// based off andlabs/ui/examples/table.go package gui import "fmt" import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" // import "github.com/davecgh/go-spew/spew" var img [2]*ui.Image /* img[0] = ui.NewImage(16, 16) img[1] = ui.NewImage(16, 16) */ type cellData struct { index int value ui.TableValue name string // what type of cell is this? event func() // what function to call if there is an event on this } // hmm. will this stand the test of time? type rowData struct { name string // what kind of row is this? status string // status of the row? /* // These may or may not be implementable click func() // what function to call if the user clicks on it doubleclick func() // what function to call if the user double clicks on it */ cells [20]cellData } type tableData struct { rowcount int // This is the number of 'rows' which really means data elements not what the human sees rowWidth int // This is how wide each row is rows []rowData // This is all the table data by row generatedColumnTypes []ui.TableValue // generate this dynamically libUIevent func(*tableData, *ui.TableModel, int, int, ui.TableValue) } func initRowBTcolor(mh *tableData, row int, intBG int) { // alternate background of each row light and dark if (row % 2) == 1 { mh.rows[row].cells[intBG].value = ui.TableColor{0.5, 0.5, 0.5, .7} mh.rows[row].cells[intBG].name = "BG" } else { mh.rows[row].cells[intBG].value = ui.TableColor{0.1, 0.1, 0.1, .1} mh.rows[row].cells[intBG].name = "BG" } } func initRowButtonColumn(mh *tableData, row int, buttonID int, junk string) { // set the button text for Column ? mh.rows[row].cells[buttonID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) mh.rows[row].cells[buttonID].name = "BUTTON" } func initRowTextColorColumn(mh *tableData, row int, stringID int, colorID int, junk string, color ui.TableColor) { // text for Column ? mh.rows[row].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) mh.rows[row].cells[stringID].name = "EDIT" // text color for Column ? mh.rows[row].cells[colorID].value = color mh.rows[row].cells[colorID].name = "COLOR" } func initRowTextColumn(mh *tableData, row int, stringID int, junk string) { mh.rows[row].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row)) mh.rows[row].cells[stringID].name = "EDIT" } func appendTextColorColumn(mh *tableData, table *ui.Table, stringID int, colorID int, columnName string) { table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: colorID, }); } func appendTextColumn(mh *tableData, table *ui.Table, stringID int, columnName string) { table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, nil) } func defaultSetCellValue(mh *tableData, m *ui.TableModel, row, column int, value ui.TableValue) { if (mh.rows[row].cells[column].name == "EDIT") { mh.rows[row].cells[column].value = value } if (mh.rows[row].cells[column].name == "BUTTON") { log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column) } return }