandstorm. Sandstorm is a
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[capability system](http://www.erights.org/elib/capability/overview.html): applications can send
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each other object references and address messages to those objects. Messages can themselves contain
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new object references, and the recipient implicitly gains permission to use any object reference
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they receive. Essentially, Sandstorm allows the interfaces between two apps, or between and app
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and the platform, to be designed using the same vocabulary as interfaces between objects or
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libraries in an object-oriented programming language (but
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[without the mistakes of CORBA or DCOM]({{site.baseurl}}rpc.html#distributed-objects)).
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Cap'n Proto RPC is at the core of this.
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This has powerful implications: Consider the case of service discovery. On Sandstorm, all
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applications start out isolated from each other in secure containers. However, applications can
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(or, will be able to) publish Cap'n Proto object references to the system representing APIs they
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support. Then, another app can make a request to the system, saying "I need an object that
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implements interface Foo". At this point, the system can display a picker UI to the user,
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presenting all objects the user owns that satisfy the requirement. However, the requesting app only
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ever receives a reference to the object the user chooses; all others remain hidden. Thus, security
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becomes "automatic". The user does not have to edit an ACL on the providing app, nor copy around
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credentials, nor even answer any security question at all; it all derives automatically and
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naturally from the user's choices. We call this interface "The Powerbox".
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Moreover, because Sandstorm is fully aware of the object references held by every app, it will
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be able to display a visualization of these connections, allowing a user to quickly see which of
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their apps have access to each other and even revoke connections that are no longer desired with
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a mouse click.
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Cap'n Proto 0.5 introduces primitives to support "persistent" capabilities -- that is, the ability
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to "save" an object reference to disk and then restore it later, on a different connection.
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Obviously, the features described above totally depend on this feature.
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The next release of Cap'n Proto is likely to include another feature essential for Sandstorm: the
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ability to pass capabilities from machine to machine and have Cap'n Proto automatically form direct
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connections when you do. This allows servers running on different machines to interact with each
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other in a completely object-oriented way. Instead of passing around URLs (which necessitate a
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global namespace, lifetime management, firewall traversal, and all sorts of other obstacles), you
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can pass around capabilities and not worry about it. This will be central to Sandstorm's strategies
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for federation and cluster management.
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### Other notes
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* The C++ RPC code now uses `epoll` on Linux.
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* We now test Cap'n Proto on Android and MinGW, in addition to Linux, Mac OSX, Cygwin, and Visual
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Studio. (iOS and FreeBSD are also reported to work, though are not yet part of our testing
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process.)
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