Commit Graph

111 Commits

Author SHA1 Message Date
samhed dfcedffc16 Make noVNC follow the RFB protocol and keep only one outstanding
framebufferUpdate request at a time.
2013-07-22 15:46:59 +02:00
samhed 406a8b4e96 Display the desktop name in the document title 2013-07-18 15:51:23 +02:00
Joel Martin 44ff863273 rfb.js: set FBU.bytes before waiting from RRE.
Also, in COPYRECT, set FBU.bytes to the number we know we will need.
2013-04-17 09:34:33 -05:00
Vagn Johansen 9f554fcdf7 Set FBU.bytes to 1 in encHandlers.COPYRECT
FBU.bytes must be set before return false to indicate that the FBU
header has been read. If not set then "if (FBU.bytes == 0) { ..}"
in framebufferUpdate will be entered and the copyrect header will
be interpreted as a new FBU leading to a "unsupported encoding"
disconnect error.
2013-04-16 19:17:50 +02:00
Joel Martin c95456c0e1 rfb.js: skip tight when true color is disabled.
Generally this means falling back to 8-bit colour mapped hextile which
is uses more bandwidth and is likely slower that tight with 24-bit
true color.

This is related to this query:
http://superuser.com/questions/484790/how-to-use-8-bit-mode-with-novnc
2012-10-23 16:21:22 -05:00
Joel Martin 6f4b1e4071 Refactor dynamic script loading. Add util.js:load_scripts()
Related to issue/pulls:
https://github.com/kanaka/noVNC/issues/194
https://github.com/kanaka/noVNC/pull/201
https://github.com/kanaka/noVNC/pull/202

In IE9, the window.onload event can fire before dynamically loaded
scripts have finished loading. This can result in either WebSocket (in
the case of vnc_auto.html) or RFB (in the case of vnc.html) not being
defined at the point when window.onload is called.

- Move the load_scripts routine from vnc.js to util.js (so that
  websockify can use it too). Also, refactor to work when load_scripts
  is called by a script that itself uses load_scripts. When the whole
  chain of dynamically loaded scripts is finished then call
  window.onscriptsload. Use this mechanism in all the places that
  depend on dynamic loading of scripts: vnc.html, vnc_auto.html,
  websock.js, tests/vnc_playback.html, and tests/vnc_perf.html.

- Use the new window.onscriptsload handler instead of window.onload.

- Remove include/start.js and do the script loading and startup event
  handling in include/ui.js instead.
2012-10-17 11:58:12 -05:00
Joel Martin e16ad2fd02 Refactoring hot blocks to help Chrome optimizing compiler. 2012-10-15 13:48:07 -05:00
Joel Martin 1d728ace69 Change noVNC license to from LGPLv3 to MPL 2.0
The MPL 2.0 license is a "file-level" copyleft license vs the
"project-level" nature of the L/GPL. The intention of noVNC has
always been that it should be easy to incorporate into existing
projects and sites whether free/open or proprietary/commercial. The MPL
2.0 is designed for this sort of combination project but still
requires that any distributed modifications to noVNC source files must
also be published under the same license.

In addition, the MPL 2.0 allows the code to be used in L/GPL projects
(the secondary license clause). This means that any projects that are
already incorporating noVNC should not be impacted by this change and
in fact it should clarify the licensing situation (the exact
application of the L/GPL to web applications and interpreted code is
somewhat ambiguous).

The HTML, CSS, image and font files continue to be under more
permissive licenses (see LICENSE.txt). The included websockify python
code remains under a LGPLv3 license although the include/websock.js
file from the websockify component is now under MPL 2.0 as well.

