Related to issue/pulls:
https://github.com/kanaka/noVNC/issues/194https://github.com/kanaka/noVNC/pull/201https://github.com/kanaka/noVNC/pull/202
In IE9, the window.onload event can fire before dynamically loaded
scripts have finished loading. This can result in either WebSocket (in
the case of vnc_auto.html) or RFB (in the case of vnc.html) not being
defined at the point when window.onload is called.
- Move the load_scripts routine from vnc.js to util.js (so that
websockify can use it too). Also, refactor to work when load_scripts
is called by a script that itself uses load_scripts. When the whole
chain of dynamically loaded scripts is finished then call
window.onscriptsload. Use this mechanism in all the places that
depend on dynamic loading of scripts: vnc.html, vnc_auto.html,
websock.js, tests/vnc_playback.html, and tests/vnc_perf.html.
- Use the new window.onscriptsload handler instead of window.onload.
- Remove include/start.js and do the script loading and startup event
handling in include/ui.js instead.
The MPL 2.0 license is a "file-level" copyleft license vs the
"project-level" nature of the L/GPL. The intention of noVNC has
always been that it should be easy to incorporate into existing
projects and sites whether free/open or proprietary/commercial. The MPL
2.0 is designed for this sort of combination project but still
requires that any distributed modifications to noVNC source files must
also be published under the same license.
In addition, the MPL 2.0 allows the code to be used in L/GPL projects
(the secondary license clause). This means that any projects that are
already incorporating noVNC should not be impacted by this change and
in fact it should clarify the licensing situation (the exact
application of the L/GPL to web applications and interpreted code is
somewhat ambiguous).
The HTML, CSS, image and font files continue to be under more
permissive licenses (see LICENSE.txt). The included websockify python
code remains under a LGPLv3 license although the include/websock.js
file from the websockify component is now under MPL 2.0 as well.
Permission was received from other noVNC authors to make this change to their
code license on the following dates:
- Chris Gordon (UI): Jun 24, 2012
- Antoine Mercadal (DOM,*util.js): Oct 10, 2012
- William Lightning (UltraVNC repeater): Oct 10, 2012
- Mike Tinglof (tight encoding): Oct 15, 2012
Use a simpler method of enabling binary transfer over WebSockets. This
still presents the user of websock.js with a plain javascript array
for the receive queue data. However, if binary support is supported
and requested then the transfer will be raw frames instead of base64
encoded.
Lots of room for optimization here but for now correct is better than
fast.
Pull from websockify 17175afd7311c55abd8d
Clarify in LICENSE.txt that the noVNC core library is the part that is
LGPLv3 licensed. The HTML, CSS, images and fonts are separate from the
core library and can be modified and distributed with the noVNC core
but under their own license conditions.
HTML and CSS: 2-Clause BSD
Fonts: SIL OFL 1.1
Images: CC BY SA 3.0
In other words, you can modify the layout and appearance of of noVNC
to integrate with an existing or new web site or application without
having to publish the source for those modifications under the LGPLv3.
However, use of and modification of the noVNC core library (i.e. the
core Javascript that makes up noVNC) must still be according to the
LGPLv3.
Chris Gordon was the other contributor to the HTML, CSS, and images
included with noVNC and gave permission for this license clarification
on June 23, 2012.
This will keep copyrect rendering actions in order with tight and tightPNG
rendering actions (otherwise you can get visual image corruption when
they are mixed together).
Warning:
RAW, RRE and HEXTILE still use immediate render commands so there is
still the risk of out-of-order rendering if RAW, RRE, and HEXTILE are
mixed with tight and tightPNG. Copyrect will work with either because
the renderQ_push function will render copyrects immediately if they
are the only thing being pushed on the queue.
The imgQ code in RFB should be a generic rendering queue system in
Display.
The reason for the render queue in the first place is that images
loaded from raw data URI strings aren't immediately ready to display
so we have to wait for them to complete 'loading'. However, when data
URI images are mixed with other types of rendering actions then things
can get out of order. This is the reason for the rendering queue.
Currently this only keeps display actions for tight and tightPNG
related actions in order (because they use a mix of fills, raw pixel
data and data URI images).
This related to https://github.com/kanaka/noVNC/issues/145
The real fix is to QEMU so that this doesn't happen which was
submitted as a patch to the mailinglist right before this.
