new-gui/toolkit/andlabs/label.go

89 lines
1.9 KiB
Go

package main
import (
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
"git.wit.org/wit/gui/toolkit"
)
func newLabel(parentW *toolkit.Widget, w *toolkit.Widget) {
var newt *andlabsT
log(debugToolkit, "NewLabel()", w.Name)
t := mapToolkits[parentW]
if (t == nil) {
listMap(debugError)
log(debugError, "ERROR newLabel() listMap()")
log(debugError, "ERROR FFFFFFFFFFFF listMap()")
log(debugError, "ERROR FFFFFFFFFFFF listMap()")
return
}
log(debugToolkit, "NewLabel()", w.Name)
if t.broken() {
return
}
newt = new(andlabsT)
c := ui.NewLabel(w.Name)
newt.uiLabel = c
newt.uiBox = t.uiBox
newt.tw = w
if (defaultBehavior) {
t.uiBox.Append(c, stretchy)
}
mapWidgetsToolkits(w, newt)
}
// This routine is very specific to this toolkit
// It's annoying and has to be copied to each widget when there are changes
// it could be 'simplfied' maybe or made to be more generic, but this is as far as I've gotten
// it's probably not worth working much more on this toolkit, the andlabs/ui has been great and got me here!
// but it's time to write direct GTK, QT, macos and windows toolkit plugins
// -- jcarr 2023/03/09
func doLabel(p *toolkit.Widget, c *toolkit.Widget) {
if broken(c) {
return
}
log(debugChange, "Going to attempt:", c.Action)
if (c.Action == "New") {
newLabel(p, c)
return
}
ct := mapToolkits[c]
if (ct == nil) {
log(debugError, "Trying to do something on a widget that doesn't work or doesn't exist or something", c)
return
}
if ct.broken() {
log(debugError, "Label() ct.broken", ct)
return
}
if (ct.uiLabel == nil) {
log(debugError, "Label() uiLabel == nil", ct)
return
}
switch c.Action {
case "Enable":
ct.uiLabel.Enable()
case "Disable":
ct.uiLabel.Disable()
case "Show":
ct.uiLabel.Show()
case "Hide":
ct.uiLabel.Hide()
case "SetText":
ct.uiLabel.SetText(c.S)
case "Set":
ct.uiLabel.SetText(c.S)
default:
log(debugError, "Can't do", c.Action, "to a Label")
}
}