make a gocui widget binary tree
more debugging cleanups
sample button app displays in gocui
geometry logic closer to correct
improvements in gocui layout
continued attempts to clean up tabs
dump binary tree
moving towards proper chan callback()
deprecate Widget.Name
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 947169df5a22c9f9b53f825764747f648c70ff1e
Author: Jeff Carr <jcarr@wit.com>
Date: Wed Mar 29 22:44:08 2023 -0500
ready for version v0.7.4
start deprecating toolkit.Widget
switch to variable name 'ParentId'
use 'ActionType' and 'WidgetType'
preliminary redraw()
final definition of variables 'Name' and 'Text'
more cleaning of the code
remove lots of dumb code
bind 'd' key press to dump out debugging info
early color handling in gocui!
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 6013fde8332e8ecbffaf1a0977ba2e1da8ea8775
Author: Jeff Carr <jcarr@wit.com>
Date: Sun Mar 26 17:19:20 2023 -0500
improvements towards a working dns control panel
democui has the help menu
try to add mouse support to gocui
make a direct access method
Margin() and Pad() tests
add SPEW
also push devel branch to github
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 6f91f5e080e06cdc0f34b13d23e5fd16ea37259a
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 24 20:14:18 2023 -0500
starting to try safe chan and goroutines
fix tab title's
right before attempting to add chan goroutines
removed "where" widget pointer
box added to tab
experiement with log as it's own repo
Signed-off-by: Jeff Carr <jcarr@wit.com>
Signed-off-by: Jeff Carr <jcarr@wit.com>
boxes now exist and are tracked in the binary tree
create for group and grid works
gocui plugin no longer works. TODO: fix in next release
converted everything from plugin to Action()
can remove send()
tab and window are now action()
flags moved to action()
ready for new release
pad() margion() border() all work
move worked!
go.wit.com attept 578th try
adds an early grid widget. won't work until chan
andlabs/ui grid (X,Y) works right
actually can put things in places in a grid
Queue() means shit doesn't look right on grids
lots of fucking around. why am I wasting time on image?
wow. the crazy doAppend() thing is gone
implement Action Show() and Hide()
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 448abc843e2241bab6c399f7a836dccba1defc18
Author: Jeff Carr <jcarr@wit.com>
Date: Sun Mar 12 08:35:28 2023 -0500
this should probably be a new release now
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit a4064f7a6c5ac67437768aa2bc67c75dafc91c4c
Author: Jeff Carr <jcarr@wit.com>
Date: Sat Mar 11 03:18:23 2023 -0600
able to work on add 'Box' and play with 'Image'
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 6e59573d85e82ecb005805f50711dddc2df50480
Author: Jeff Carr <jcarr@wit.com>
Date: Sat Mar 11 03:04:34 2023 -0600
rearrange widget debugging
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit e0570de75c6eb1b4f49e541d9ef5d83ae4434d3d
Author: Jeff Carr <jcarr@wit.com>
Date: Sat Mar 11 02:29:20 2023 -0600
debugging is lots smarter
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit ece32a1e43d91cd197d0a8497ad2f034c46126e1
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 21:38:23 2023 -0600
first pass on a node delete
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit c91cb0eddb0f73f8dea9b21a16cd76c7e2c19a33
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 21:06:29 2023 -0600
can recreate window list
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 470f9dc26aefd3626b319264fe151aa48d4d5377
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 12:07:34 2023 -0600
attempt to ressurect mouse in the console plugin
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 747bb53e06dda458cc8cd77b665f4d9d07f5e925
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 10:47:14 2023 -0600
jesus. gocui actually builds and works again as a plugin
it didn't take too much to change it
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 9283c65c8e9b8d2630b251ad952b6b52caddb307
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 07:26:53 2023 -0600
show/hide/etc for window widgets
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 5724cd7ffd8595ae049a7c9c21cb2f1a993c4b76
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 06:40:36 2023 -0600
compiles and runs
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 44a5e69ce17cb506adfe24ca72cc86caa9ebcc70
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 05:57:15 2023 -0600
more debugging improvements
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit b86f145f0252e7545b2e7fa78e1d5960cacb7bad
Author: Jeff Carr <jcarr@wit.com>
Date: Fri Mar 10 03:42:32 2023 -0600
set margin on tab's works
