Since the expected client size wasn't updated when the browser window
resized, noVNC didn't resize the canvas properly when going back to
the exact same dimensions.
Fixes issue #1903
Try to be more consistent in how we capitalize things. Both the "Title
Case" and "Sentence case" styles are popular, so either would work.
Google and Mozilla both prefer "Sentence case", so let's follow them.
The Firefox H.264 decoder on Windows might simply just refuse to deliver
any finished frames. It also doesn't deliver any errors.
Detect this early by expecting a frame after flush() has completed.
Firefox is buggy and reports support for H.264 but then throws errors
once we actually try to decode things. Detect this early by doing a
quick test decode of a single frame.
It sets KeyboardEvent.key to "Unidentified" for all non-character keys,
which means we must ignore it and use the legacy handling to figure out
the key pressed.
Previously, num-lock and caps-lock syncing was performed on a best effort basis by qemu.
Now, the syncing is performed by no-vnc instead. This allows the led state syncing to work
in cases where it previously couldn't, since no-vnc has with this extension knowledge of both
the remote and local capslock and numlock status, which QEMU doesn't have.
The code comment of this code was entirely incorrect, but the commit
message for 5671072 when it was added was correct. I.e. there is a
result, but not a reason.
Adjust the unit tests to make sure this doesn't regress again.
There is just one argument to inflateInit(). It is inflateInit2() that
takes two arguments.
Since this argument was never used, let's just remove it and keep the
existing behaviour.
This was an accidental copy error from inflator.js. The second argument
to deflateInit() is the compression level, not the window bits.
We have not strong opinions on an appropriate level, so stick to the
default.
We don't know how long the caller will hang on to this data, so we need
to be safe by default and assume it will kept indefinitely. That means
we can't return a reference to the internal buffer, as that will get
overwritten with future messages.
We want to avoid unnecessary copying in performance critical code,
though. So allow code to explicitly ask for a shared buffer, assuming
they know the data needs to be consumed immediately.
We don't have to keep track of this much data between rects, so
restructure things to make it more simple. This allows the JPEG parsing
code to be a pure function which only depends on the input.