Fixes https://github.com/kanaka/noVNC/issues/163
When using an encoding with raw images (tight, tightPNG) we need to
draw those image relative to the viewport so that clipping works when
the viewport isn't at 0, 0.
With last_rect, the rects count can be high until a last_rect
pseudo-encoding is received which messes with the timing stats. So
count up the number of pixels rendered and show timing after the pixel
count reaches the width*height of the screen.
Conflicts:
include/display.js
include/rfb.js
This merges in the fix for https://github.com/kanaka/noVNC/issues/70
This changes noVNC to use the preferred color ordering that most VNC
server prefer and that VMWare VNC requires. It's possible this may
break some VNC servers out there in which case we might have to do
something a bit more subtle such as having alternate render functions
for little and big endian color ordering.
Issue: https://github.com/kanaka/noVNC/issues/118
Reporter @maxnet also found and suggested the fix.
Probably could be more intelligent/generic by keying off the depth
sent by the server, but this will do for now.
Resolve issue: https://github.com/kanaka/noVNC/pull/101
Based on proposal from @mightpenguin:
Matthew Balman <emperor@mightypenguin.org>
If view_only option is set then do not send mouse and keyboard events.
This is not a secure/enforced way to make a client view only. To
enforce view only at the server, most VNC servers support setting
a view only password.
Display API change:
- getTile -> startTile (no longer returns a tile)
- setSubTile -> subTile (drop img/tile first parameter)
- putTile -> finishTile (no longer takes img/tile paramter)
The Display tile logic uses canvas image data directly and
caches/reuses a 16x16 imageData tile (for other sizes, the tile is
create for each call). This gives a 30% speedup on Chrome
13 (and no significant change for Firefox 3.6/4.0).
Other:
- Remove rgbxImageFill and cmapImageFill routines.
- Simplify constructor tests and just error if createImageData is not
supported by canvas instead of .
- Remove webkit canvas bug workaround that effects Chrome 7. Chrome
7 usage share is now less than 0.5 percent and the workaround is
ugly. Drop the function wrapping in the constructor and the canvas
flush() routine.
- Remove support for getImageData (Opera 11+ now required)
Update browser support list:
- Chrome 8+ (really any except 7)
- Firefox 3.6+
- Safari 4+
- Opera 11+
- IE9+
- iOS 4.2+
API changes (forward compatible):
- Display: add 'viewport' conf option to turn on and off viewport
mode.
- RFB: add 'viewportDrag' option to enable/disable viewport dragging
mode.
Other:
- Add clip mode setting to default UI. For touch devices, clipping is
forced on.
- Use CSS media queries to adjust visual elements based on screen
size. Especially disconnected logo size/position and button text size.
- Catch page unload while connected and give a confirm dialog.
- Change mouse button selector to a single button that changes between
' ', 'L', 'M', 'R' when clicked (empty means mouse is just being
moved and doesn't send clicks).
- include/ui.js:setViewClip() routine sets the clipping of the
viewport to the current size of the viewport area (if clipping is
enabled).
- include/ui.js:setViewDrag() toggles/enables/disables viewport
dragging mode.
- Add several images for the UI and for Apple devices:
- images/clipboard.png: clipboard menu icon
- images/connect.png: connect menu icon
- images/disconnect.png: disconnect button icon
- images/keyboard.png: show keyboard button
- images/move.png: viewport drag/move toggle button
- images/settings.png: settings menu icon
- images/screen_320x460.png: iOS app/desktop link start image
- images/screen_57x57.png: iOS app icon
- images/screen_700x700.png: full size noVNC image
New routine fbUpdateRequests that builds the update request messages
based on the result of display.getCleanDirtyReset().
- Also, fix fbUpdateRequest to properly accept x,y,xw,yw parameters.
Part of mobile device support:
https://github.com/kanaka/noVNC/issues/48
The Display object is redefined as a larger display region with
an equal or smaller visible viewport. The size of the full display
region is set/changed using resize(). The viewport is set/changed
using viewportChange().
All exposed routines that draw on the display now take coordinates
that are absolute (relative to the full display region). For example,
the result of fillRect(100, 100, 10, 10, [255,0,0]) will appear in the
canvas at (0,0) if the viewport is set to (100,100).
Details:
- Move the generic part of the viewport code from tests/viewport.html
into include/display.
