commit 448abc843e2241bab6c399f7a836dccba1defc18
Author: Jeff Carr <jcarr@wit.com>
Date: Sun Mar 12 08:35:28 2023 -0500
this should probably be a new release now
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit a4064f7a6c5ac67437768aa2bc67c75dafc91c4c
Author: Jeff Carr <jcarr@wit.com>
Date: Sat Mar 11 03:18:23 2023 -0600
able to work on add 'Box' and play with 'Image'
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 6e59573d85e82ecb005805f50711dddc2df50480
Author: Jeff Carr <jcarr@wit.com>
Date: Sat Mar 11 03:04:34 2023 -0600
rearrange widget debugging
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit e0570de75c6eb1b4f49e541d9ef5d83ae4434d3d
Author: Jeff Carr <jcarr@wit.com>
Date: Sat Mar 11 02:29:20 2023 -0600
debugging is lots smarter
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit ece32a1e43d91cd197d0a8497ad2f034c46126e1
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 21:38:23 2023 -0600
first pass on a node delete
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit c91cb0eddb0f73f8dea9b21a16cd76c7e2c19a33
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 21:06:29 2023 -0600
can recreate window list
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 470f9dc26aefd3626b319264fe151aa48d4d5377
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 12:07:34 2023 -0600
attempt to ressurect mouse in the console plugin
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 747bb53e06dda458cc8cd77b665f4d9d07f5e925
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 10:47:14 2023 -0600
jesus. gocui actually builds and works again as a plugin
it didn't take too much to change it
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 9283c65c8e9b8d2630b251ad952b6b52caddb307
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 07:26:53 2023 -0600
show/hide/etc for window widgets
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 5724cd7ffd8595ae049a7c9c21cb2f1a993c4b76
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 06:40:36 2023 -0600
compiles and runs
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 44a5e69ce17cb506adfe24ca72cc86caa9ebcc70
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 05:57:15 2023 -0600
more debugging improvements
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit b86f145f0252e7545b2e7fa78e1d5960cacb7bad
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 03:42:32 2023 -0600
set margin on tab's works
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit d2218c08cf44acd5f017a8faa1439ee6d2fd46d5
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 16:26:21 2023 -0600
ignore all *.so files
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit e21934fff3cfea30b04df01bf0714f6927aa78f4
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 16:25:15 2023 -0600
can't embed the toolkit/*.so files here
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit f1e6c5fc9c8ca36db3ad6109d64612b6850fa856
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 16:21:14 2023 -0600
andlabs group widget has Show() and Hide()
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit e8487504aa76ca99c4891b777585a428fda0ef62
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 16:07:56 2023 -0600
pass the node id into the plugin to use in channels
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 3667940a77af4e3855facb9247771d595477302f
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 14:20:21 2023 -0600
fix SetText() on Label
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 311d6be66db84b63fb7124df64e2e9be0f0b76a4
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 14:06:46 2023 -0600
still compiles and runs
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit ee4e9b21ef59a97f902c6dae2a57ac7b3063fe3b
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 11:02:34 2023 -0600
compiles
Signed-off-by: Jeff Carr <jcarr@wit.com>
Signed-off-by: Jeff Carr <jcarr@wit.com>
|
||
|---|---|---|
| cmds | ||
| debian | ||
| toolkit | ||
| .gitignore | ||
| LICENSE | ||
| Makefile | ||
| README-goreadme.md | ||
| README.md | ||
| button.go | ||
| checkbox.go | ||
| common.go | ||
| debug.go | ||
| debugFlags.go | ||
| debugGochan.go | ||
| debugGolang.go | ||
| debugWidget.go | ||
| debugWindow.go | ||
| direct.go | ||
| doc.go | ||
| dropdown.go | ||
| example_test.go | ||
| go.mod | ||
| go.sum | ||
| grid.go | ||
| group.go | ||
| image.go | ||
| int.go | ||
| label.go | ||
| log.go | ||
| main.go | ||
| node.go | ||
| plugin.go | ||
| slider.go | ||
| spinner.go | ||
| structs.go | ||
| tab.go | ||
| textbox.go | ||
| watchdog.go | ||
| window.go | ||
README.md
gui
Package gui implements a abstraction layer for Go visual elements.
