package gui import ( "git.wit.org/wit/gui/toolkit" ) // This routine creates a blank window with a Title and size (W x H) // func (n *Node) NewWindow(title string) *Node { var newNode *Node // Windows are created off of the master node of the Binary Tree newNode = n.newNode(Config.Title, toolkit.Window, StandardExit) log(logInfo, "NewWindow()", Config.Title) var a toolkit.Action a.ActionType = toolkit.Add a.Width = Config.Width a.Height = Config.Height a.Name = title a.Text = title newaction(&a, newNode, n) return newNode } /* // This routine can not have any arguements due to the nature of how // it can be passed via the 'andlabs/ui' queue which, because it is // cross platform, must pass UI changes into the OS threads (that is // my guess). func NewWindow() *Node { var newNode *Node var custom func() // If the user didn't set a custom Exit() use the standard exit() function // This makes sure the GUI properly closes everything (GTK, QT, console ui, etc exit) if (Config.Exit != nil) { log(debugGui, "setting a custom exit") custom = func() { log(debugChange, "Running a custom exit()", Config.Exit) log(debugChange, "Running a custom exit() Config.Title =", Config.Title) log(debugChange, "Running a custom exit() Config.Width =", Config.Width) Config.Exit(newNode) } } else { log(debugGui, "setting the standard exit") custom = func () { log(debugChange, "Running StandardExit()") StandardExit() } } // Windows are created off of the master node of the Binary Tree newNode = Config.rootNode.newNode(Config.Title, toolkit.Window, custom) log(logInfo, "NewWindow()", Config.Title) var a toolkit.Action a.ActionType = toolkit.Add a.Width = Config.Width a.Height = Config.Height a.Name = Config.Title a.Text = Config.Title newaction(&a, newNode, Config.rootNode) return newNode } */