// based off andlabs/ui/examples/table.go package gui import "log" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" // import "github.com/davecgh/go-spew/spew" func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Human[humanInt].Name = "BG" mh.Human[humanInt].ColorID = intBG mh.Human[humanInt].TextID = -1 mh.Cells[intBG].Name = "BG" mh.Cells[intBG].HumanID = humanInt log.Println("intBG, humanInt", intBG, humanInt) } func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell TableColumnData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Human[humanInt].Name = "BUTTON" mh.Human[humanInt].ColorID = -1 mh.Human[humanInt].TextID = buttonID mh.Cells[buttonID].Name = "BUTTON" mh.Cells[buttonID].HumanID = humanInt log.Println("buttonID, humanInt", buttonID, humanInt) } func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell TableColumnData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Human[humanInt].Name = "EDIT" mh.Human[humanInt].ColorID = colorID mh.Human[humanInt].TextID = stringID // text for Column humanInt mh.Cells[stringID].Name = "EDIT" mh.Cells[stringID].HumanID = humanInt mh.Cells[colorID].Name = "COLOR" mh.Cells[colorID].HumanID = humanInt } func initRowTextColumn(mh *TableData, stringID int, junk string, cell TableColumnData) { humanInt := cell.Index // setup mapping from human readable indexes to internal libUI indexes mh.Human[humanInt].Name = "EDIT" mh.Human[humanInt].ColorID = -1 mh.Human[humanInt].TextID = stringID mh.Cells[stringID].Name = "EDIT" mh.Cells[stringID].HumanID = humanInt } func InitColumns(mh *TableData, parts []TableColumnData) { tmpBTindex := 0 humanID := 0 for key, foo := range parts { log.Println("key, foo =", key, foo) parts[key].Index = humanID humanID += 1 if (foo.CellType == "BG") { mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) initRowBTcolor (mh, tmpBTindex, parts[key]) tmpBTindex += 1 } else if (foo.CellType == "BUTTON") { mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) initRowButtonColumn (mh, tmpBTindex, parts[key].Heading, parts[key]) tmpBTindex += 1 } else if (foo.CellType == "TEXTCOLOR") { mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{}) initRowTextColorColumn(mh, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key]) tmpBTindex += 2 } else if (foo.CellType == "TEXT") { mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString("")) initRowTextColumn (mh, tmpBTindex, parts[key].Heading, parts[key]) tmpBTindex += 1 } else { panic("I don't know what this is in initColumnNames") } } } func AddTableTab(name string, rowcount int, parts []TableColumnData) *TableData { n := NewWindow() return n.AddTableBox(name, rowcount, parts) } func (n *Node) AddTableBox(name string, rowcount int, parts []TableColumnData) *TableData { mh := new(TableData) mh.RowCount = rowcount mh.Rows = make([]RowData, mh.RowCount) InitColumns(mh, parts) model := ui.NewTableModel(mh) table := ui.NewTable( &ui.TableParams{ Model: model, RowBackgroundColorModelColumn: 0, // Row Background color is always index zero }) tmpBTindex := 0 for key, foo := range parts { log.Println(key, foo) if (foo.CellType == "BG") { } else if (foo.CellType == "BUTTON") { tmpBTindex += 1 table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable) } else if (foo.CellType == "TEXTCOLOR") { tmpBTindex += 1 table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, &ui.TableTextColumnOptionalParams{ ColorModelColumn: tmpBTindex + 1, }); tmpBTindex += 1 } else if (foo.CellType == "TEXT") { tmpBTindex += 1 table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, nil) } else { panic("I don't know what this is in initColumnNames") } } // is this needed? // gw.BoxMap[name] = box // mh.Box = b mh.n = n n.uiBox.Append(table, true) return mh }