Permission was received from other noVNC authors to make this change to their
code license on the following dates:

    - Chris Gordon (UI): Jun 24, 2012
    - Antoine Mercadal (DOM,*util.js): Oct 10, 2012
    - William Lightning (UltraVNC repeater): Oct 10, 2012
    - Mike Tinglof (tight encoding): Oct 15, 2012
2012-10-15 13:35:00 -05:00
Joel Martin 51fc3b5f03 rfb.js: add onFBResize event callback. 2012-09-17 17:15:48 -05:00
Joel Martin fcff386b92 websock.js: simpler binary support, protocols param.
Use a simpler method of enabling binary transfer over WebSockets. This
still presents the user of websock.js with a plain javascript array
for the receive queue data. However, if binary support is supported
and requested then the transfer will be raw frames instead of base64
encoded.

Lots of room for optimization here but for now correct is better than
fast.

Pull from websockify 17175afd7311c55abd8d
2012-08-16 13:31:31 -05:00
Joel Martin 14717eb468 Fix tight decoding when using binary/non-base64 connection. 2012-08-15 12:45:53 -05:00
Joel Martin af1527b276 timers: fix over repeated connects.
With tight we can't ever use FBU.rects being 0 as an indication of
a full frame having been drawn.
2012-06-28 10:29:12 -05:00
Joel Martin d58f8b5144 License clarification: HTML,CSS,images,fonts under permissive licenses.
Clarify in LICENSE.txt that the noVNC core library is the part that is
LGPLv3 licensed. The HTML, CSS, images and fonts are separate from the
core library and can be modified and distributed with the noVNC core
but under their own license conditions.

HTML and CSS: 2-Clause BSD
Fonts: SIL OFL 1.1
Images: CC BY SA 3.0

In other words, you can modify the layout and appearance of of noVNC
to integrate with an existing or new web site or application without
having to publish the source for those modifications under the LGPLv3.
However, use of and modification of the noVNC core library (i.e. the
core Javascript that makes up noVNC) must still be according to the
LGPLv3.

Chris Gordon was the other contributor to the HTML, CSS, and images
included with noVNC and gave permission for this license clarification
on June 23, 2012.
2012-06-24 16:29:44 -05:00
Joel Martin b50f340674 UltraVNC repeaterID cleanup.
https://github.com/kanaka/noVNC/issues/103
https://github.com/kanaka/noVNC/pull/170
2012-06-23 14:22:47 -05:00
William Lightning 12acb663eb Change RepeaterID to be a config option 2012-06-22 22:30:05 -07:00
William Lightning 8d0c7fb5ac Add ultravnc_repeater.pl support to rfb.js and vnc_auto.html 2012-06-06 23:10:13 -07:00
Joel Martin 72a5596e50 rfb: Use the render queue for copyrect.
This will keep copyrect rendering actions in order with tight and tightPNG
rendering actions (otherwise you can get visual image corruption when
they are mixed together).

Warning:

RAW, RRE and HEXTILE still use immediate render commands so there is
still the risk of out-of-order rendering if RAW, RRE, and HEXTILE are
mixed with tight and tightPNG. Copyrect will work with either because
the renderQ_push function will render copyrects immediately if they
are the only thing being pushed on the queue.
2012-05-17 11:24:58 -05:00
Joel Martin 34d8b844ae Move render queue processing to Display and use requestAnimationFrame
The imgQ code in RFB should be a generic rendering queue system in
Display.

The reason for the render queue in the first place is that images
loaded from raw data URI strings aren't immediately ready to display
so we have to wait for them to complete 'loading'. However, when data
URI images are mixed with other types of rendering actions then things
can get out of order. This is the reason for the rendering queue.

Currently this only keeps display actions for tight and tightPNG
related actions in order (because they use a mix of fills, raw pixel
data and data URI images).
2012-05-17 11:13:08 -05:00
Joel Martin a0726a4b56 rfb: debug output cleanup. 2012-05-17 11:07:07 -05:00
Joel Martin dc6e501f20 Fail the connection on unexpected tightPNG cmode.
This related to https://github.com/kanaka/noVNC/issues/145

The real fix is to QEMU so that this doesn't happen which was
submitted as a patch to the mailinglist right before this.
2012-05-16 18:07:18 -05:00
Joel Martin bc28395abf Add/use display.drawImage which is viewport relative.
Fixes https://github.com/kanaka/noVNC/issues/163

