And only show the first error. This means that if UI.showStatus() is
called for a new error while one error is already showing, the new
error will not be shown. However, if a warning was showing and a new
error comes up, the warning will be overwritten.
The API allowed strings to be passed from the RFB module to the
application using the disconnect reason. This caused problems since
the application didn't have control over translations for these
strings.
Most of the information being passed using this string was very
technical and not helpful to the end user. One exception to this was
the security result information regarding for example authentication
failures. The protocol allows the VNC server to pass a string
directly to the user in the security result.
So the disconnect reason is replaced by a boolean saying if the
disconnection was clean or not. And for the security result information
from the server, a new event has been added.
Instead of exposing all the internal connection states, the RFB module
will now only send events on connect and on disconnect. This makes it
simpler for the application and gets rid of the double events that were
being sent on disconnect (previously updatestate and disconnect).
An RFB object represents a single connection so it doesn't make
sense to have one without it trying to connect right away. Matches
the behaviour of other APIs, e.g. WebSocket.
Use normal properties with JavaScript setters and getters instead of
our homegrown stuff.
This also changes the properties to follow normal naming conventions.
The previous method of retaining focus didn't work reliably when
the RFB object tried to move the focus to the canvas. Add a setting
to control "focus on click" behaviour instead of letting them try
to fight it out.
We broke handling of keydown/keyup when we moved the focus to the
canvas, as events from our input element would then no longer be
caught when they bubbled up to the document object (where we
previously caught events).
Restore the previous behaviour in a cleaner manner by creating a
second Keyboard object to handle this extra input variant.
Avoid the deprecated keypress event in favour of the keydown event.
It has the benefit of triggering for all keys, not just those that
produce symbols.
Give the canvas proper focus handling. This avoids messy logic that
needs to disable and enable event handling when we want to interact
with other UI elements.
It also makes sure we can properly inhibit the browser from triggering
local actions on key presses.
The control bar can be dragged to the other side, this isn't obvious
however. This adds a hint on the opposite side in the form of a subtle
glowing half-ellipse.
If a user disconnects but leaves the browser tab open, the password
input field would still contain the password for future connections.
We now clear the input field after reading the password into memory.
It wasn't working properly anymore because it expected to be triggered
by the "load". But we now register that event listener long after the
"load" event has already fired.
Many browsers, for example Chrome on Android will not allow audio to
play unless it's initiated from a user action. It is not reasonable to
display an error for this. Fixes issue #821.
Setting a style to null does restore it in FF, Chrome, Safari and Edge.
But it does not work in Internet Explorer. The proper way to restore to
default values is to set it to the empty string. This works in all
browsers. Fixes issue #808.
This commit moves the global error handler into a separate file,
so that it can catch module loading errors.
This also adds support for properly displaying error messages with
newlines in them (since the module loader may throw those)
This commit restructures many of the ES6 modules, splitting them
up to actual export multiple functions instead of a single object.
It also splits up Util into multiple sub-modules, to make it easier
to maintain.
Finally, localisation is renamed to localization.
This removes the special comment part of the ES6 module syntax,
opting to enable ES6 module syntax by default.
It also appends `.js` to all import paths to better support in-browser
loading.
`app/ui.js` had an incorrect import path which caused issues
when using the ES6 and/or CommonJS builds of noVNC.
`core/util.js` had a non-strict-compatible declaration of a variable
without a `let` or `var` (it now uses `let`).
This fixes both issues.
The element we want scrolling around is noVNC_screen, not the entire
window. This also allows us to compute the screen size without
fiddling the scrollbars on and off.
Retire the old settingsApply. This also allows UI logic to check the
state of things using the settings instead of having to look at the
values of HTML elements (we couldn't be sure if the changes were
applied yet or not).
It stopped working when we switched to textContent as it relies
on being able to add new HTML elements. Do things properly by
adding new elements via createElement().
Previously, setting `innerHTML` was used to display the statuses. These
could include content communicated from the remote VNC server, allowing
the remove VNC server to inject HTML into the noVNC page.
This commit switches all uses of `innerHTML` to use `textContent`, which
is not vulnerable to the HTML injection.
Anyone with basic knowledge of CSS will easily figure out how to
customise the appearance of the UI, so remove the burden of having
to maintain these extra style sheets.
Keeping it set for the disconnecting state was causing an issue where
the controlbar could be hidden without any way to open it, when a
session disconnects too quickly.