This timer might fire after the Cursor object has detached from a DOM
element, causing crashes. This will likely not happen in real scenarios,
but the tests are quick enough to trigger this.
The ability to use Sauce Labs for pull requests has now stopped working,
as Travis warned about several years ago. Instead run our tests directly
on GitHub on their various virtual machines.
The new gesture detection code will always prevent the default behaviour
of touchstart, so this check no longer works properly. We might want to
add something similar to GestureHandler in the future, but let's wait
and see what use cases are requested.
With the new gestures we will simulate the cursor being in a different
location than any of the touch points. This is a bit too complex for the
Cursor class, so let's just explicitly tell it where we want the cursor
rendered.
The previous value made the detection too sensitive and it was very
difficult to scroll precisely. A value of 50 pixels should give similar
behaviour to systems that don't do fine grained scrolling.
This isn't really expected behaviour from a user, i.e. that an extremely
small wheel movement still gives a large scroll event in the remote application.
Add several single and multitouch gestures to simulate various mouse
actions that would otherwise be impossible to perform.
This replaces the old system where you could select which mouse button
a single touch would generate.
This is what the browser wants so it avoids having to spend time
converting everything. Unfortunately it usually means the server instead
needs to convert it for us, but we assume it has more power than we do.
The code that used these were removed in the following commits:
* 9ff86fb718 (RFB._mouse_arr)
* bb6965f2e6 (old_requestAnimationFrame)
* 490d471c53 (Display._c_forceCanvas)
This was done a bit arbitrarily before which could easily miss things,
end up in the wrong state and not trigger animations correctly.
This reverts commit c12e5b2b54 and fixes
things in a different way.