Definitions:
- Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc)
- Node: A binary tree of all the underlying widgets
Principles:
- Make code using this package simple to use
- Hide complexity internally here
- Isolate the GUI toolkit
- Widget names should try to match [Wikipedia Graphical widget]
- When in doubt, search upward in the binary tree
- It's ok to guess. Try to do something sensible.
Quick Start
// This creates a simple hello world window
package main
import (
"log"
"git.wit.org/wit/gui"
)
var window *gui.Node // This is the beginning of the binary tree of widgets
// go will sit here until the window exits
func main() {
gui.Init()
gui.Main(helloworld)
}
// This initializes the first window and 2 tabs
func helloworld() {
gui.Config.Title = "Hello World golang wit/gui Window"
gui.Config.Width = 640
gui.Config.Height = 480
window := gui.NewWindow()
addTab(window, "A Simple Tab Demo")
addTab(window, "A Second Tab")
}
func addTab(w *gui.Node, title string) {
tab := w.NewTab(title)
group := tab.NewGroup("foo bar")
group.NewButton("hello", func() {
log.Println("world")
})
}
Debian Build
This worked on debian sid on 2022/10/20 I didn't record the dependances needed
GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
GO111MODULE="off" go build -v -x
[./helloworld](./helloworld)
Toolkits
- andlabs - https://github.com/andlabs/ui
- gocui - https://github.com/awesome-gocui/gocui
The next step is to allow this to work against go-gtk and go-qt.
TODO: Add Fyne, WASM, native macos & windows, android and hopefully also things like libSDL, faiface/pixel, slint
Bugs
"The author's idea of friendly may differ to that of many other people."
-- quote from the minimalistic window manager 'evilwm'
References
Useful links and other external things which might be useful
- Wikipedia Graphical widget
- GO Style Guide Code this way
- MS Windows Application Library Kit
- Federated git pull Hopefully this will work for me with gitea
- Github mirror This repo on mirror. Hopefully I won't have to use this.
- WIT GO projects Attempt to model go.uber.org
Functions
func GetDebug
func GetDebug() bool
func GetDebugToolkit
func GetDebugToolkit() bool
func IndentPrintln
func IndentPrintln(a ...interface{})
func Init
func Init()
func LoadToolkit
func LoadToolkit(name string)
loads and initializes a toolkit (andlabs/ui, gocui, etc)
func Main
func Main(f func())
func Queue
func Queue(f func())
Other goroutines must use this to access the GUI
You can not acess / process the GUI thread directly from other goroutines. This is due to the nature of how Linux, MacOS and Windows work (they all work differently. suprise. surprise.) For example: gui.Queue(NewWindow())
func SetDebug
func SetDebug(s bool)
func SetDebugToolkit
func SetDebugToolkit(s bool)
func ShowDebugValues
func ShowDebugValues()
func StandardClose
func StandardClose(n *Node)
The window is destroyed but the application does not quit
func StandardExit
func StandardExit(n *Node)
The window is destroyed but the application does not quit
func Watchdog
func Watchdog()
This program sits here. If you exit here, the whole thing will os.Exit()
This goroutine can be used like a watchdog timer
Types
type GuiConfig
type GuiConfig struct { ... }
Variables
var Config GuiConfig
type GuiOptions
type GuiOptions struct { ... }
This struct can be used with go-arg
type Node
type Node struct { ... }
The Node is simply the name and the size of whatever GUI element exists
func NewWindow
func NewWindow() *Node
This routine creates a blank window with a Title and size (W x H)
This routine can not have any arguements due to the nature of how it can be passed via the 'andlabs/ui' queue which, because it is cross platform, must pass UI changes into the OS threads (that is my guess).
type Symbol
type Symbol any
Sub Packages
Readme created from Go doc with goreadme