- Add two new routines to the Display interface:
- viewportChange(deltaX, deltaY, width, height)
- This adjusts the position of the visible viewport and/or the
size of the viewport.
- deltaX and deltaY specify how the position of the viewport
should be shifted. The position of the viewport is clamped
to the full region size (i.e. cannot outside the display
region).
- The clean and dirty regions of the display are updated based
on calls to this routine. For example, if the viewport width
is increased, then there is now a dirty box on the right
side of the viewport. Another example, if the viewport is
shifted down and to the left over the display region, there
are now two dirty boxes: one on the left side and one
on the bottom of the viewport.
- getCleanDirtyReset()
- This returns an object with the clean box and a list of
dirty boxes (that need to be redrawn).
{'cleanBox':
{'x': x, 'y': y, 'w': w, 'h': h},
'dirtyBoxes':
[{'x': x, 'y': y, 'w': w, 'h': h}, ...]
}
- The coordinates in the clean and dirty boxes are absolute
coordinates (relative to the full display region) but they
are clipped to the visible viewport.
- Calling this function also resets the clean rectangle to be
the whole viewport (i.e. nothing visible needs to be redrawn
dirty) so the caller of this routine is responsible for
redrawing any
Instead of R,G,B (red-shift of 0, green-shift of 8, and blue-shift
of 16), use the default ordering of B,G,R (red-shift of 16, green-shift of 8, and blue-shift
of 0) that tightvncserver uses (and that VMWare's VNC server seems to
require). Also, warn in the console if the server does not default to
the new format.
Fix the tests/canvas.html test. This is a general fix with regards to
the rename/refactor of canvas.js into display.js and not specific to
the color re-ordering.
This addresses issue #65:
https://github.com/kanaka/noVNC/issues/65
When tightPNG encoded rects were received, any fill types were
immediately drawn to the canvas while images (PNG, JPEGs) were queued
for loading. This can cause screen corruption when things are changing
rapidly due to the misordering of fills vs images.
Also, remove the onload setting in each image on the queue and instead
decrease the tight image queue scanning interval (to 40ms or 25
scans per second).
- Add conf_defaults which accepts an array of configuration
attributes.
- Split out user configuration defaults from the actual configuration
object.
- Add mode field and enforce read-only, write-once, read-write modes.
API changes:
- include/canvas.js renamed to include/display.js
- Display.rescale() method removed from API. Use Display.set_scale() instead.
- Make logo configuration attribute of Display and display it when
clear() is called if it is set.
API deprecations:
- use RFB onUpdateState instead of updateState.
- use RFB onClipboard instead of clipboardReceive.
See https://github.com/kanaka/noVNC/wiki/ModuleAPI for detailed noVNC
modules and API description.
Expand and normalize the event/callback interfaces. Standize on
"onEventName" form for callbacks.
Callback Renames:
- RFB updateState -> onUpdateState
- RFB clipboardReceive -> onClipboard
- Keyboard keyPress -> onKeyPress
- Mouse mouseButton -> onMouseButton
- Mouse mouseMove -> onMouseMove
Callback Additions:
- RFB onPasswordRequired
- RFB onBell
- RFB onFBUReceive
- RFB onFBUComplete
Other:
- Add array type support to Util.conf_default()
- Removed a bunch of routines from the Display API that were just used
internally and not actually by noVNC: flush, setFillColor,
imageDataGet, imageDataCreate, rgbxImageData, rgbxImageFill,
cmapImageData, cmapImageFill.
- More keyboard/mouse logging when debug turned on.
- Some JSLinting
API change: for intergrators that explicitly include the Javascript
files (that do not use include/vnc.js)js, include/input.js is a new
file that must also be included.
The mouse and keyboard handling could be useful on its own so split it
out into a Keyboard and Mouse class in include/input.js.
This refactoring is preparation to deal with issue #21 - non-US
keyboard layouts.
Fix mouse button mapping in IE9. All browsers have converged on
a standard left=0, middle=1, right=2 ... all except IE that is.
Add html5 doctype to tests.
In vnc_perf test, use do_test instead of start for function name since
start is a keyword in IE.
In error about Flash give a link to Adobe's download page.
Current timeout is 2 seconds for connect timeout. Use 5 seconds if
web-socket-js (Flash WebSockets emulator) is being used. On Windows XP
with Flash 10.2.152.26, connecting seems to take quite a bit longer
than it probably should. This should make it work more consistently.
