Stats: count pixels instead of just FBU.rects.
With last_rect, the rects count can be high until a last_rect pseudo-encoding is received which messes with the timing stats. So count up the number of pixels rendered and show timing after the pixel count reaches the width*height of the screen.
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@ -117,7 +117,8 @@ var that = {}, // Public API methods
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fbu_rt_start : 0,
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fbu_rt_total : 0,
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fbu_rt_cnt : 0
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fbu_rt_cnt : 0,
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pixels : 0
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},
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test_mode = false,
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@ -995,11 +996,6 @@ framebufferUpdate = function() {
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'encoding': FBU.encoding,
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'encodingName': encNames[FBU.encoding]});
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if (encNames[FBU.encoding] == 'last_rect') {
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FBU.rects = 0;
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break;
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}
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if (encNames[FBU.encoding]) {
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// Debug:
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/*
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@ -1028,9 +1024,10 @@ framebufferUpdate = function() {
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if (ret) {
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encStats[FBU.encoding][0] += 1;
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encStats[FBU.encoding][1] += 1;
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timing.pixels += FBU.width * FBU.height;
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}
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if (FBU.rects === 0) {
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if (FBU.rects === 0 || (timing.pixels >= (fb_width * fb_height))) {
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if (((FBU.width === fb_width) &&
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(FBU.height === fb_height)) ||
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(timing.fbu_rt_start > 0)) {
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@ -1636,6 +1633,13 @@ scan_tight_imgQ = function() {
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}
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};
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encHandlers.last_rect = function last_rect() {
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Util.Debug(">> set_desktopsize");
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FBU.rects = 0;
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Util.Debug("<< set_desktopsize");
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return true;
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};
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encHandlers.DesktopSize = function set_desktopsize() {
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Util.Debug(">> set_desktopsize");
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fb_width = FBU.width;
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