When using an encoding with raw images (tight, tightPNG) we need to
draw those image relative to the viewport so that clipping works when
the viewport isn't at 0, 0.
2012-05-10 18:16:27 -05:00
Todd Freese 58ad83878c Added support for RealVNC Mac. 2012-05-10 12:29:36 -05:00
Joel Martin dcf1994d3e Don't treat onerror as a close.
The close event will also fire so trying to fail the connection twice
is unhelpful and hiding status information.
2012-04-25 20:13:25 -05:00
Joel Martin f8380ff939 Add code/reason to close event messages. Remove useless object print in error event. 2012-04-13 11:25:04 -05:00
Joel Martin f84504bc63 Support Apple Remote Desktop.
https://github.com/kanaka/noVNC/issues/58
2012-03-23 12:21:23 -05:00
Joel Martin ce86f5c954 Squelch noisy debug logs. 2012-03-13 20:24:24 -05:00
Joel Martin c0c20581f5 Merge tight/tightPNG routine.
Mostly duplicate code so merge it and wrap with closures that pass in
the isTightPNG parameter.

Still detect and error if copy/filter when tightPNG.
2012-03-12 15:34:56 -07:00
Joel Martin d065cad99e General code formatting and cleanliness. 2012-03-10 20:32:01 -06:00
Joel Martin a09a75e8f2 Stats: count pixels instead of just FBU.rects.
With last_rect, the rects count can be high until a last_rect
pseudo-encoding is received which messes with the timing stats. So
count up the number of pixels rendered and show timing after the pixel
count reaches the width*height of the screen.
2012-03-10 19:56:19 -06:00
Mike Tinglof d38db74abd add some documentation; default to existing websocket transport 2012-03-09 11:02:18 -05:00
Mike Tinglof 9b75bcaada add tight zlib stream reset; add error if tight encoding is used w/o true color 2012-01-31 00:15:56 -05:00
Mike Tinglof a14b8fae2a comment out per-decompress checksum and logging 2012-01-30 02:26:36 -05:00
Mike Tinglof 2cedf48397 add last rect special encoding; fix tight fill subencoding color handling; fix mono indexed rect handling 2012-01-30 02:19:18 -05:00
Mike Tinglof c514fd5e1c don't need to copy palette data until we have all data for rect; change a few comments 2012-01-29 02:10:25 -05:00
Mike Tinglof 5ca5e2d8cd implement tight indexed rectangle; remove some debug code 2012-01-29 01:55:41 -05:00
Mike Tinglof 6fbc37489f fix handling of min compression size 2012-01-28 02:56:19 -05:00
Mike Tinglof a820f1267a added rgb image drawing, some zlib changes (huffman coding working, but lz77 not so much) 2012-01-25 18:09:55 -05:00
Mike Tinglof c577ca2305 keep zlib history so we can decode as a stream 2012-01-24 21:18:29 -05:00
Mike T de84e09854 basic framing for tight is working (decode not complete) 2012-01-24 13:56:33 -05:00
Joel Martin e79917c3db Merge remote branch 'origin/issue-70'
Conflicts:
	include/display.js
	include/rfb.js

This merges in the fix for https://github.com/kanaka/noVNC/issues/70

This changes noVNC to use the preferred color ordering that most VNC
server prefer and that VMWare VNC requires. It's possible this may
break some VNC servers out there in which case we might have to do
something a bit more subtle such as having alternate render functions
for little and big endian color ordering.
2012-01-12 17:17:11 -06:00
Joel Martin a9a7f0e18c Fix Intel AMT KVM: disable true color.
Issue: https://github.com/kanaka/noVNC/issues/118
Reporter @maxnet also found and suggested the fix.

