A GO GUI package
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commit 448abc843e2241bab6c399f7a836dccba1defc18
Author: Jeff Carr <jcarr@wit.com>
Date:   Sun Mar 12 08:35:28 2023 -0500

    this should probably be a new release now

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit a4064f7a6c5ac67437768aa2bc67c75dafc91c4c
Author: Jeff Carr <jcarr@wit.com>
Date:   Sat Mar 11 03:18:23 2023 -0600

    able to work on add 'Box' and play with 'Image'

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commit 6e59573d85e82ecb005805f50711dddc2df50480
Author: Jeff Carr <jcarr@wit.com>
Date:   Sat Mar 11 03:04:34 2023 -0600

    rearrange widget debugging

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commit e0570de75c6eb1b4f49e541d9ef5d83ae4434d3d
Author: Jeff Carr <jcarr@wit.com>
Date:   Sat Mar 11 02:29:20 2023 -0600

    debugging is lots smarter

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit ece32a1e43d91cd197d0a8497ad2f034c46126e1
Author: Jeff Carr <jcarr@wit.com>
Date:   Fri Mar 10 21:38:23 2023 -0600

    first pass on a node delete

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit c91cb0eddb0f73f8dea9b21a16cd76c7e2c19a33
Author: Jeff Carr <jcarr@wit.com>
Date:   Fri Mar 10 21:06:29 2023 -0600

    can recreate window list

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit 470f9dc26aefd3626b319264fe151aa48d4d5377
Author: Jeff Carr <jcarr@wit.com>
Date:   Fri Mar 10 12:07:34 2023 -0600

    attempt to ressurect mouse in the console plugin

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit 747bb53e06dda458cc8cd77b665f4d9d07f5e925
Author: Jeff Carr <jcarr@wit.com>
Date:   Fri Mar 10 10:47:14 2023 -0600

    jesus. gocui actually builds and works again as a plugin

    it didn't take too much to change it

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit 9283c65c8e9b8d2630b251ad952b6b52caddb307
Author: Jeff Carr <jcarr@wit.com>
Date:   Fri Mar 10 07:26:53 2023 -0600

    show/hide/etc for window widgets

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit 5724cd7ffd8595ae049a7c9c21cb2f1a993c4b76
Author: Jeff Carr <jcarr@wit.com>
Date:   Fri Mar 10 06:40:36 2023 -0600

    compiles and runs

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit 44a5e69ce17cb506adfe24ca72cc86caa9ebcc70
Author: Jeff Carr <jcarr@wit.com>
Date:   Fri Mar 10 05:57:15 2023 -0600

    more debugging improvements

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit b86f145f0252e7545b2e7fa78e1d5960cacb7bad
Author: Jeff Carr <jcarr@wit.com>
Date:   Fri Mar 10 03:42:32 2023 -0600

    set margin on tab's works

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit d2218c08cf44acd5f017a8faa1439ee6d2fd46d5
Author: Jeff Carr <jcarr@wit.com>
Date:   Thu Mar 9 16:26:21 2023 -0600

    ignore all *.so files

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit e21934fff3cfea30b04df01bf0714f6927aa78f4
Author: Jeff Carr <jcarr@wit.com>
Date:   Thu Mar 9 16:25:15 2023 -0600

    can't embed the toolkit/*.so files here

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit f1e6c5fc9c8ca36db3ad6109d64612b6850fa856
Author: Jeff Carr <jcarr@wit.com>
Date:   Thu Mar 9 16:21:14 2023 -0600

    andlabs group widget has Show() and Hide()

