98 lines
3.2 KiB
Go
98 lines
3.2 KiB
Go
// based off andlabs/ui/examples/table.go
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package gui
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import "fmt"
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import "log"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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// import "github.com/davecgh/go-spew/spew"
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var img [2]*ui.Image
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/*
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img[0] = ui.NewImage(16, 16)
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img[1] = ui.NewImage(16, 16)
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*/
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type cellData struct {
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index int
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value ui.TableValue
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name string // what type of cell is this?
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event func() // what function to call if there is an event on this
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}
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// hmm. will this stand the test of time?
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type rowData struct {
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name string // what kind of row is this?
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status string // status of the row?
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/*
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// These may or may not be implementable
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click func() // what function to call if the user clicks on it
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doubleclick func() // what function to call if the user double clicks on it
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*/
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cells [20]cellData
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}
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type tableData struct {
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rowcount int // This is the number of 'rows' which really means data elements not what the human sees
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rowWidth int // This is how wide each row is
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rows []rowData // This is all the table data by row
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generatedColumnTypes []ui.TableValue // generate this dynamically
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libUIevent func(*tableData, *ui.TableModel, int, int, ui.TableValue)
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}
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func initRowBTcolor(mh *tableData, row int, intBG int) {
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// alternate background of each row light and dark
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if (row % 2) == 1 {
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mh.rows[row].cells[intBG].value = ui.TableColor{0.5, 0.5, 0.5, .7}
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mh.rows[row].cells[intBG].name = "BG"
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} else {
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mh.rows[row].cells[intBG].value = ui.TableColor{0.1, 0.1, 0.1, .1}
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mh.rows[row].cells[intBG].name = "BG"
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}
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}
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func initRowButtonColumn(mh *tableData, row int, buttonID int, junk string) {
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// set the button text for Column ?
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mh.rows[row].cells[buttonID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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mh.rows[row].cells[buttonID].name = "BUTTON"
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}
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func initRowTextColorColumn(mh *tableData, row int, stringID int, colorID int, junk string, color ui.TableColor) {
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// text for Column ?
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mh.rows[row].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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mh.rows[row].cells[stringID].name = "EDIT"
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// text color for Column ?
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mh.rows[row].cells[colorID].value = color
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mh.rows[row].cells[colorID].name = "COLOR"
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}
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func initRowTextColumn(mh *tableData, row int, stringID int, junk string) {
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mh.rows[row].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
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mh.rows[row].cells[stringID].name = "EDIT"
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}
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func appendTextColorColumn(mh *tableData, table *ui.Table, stringID int, colorID int, columnName string) {
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table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable,
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&ui.TableTextColumnOptionalParams{
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ColorModelColumn: colorID,
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});
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}
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func appendTextColumn(mh *tableData, table *ui.Table, stringID int, columnName string) {
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table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, nil)
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}
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func defaultSetCellValue(mh *tableData, m *ui.TableModel, row, column int, value ui.TableValue) {
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if (mh.rows[row].cells[column].name == "EDIT") {
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mh.rows[row].cells[column].value = value
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}
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if (mh.rows[row].cells[column].name == "BUTTON") {
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log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
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}
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return
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}
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