doesn't quite load when a plugin
it works in init(), but if one tries to load it from the STDIN goroutine it flips out. something opengl related that is gone perhaps. anyway. it's a nice clean demo of opengl maybe someone that actually knows what they are doing can make a button work Signed-off-by: Jeff Carr <jcarr@wit.com>
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parent
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@ -38,10 +38,12 @@ func parseFlags() {
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var width int
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var height int
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var glDrift float64
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var guiJunk string
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flag.StringVar(&version, "version", "v0.1", "Set compiled in version string")
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flag.StringVar(&filename, "filename", "seascape.glsl", "path to GLSL file")
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flag.StringVar(&guiJunk, "gui", "something", "redo all this code")
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flag.IntVar(&width, "width", 1024, "Width of the OpenGL Window")
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flag.IntVar(&height, "height", 768, "Height of the OpenGL Window")
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14
main.go
14
main.go
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@ -14,6 +14,7 @@ import (
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"go.wit.com/toolkits/tree"
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"github.com/faiface/pixel/pixelgl"
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"github.com/gookit/config"
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)
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//go:embed *.glsl
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@ -39,9 +40,10 @@ func init() {
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showOptions()
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// This parses the command line arguments
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parseConfig()
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config.Set("width", 640)
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config.Set("height", 480)
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config.Set("glDrift", 0.01)
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config.Set("filename", "seascape.glsl")
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pixelgl.Run(run)
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go simpleStdin()
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@ -51,7 +53,11 @@ func init() {
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// I assume it's for testing the code in a stand alone way
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func main() {
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// This parses the command line arguments
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parseConfig()
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// parseConfig()
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config.Set("width", 1024)
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config.Set("height", 768)
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config.Set("glDrift", 0.01)
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config.Set("filename", "seascape.glsl")
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pixelgl.Run(run)
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}
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10
stdin.go
10
stdin.go
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@ -8,6 +8,8 @@ import (
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"strconv"
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"strings"
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"github.com/faiface/pixel/pixelgl"
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"github.com/gookit/config"
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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@ -18,7 +20,7 @@ func showOptions() {
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fmt.Println("Enter:")
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fmt.Println("'l': list all widgets")
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fmt.Println("'b': for buttons")
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fmt.Println("'g': load gocui plugin")
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fmt.Println("'g': try opengl")
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fmt.Println("'a': load andlabs plugin")
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fmt.Println("'d': enable debugging")
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fmt.Println("'p': panic plugin")
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@ -57,7 +59,11 @@ func simpleStdin() {
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log.Log(NOW, "show buttons")
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tree.ShowButtons()
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case "g":
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me.myTree.SendToolkitLoad("gocui")
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config.Set("width", 1024)
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config.Set("height", 768)
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config.Set("glDrift", 0.01)
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config.Set("filename", "seascape.glsl")
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pixelgl.Run(run)
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case "a":
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me.myTree.SendToolkitLoad("andlabs")
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case "d":
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