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit e8487504aa76ca99c4891b777585a428fda0ef62
Author: Jeff Carr <jcarr@wit.com>
Date:   Thu Mar 9 16:07:56 2023 -0600

    pass the node id into the plugin to use in channels

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit 3667940a77af4e3855facb9247771d595477302f
Author: Jeff Carr <jcarr@wit.com>
Date:   Thu Mar 9 14:20:21 2023 -0600

    fix SetText() on Label

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit 311d6be66db84b63fb7124df64e2e9be0f0b76a4
Author: Jeff Carr <jcarr@wit.com>
Date:   Thu Mar 9 14:06:46 2023 -0600

    still compiles and runs

    Signed-off-by: Jeff Carr <jcarr@wit.com>

commit ee4e9b21ef59a97f902c6dae2a57ac7b3063fe3b
Author: Jeff Carr <jcarr@wit.com>
Date:   Thu Mar 9 11:02:34 2023 -0600

    compiles

    Signed-off-by: Jeff Carr <jcarr@wit.com>

Signed-off-by: Jeff Carr <jcarr@wit.com>
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README.md

gui

Package gui implements a abstraction layer for Go visual elements.

Definitions:

  • Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc)
  • Node: A binary tree of all the underlying widgets

Principles:

  • Make code using this package simple to use
  • Hide complexity internally here
  • Isolate the GUI toolkit
  • Widget names should try to match [Wikipedia Graphical widget]
  • When in doubt, search upward in the binary tree
  • It's ok to guess. Try to do something sensible.

Quick Start

// This creates a simple hello world window
package main

import 	(
	"log"
	"git.wit.org/wit/gui"
)

var window *gui.Node // This is the beginning of the binary tree of widgets

// go will sit here until the window exits
func main() {
	gui.Init()
	gui.Main(helloworld)
}

// This initializes the first window and 2 tabs
func helloworld() {
	gui.Config.Title = "Hello World golang wit/gui Window"
	gui.Config.Width = 640
	gui.Config.Height = 480

	window := gui.NewWindow()
	addTab(window, "A Simple Tab Demo")
	addTab(window, "A Second Tab")
}

func addTab(w *gui.Node, title string) {
	tab := w.NewTab(title)

	group := tab.NewGroup("foo bar")
	group.NewButton("hello", func() {
		log.Println("world")
	})
}

Debian Build

This worked on debian sid on 2022/10/20 I didn't record the dependances needed

GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
GO111MODULE="off" go build -v -x
[./helloworld](./helloworld)

Toolkits

The next step is to allow this to work against go-gtk and go-qt.

TODO: Add Fyne, WASM, native macos & windows, android and hopefully also things like libSDL, faiface/pixel, slint

Bugs

"The author's idea of friendly may differ to that of many other people."

-- quote from the minimalistic window manager 'evilwm'

References

Useful links and other external things which might be useful

Functions

func GetDebug

func GetDebug() bool

func GetDebugToolkit

func GetDebugToolkit() bool

func IndentPrintln

func IndentPrintln(a ...interface{})

func Init

func Init()

func LoadToolkit

func LoadToolkit(name string)

loads and initializes a toolkit (andlabs/ui, gocui, etc)

func Main

func Main(f func())

func Queue

func Queue(f func())

Other goroutines must use this to access the GUI

You can not acess / process the GUI thread directly from other goroutines. This is due to the nature of how Linux, MacOS and Windows work (they all work differently. suprise. surprise.) For example: gui.Queue(NewWindow())

func SetDebug

func SetDebug(s bool)

func SetDebugToolkit

func SetDebugToolkit(s bool)

func ShowDebugValues

func ShowDebugValues()

func StandardClose

func StandardClose(n *Node)

The window is destroyed but the application does not quit

func StandardExit

func StandardExit(n *Node)

The window is destroyed but the application does not quit

func Watchdog

func Watchdog()

This program sits here. If you exit here, the whole thing will os.Exit()

This goroutine can be used like a watchdog timer

Types

type GuiConfig

type GuiConfig struct { ... }

Variables

var Config GuiConfig

type GuiOptions

type GuiOptions struct { ... }

This struct can be used with go-arg

type Node

type Node struct { ... }

The Node is simply the name and the size of whatever GUI element exists

func NewWindow

func NewWindow() *Node

This routine creates a blank window with a Title and size (W x H)

This routine can not have any arguements due to the nature of how it can be passed via the 'andlabs/ui' queue which, because it is cross platform, must pass UI changes into the OS threads (that is my guess).

type Symbol

type Symbol any

Sub Packages


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