testing the other glsl file

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2024-02-19 08:38:20 -06:00
parent 27b8e82e1d
commit 0f71a67096
1 changed files with 4 additions and 3 deletions

View File

@ -43,6 +43,7 @@ func init() {
config.Set("width", 640)
config.Set("height", 480)
config.Set("glDrift", 0.01)
// config.Set("filename", "planetfall.glsl")
config.Set("filename", "seascape.glsl")
pixelgl.Run(run)
@ -52,12 +53,12 @@ func init() {
// this must be defined for plugin's, but is never run
// I assume it's for testing the code in a stand alone way
func main() {
// This parses the command line arguments
// parseConfig()
config.Set("width", 1024)
config.Set("height", 768)
config.Set("glDrift", 0.01)
config.Set("filename", "seascape.glsl")
config.Set("filename", "planetfall.glsl")
// This parses the command line arguments
// parseConfig()
pixelgl.Run(run)
}