new-gui/table.go

151 lines
4.5 KiB
Go

// based off andlabs/ui/examples/table.go
package gui
import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) {
humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes
mh.Human[humanInt].Name = "BG"
mh.Human[humanInt].ColorID = intBG
mh.Human[humanInt].TextID = -1
mh.Cells[intBG].Name = "BG"
mh.Cells[intBG].HumanID = humanInt
log.Println("intBG, humanInt", intBG, humanInt)
}
func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell TableColumnData) {
humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes
mh.Human[humanInt].Name = "BUTTON"
mh.Human[humanInt].ColorID = -1
mh.Human[humanInt].TextID = buttonID
mh.Cells[buttonID].Name = "BUTTON"
mh.Cells[buttonID].HumanID = humanInt
log.Println("buttonID, humanInt", buttonID, humanInt)
}
func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell TableColumnData) {
humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes
mh.Human[humanInt].Name = "EDIT"
mh.Human[humanInt].ColorID = colorID
mh.Human[humanInt].TextID = stringID
// text for Column humanInt
mh.Cells[stringID].Name = "EDIT"
mh.Cells[stringID].HumanID = humanInt
mh.Cells[colorID].Name = "COLOR"
mh.Cells[colorID].HumanID = humanInt
}
func initRowTextColumn(mh *TableData, stringID int, junk string, cell TableColumnData) {
humanInt := cell.Index
// setup mapping from human readable indexes to internal libUI indexes
mh.Human[humanInt].Name = "EDIT"
mh.Human[humanInt].ColorID = -1
mh.Human[humanInt].TextID = stringID
mh.Cells[stringID].Name = "EDIT"
mh.Cells[stringID].HumanID = humanInt
}
func InitColumns(mh *TableData, parts []TableColumnData) {
tmpBTindex := 0
humanID := 0
for key, foo := range parts {
log.Println("key, foo =", key, foo)
parts[key].Index = humanID
humanID += 1
if (foo.CellType == "BG") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
initRowBTcolor (mh, tmpBTindex, parts[key])
tmpBTindex += 1
} else if (foo.CellType == "BUTTON") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
initRowButtonColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
tmpBTindex += 1
} else if (foo.CellType == "TEXTCOLOR") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
initRowTextColorColumn(mh, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key])
tmpBTindex += 2
} else if (foo.CellType == "TEXT") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
initRowTextColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
tmpBTindex += 1
} else {
panic("I don't know what this is in initColumnNames")
}
}
}
func AddTableTab(name string, rowcount int, parts []TableColumnData) *TableData {
n := NewWindow()
return n.AddTableBox(name, rowcount, parts)
}
func (n *Node) AddTableBox(name string, rowcount int, parts []TableColumnData) *TableData {
mh := new(TableData)
mh.RowCount = rowcount
mh.Rows = make([]RowData, mh.RowCount)
InitColumns(mh, parts)
model := ui.NewTableModel(mh)
table := ui.NewTable(
&ui.TableParams{
Model: model,
RowBackgroundColorModelColumn: 0, // Row Background color is always index zero
})
tmpBTindex := 0
for key, foo := range parts {
log.Println(key, foo)
if (foo.CellType == "BG") {
} else if (foo.CellType == "BUTTON") {
tmpBTindex += 1
table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable)
} else if (foo.CellType == "TEXTCOLOR") {
tmpBTindex += 1
table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable,
&ui.TableTextColumnOptionalParams{
ColorModelColumn: tmpBTindex + 1,
});
tmpBTindex += 1
} else if (foo.CellType == "TEXT") {
tmpBTindex += 1
table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, nil)
} else {
panic("I don't know what this is in initColumnNames")
}
}
// is this needed?
// gw.BoxMap[name] = box
// mh.Box = b
mh.n = n
n.uiBox.Append(table, true)
return mh
}