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit d2218c08cf44acd5f017a8faa1439ee6d2fd46d5
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 16:26:21 2023 -0600
ignore all *.so files
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit e21934fff3cfea30b04df01bf0714f6927aa78f4
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 16:25:15 2023 -0600
can't embed the toolkit/*.so files here
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit f1e6c5fc9c8ca36db3ad6109d64612b6850fa856
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 16:21:14 2023 -0600
andlabs group widget has Show() and Hide()
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit e8487504aa76ca99c4891b777585a428fda0ef62
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 16:07:56 2023 -0600
pass the node id into the plugin to use in channels
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 3667940a77af4e3855facb9247771d595477302f
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 14:20:21 2023 -0600
fix SetText() on Label
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit 311d6be66db84b63fb7124df64e2e9be0f0b76a4
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 14:06:46 2023 -0600
still compiles and runs
Signed-off-by: Jeff Carr <jcarr@wit.com>
commit ee4e9b21ef59a97f902c6dae2a57ac7b3063fe3b
Author: Jeff Carr <jcarr@wit.com>
Date: Thu Mar 9 11:02:34 2023 -0600
compiles
Signed-off-by: Jeff Carr <jcarr@wit.com>
Signed-off-by: Jeff Carr <jcarr@wit.com>
the gui enabled debugging works
--gui-debug works from the command line
The debug window can now select things
debugging now includes widget types
all the debug flags work
finally working debugging flags via gui checkboxes
add debian packaging rules
use log() in the toolkit
use a standard log() to simplify debugging flags
add reference to 'GO Style Guide'
use the same LICENSE from the GO developers.
TODO: make this threadsafe
TODO: fix plugin stuff
Signed-off-by: Jeff Carr <jcarr@wit.com>
notes from github remote
keep removing os.Exit()
rename from andlabs2 back to andlabs
rename files for windows andlabs/ui
gocui always sets STDOUT a file in /tmp/
Signed-off-by: Jeff Carr <jcarr@wit.com>
update README.md
set xterm title. make os.Exit() default on window close
add a toolkit.Widget to the node structure
remove 'Greeter' symbol mapping scheme
removed the testing greeter code
plugins:
attempt to load plugins in a sensible order
andlabs/ui:
working andlabs/ui plugin (andlabs2)
buttons work in andlabs plugin
TODO: re-implement non-plugin version for Windows
mswindows doesn't support go plugins yet
gocui:
put the gocui console so file in the binary
does a full init of gocui plugin
Button() and Group() working very well with gogui
cleanly exit gocui
technically you can load two toolkits at the same time
kinda both working at the same time. esoteric
two working plugins at the same time
give up working on two gui's at the same time
this is fun, but _not interesting
wow. this actually works. NewButton() from both toolkits
examples:
all the examples run again
remove early helloplugin example
buttonplugin example cmd code
buttonplugin runs and ldd is minimum
Signed-off-by: Jeff Carr <jcarr@wit.com>
add a button in two plugins at the same time!
added a button in andlabs/ui & gocui
attempt a common widget struct between wit/gui & the plugins
start handling missing plugins
rename Makefile command examples
remote examples used for testing
filename improvements
golang src code uses lowercase and _ in filenames
fix crash when button click function == nil
fix wrong name 'gocli' -> 'gocui'
keep fighting with goreadme generated README.md
Signed-off-by: Jeff Carr <jcarr@wit.com>
pass a name to gocui.AddButton()
cleaner plugin usage
add the start to golang plugin
plugin stuff in a single file
added a button correctly
andlabs/ui added a button via plugin to gocli
hot diggity!
trying to invoke a gocli plugin function from the andlabs ui
load the plugin
hide more debugging output
turn off all output
Signed-off-by: Jeff Carr <jcarr@wit.com>
totally minimize helloworld demo
try to make a button plugin example
debug changes
final changes before attempting to use a golang plugin
actually running gocui as a plugin
add gocli-as-plugin example
try to convert the go-cui toolkit into a plugin
doc updates
make a minimal console gui
Signed-off-by: Jeff Carr <jcarr@wit.com>
* add a example cmds/consolemouse
uses a console button to launch the andlabs/ui
* fix wrong return value in toolkit/NewLabel()
* redirect STDIN output to a file
* wonderful fix of Window() exit
* finally remove the ancient stupid variables x & y
* phase out struct 'box' and use 'node' instead
* better names for things: use NewFoo() and NewBar()