new-gui/window.go

71 lines
1.9 KiB
Go

package gui
import (
"git.wit.org/wit/gui/toolkit"
)
// This routine creates a blank window with a Title and size (W x H)
//
func (n *Node) NewWindow(title string) *Node {
var newNode *Node
// Windows are created off of the master node of the Binary Tree
newNode = n.newNode(Config.Title, toolkit.Window, StandardExit)
log(logInfo, "NewWindow()", Config.Title)
var a toolkit.Action
a.ActionType = toolkit.Add
a.Width = Config.Width
a.Height = Config.Height
a.Name = title
a.Text = title
newaction(&a, newNode, n)
return newNode
}
/*
// This routine can not have any arguements due to the nature of how
// it can be passed via the 'andlabs/ui' queue which, because it is
// cross platform, must pass UI changes into the OS threads (that is
// my guess).
func NewWindow() *Node {
var newNode *Node
var custom func()
// If the user didn't set a custom Exit() use the standard exit() function
// This makes sure the GUI properly closes everything (GTK, QT, console ui, etc exit)
if (Config.Exit != nil) {
log(debugGui, "setting a custom exit")
custom = func() {
log(debugChange, "Running a custom exit()", Config.Exit)
log(debugChange, "Running a custom exit() Config.Title =", Config.Title)
log(debugChange, "Running a custom exit() Config.Width =", Config.Width)
Config.Exit(newNode)
}
} else {
log(debugGui, "setting the standard exit")
custom = func () {
log(debugChange, "Running StandardExit()")
StandardExit()
}
}
// Windows are created off of the master node of the Binary Tree
newNode = Config.rootNode.newNode(Config.Title, toolkit.Window, custom)
log(logInfo, "NewWindow()", Config.Title)
var a toolkit.Action
a.ActionType = toolkit.Add
a.Width = Config.Width
a.Height = Config.Height
a.Name = Config.Title
a.Text = Config.Title
newaction(&a, newNode, Config.rootNode)
return newNode
}
*/