pixel-examples/community/isometric-basics/README.md

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Isometric view basics

Created by Sergio Vera.

Isometric view is a display method used to create an illusion of 3D for an otherwise 2D game - sometimes referred to as pseudo 3D or 2.5D.

Implementing an isometric view can be done in many ways, but for the sake of simplicity I'll focus on a tile-based approach, which is the most efficient and widely used method.

In the tile-based approach, each visual element is broken down into smaller pieces, called tiles, of a standard size. These tiles will be arranged to form the game world according to pre-determined level data - usually a 2D array.

For a detailed explanation about the maths behind this, read http://clintbellanger.net/articles/isometric_math/.