Probably could be more intelligent/generic by keying off the depth
sent by the server, but this will do for now.
2012-01-12 12:52:09 -06:00
Joel Martin ff4bfcb773 Linting.
Switched to using: http://www.jshint.com/
2012-01-12 12:38:55 -06:00
Joel Martin b688a909b0 Show close code and reason.
Also add commented out web-socket-js debug variable in
include/websock.js
2011-12-15 13:59:35 -06:00
Joel Martin 06a9ef0c6c Add View Only mode setting.
Resolve issue: https://github.com/kanaka/noVNC/pull/101

Based on proposal from @mightpenguin:
Matthew Balman <emperor@mightypenguin.org>

If view_only option is set then do not send mouse and keyboard events.
This is not a secure/enforced way to make a client view only. To
enforce view only at the server, most VNC servers support setting
a view only password.
2011-12-01 09:05:16 -06:00
Joel Martin 6209639f2c Add WebSocket URL path to UI settings. 2011-09-27 12:36:06 -05:00
Joel Martin 490d471c53 Remove support for non-HTML5 browsers.
Display API change:
    - getTile -> startTile (no longer returns a tile)
    - setSubTile -> subTile (drop img/tile first parameter)
    - putTile -> finishTile (no longer takes img/tile paramter)

The Display tile logic uses canvas image data directly and
caches/reuses a 16x16 imageData tile (for other sizes, the tile is
create for each call). This gives a 30% speedup on Chrome
13 (and no significant change for Firefox 3.6/4.0).

Other:

- Remove rgbxImageFill and cmapImageFill routines.

- Simplify constructor tests and just error if createImageData is not
  supported by canvas instead of .

- Remove webkit canvas bug workaround that effects Chrome 7. Chrome
  7 usage share is now less than 0.5 percent and the workaround is
  ugly. Drop the function wrapping in the constructor and the canvas
  flush() routine.

- Remove support for getImageData (Opera 11+ now required)

Update browser support list:

    - Chrome 8+ (really any except 7)
    - Firefox 3.6+
    - Safari 4+
    - Opera 11+
    - IE9+
    - iOS 4.2+
2011-09-26 11:28:24 -05:00
Joel Martin a5df24b488 Viewport clip/drag for mobile/touchscreen devices.
API changes (forward compatible):

- Display: add 'viewport' conf option to turn on and off viewport
  mode.
- RFB: add 'viewportDrag' option to enable/disable viewport dragging
  mode.

Other:

- Add clip mode setting to default UI. For touch devices, clipping is
  forced on.
- Use CSS media queries to adjust visual elements based on screen
  size. Especially disconnected logo size/position and button text size.
- Catch page unload while connected and give a confirm dialog.
- Change mouse button selector to a single button that changes between
  ' ', 'L', 'M', 'R' when clicked (empty means mouse is just being
  moved and doesn't send clicks).
- include/ui.js:setViewClip() routine sets the clipping of the
  viewport to the current size of the viewport area (if clipping is
  enabled).
- include/ui.js:setViewDrag() toggles/enables/disables viewport
  dragging mode.
- Add several images for the UI and for Apple devices:
    - images/clipboard.png: clipboard menu icon
    - images/connect.png: connect menu icon
    - images/disconnect.png: disconnect button icon
    - images/keyboard.png: show keyboard button
    - images/move.png: viewport drag/move toggle button
    - images/settings.png: settings menu icon
    - images/screen_320x460.png: iOS app/desktop link start image
    - images/screen_57x57.png: iOS app icon
    - images/screen_700x700.png: full size noVNC image
2011-09-22 10:36:23 -05:00
Joel Martin e0b23efe95 Fix fbUpdateRequest undefined parameter logic. 2011-09-14 10:42:15 -05:00
Joel Martin 7e5f81f255 Merge branch 'master' into mobile 2011-09-13 16:53:04 -05:00
Joel Martin 832c744578 Framebuffer requests based on clean/dirty areas.
New routine fbUpdateRequests that builds the update request messages
based on the result of display.getCleanDirtyReset().

- Also, fix fbUpdateRequest to properly accept x,y,xw,yw parameters.
2011-09-13 14:42:38 -05:00