Thanks to Michael Sersen for creating images/Logo.svg.
- Add images directory with original SVG logo, favicon, and some
derivative PNGs of the logo for different purpose.
- Note that license on images/* is CC BY-SA.
- Add utils/img2js.py to take an image and generate a base64 encoded
data URI string.
- Add base64 encoded data URI screen logo to display in canvas when
disconnected.
Rename the $() selector to $D() so that it doesn't collide with
the jQuery name.
The API change is that the 'target' option for Canvas and RFB objects
must now be a DOM Canvas element. A string is no longer accepted
because this requires that a DOM lookup is done and the Canvas and RFB
should have no UI code in them. Modularity.
Only call encode_message when the WebSockets object is actually
ready to send. Otherwise multiple base64 encode sequences can be
encoded into the same WebSockets frame. This causes the C version of
wsproxy to crash and the python version to ignore the subsequent
base64 sequence(s).
Thanks to Colin Dean (xvpsource.org) for finding this and helping
track it down.
- Split out ClientInitialisation state.
- In version 3.3 and 3.7, when the server has no auth (scheme
1), then we should skip from Authentication to ClientInitialisation.
- rQwait checks the receive queue to see if there is enough data to
satisfy the following request. If not it returns true (which is
almost always translated into an immediate return false by the
caller).
- rQwait is called quite a bit and this generally allows 4 lines to
become 1 line where it is called.
- rQwait allows simplification of cuttext processing. No global
tracking needed anymore.
Overall, about 60 lines less code.
DES is just used once during authentication and is not performance
sensitive so we save some space by generating and/or removing some
lookup tables. Also, shorten some very frequently used variables.
Shaves off about 100 lines.
The decrypt functionality is never used so remove it. Also, we can
assume that we are always DES encrypting 16 characters which allows
several things to be simplified in DES.
Overall this removes about 80 lines of code.
- include/rfb.js: Keep track of the number of rects of each encoding
type and print them out when we close a connection (if 'info'
logging level).
- tests/vnc_perf.html: first pass at a noVNC based performance
benchmark.
- utils/wsproxy.py: Fix the output of the record filename.
- include/util.js: Add type and desc field to conf_default routine.
Make comment descriptions of settings into desc parameters that can
be queried. Also, use set_FOO in conf_default to set or coerce the
current setting so that we always have the right type for the value.
- include/rfb.js, include/default_config.js: add connectTimeout
setting to address situations with slow connections that may need
more than 2 seconds.
Yet another weird VNC server behavior: sending a failure and length
before the reason message. To calculated the length, the reason string
is already available, why not just send everything as one packet. Oh
well.
In Safari, local cursor rendering is corrupt. In firefox 3.6.10, local
cursor rendering causes a segfault. Probable that the .cur format is
not 100% compliant (even though it works in Chrome and firefox 3.5 and
firefox 4.0). So just disable it by default until I can figure out how
to address the problems.
Add a new state 'disconnect' to reflect that we are not truly
'disconnected' until we get an onclose event. Add a disconnect timer
to match.
Handle disconnected cleanup better in updateState(). Anytime we enter
in a disconnect/disconnected state, make sure all running state is
cleaned up (WebSocket, timers, canvas).
Generally, most servers send hextile updates as single updates
containing many rects. Some servers send hextile updates as many small
framebuffer updates with a few rects each (such as QEMU). This latter
cases revealed that shifting off the beginning of the receive queue
(which happens after each hextile FBU) performs poorly.
This change switches to using an indexed receive queue (instead of
actually shifting off the array). When the receive queue has grown to
a certain size, then it is compacted all at once.
The code is not as clean, but this change results in more than 2X
speedup under Chrome for the pessimal case and 10-20% in firefox.
Apparently there are versions of UltraVNC that report version 3.6.
This is not a legal version according to the spec, but we'll just
force version 3.3 if we receive it. Thanks to Larry Rowe for the info.
Turns out when Windows is running in QEMU and a window scroll happens,
there are lots of little hextile rects sent. This is slow in noVNC.
- Some recording/playback improvement.
- Add test harness to drive playback of recordings.
- By pulling off the rect header in one chunk we get a 3X speedup in
Chrome and a 20% speedup in firefox (specifically for the scroll
test).
- Also, get rid of some noise from creating timers for handle_message.
Check to make sure there isn't already a pending timer first.