Commit Graph

9 Commits

Author SHA1 Message Date
Jeff Carr 8221522ba8 Massive refactor to use go plugins. This is neat.
update README.md
    set xterm title. make os.Exit() default on window close
    add a toolkit.Widget to the node structure
    remove 'Greeter' symbol mapping scheme
    removed the testing greeter code
    plugins:
        attempt to load plugins in a sensible order
    andlabs/ui:
        working andlabs/ui plugin (andlabs2)
   	buttons work in andlabs plugin
	TODO: re-implement non-plugin version for Windows
		mswindows doesn't support go plugins yet
    gocui:
        put the gocui console so file in the binary
        does a full init of gocui plugin
        Button() and Group() working very well with gogui
    	cleanly exit gocui
    technically you can load two toolkits at the same time
        kinda both working at the same time. esoteric
        two working plugins at the same time
        give up working on two gui's at the same time
        this is fun, but _not interesting
        wow. this actually works. NewButton() from both toolkits
    examples:
        all the examples run again
        remove early helloplugin example
        buttonplugin example cmd code
        buttonplugin runs and ldd is minimum

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-11-13 08:53:03 -06:00
Jeff Carr 482c3ef8eb start trying to make the tookits plugins
totally minimize helloworld demo
    try to make a button plugin example
    debug changes
    final changes before attempting to use a golang plugin
    actually running gocui as a plugin
    add gocli-as-plugin example
    try to convert the go-cui toolkit into a plugin
    doc updates
    make a minimal console gui

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-11-06 12:59:24 -06:00
Jeff Carr 5417c8f477 v0.4.2 more code cleanups and improvements
Add command line argv handling using go-arg
    make hello world dumb stupid simple again
    more swtiching to common code
    move debugging options to support go-args
    more debugging output cleanup
    more debugging cleanups
    fix null pointer crash
2022-11-05 10:19:04 -05:00
Jeff Carr c5735353a6 v0.4.1 set sane toolkit default look and feel
autogenerate README.md from doc.go (goreadme cmd)
    remove passing arguements on a mouse click()
    make defaults for padding, margin, stretchy, etc
    add a checkbox widget
    function rename to NewButton()
    keep cleaning up toolkit code
    fix date. I was somehow in the future

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-10-21 11:40:08 -05:00
Jeff Carr d28f0eb8c1 Squashed commit of the following:
all non binary tree structs are gone (almost all)
    Use names from https://en.wikipedia.org/wiki/Graphical_widget
    toolkit andlabs/ui is isolated from being accessable
        all direct references to andlabs are removed
    working dropdown widgets
    add debugging more buttons and windows
2022-10-20 06:55:42 -05:00
Jeff Carr 6286635049 Refactor to 'gui/toolkit/'
* add a example cmds/consolemouse
       uses a console button to launch the andlabs/ui
    * fix wrong return value in toolkit/NewLabel()
    * redirect STDIN output to a file
    * wonderful fix of Window() exit
    * finally remove the ancient stupid variables x & y
    * phase out struct 'box' and use 'node' instead
    * better names for things: use NewFoo() and NewBar()
2022-10-19 13:23:22 -05:00
Jeff Carr e823dd78de GROUP: implement 'group' in toolkit/
move gui.group into toolkit
    remove duplicate code
    update demo
2022-10-17 22:39:03 -05:00
Jeff Carr fbf97443d5 Add slander and spinbox in toolkit/andlabs
fix the helloworld demo
    move slider into toolkit/
    move more into the toolkit directory
    add spinbox()
    fix example
    minor update
    fix examples
    Fix andlabs.ui.Slider() to work again
    correctly implement custom OnChange() callback

Signed-off-by: Jeff Carr <jcarr@wit.com>
2022-10-16 08:07:13 -05:00
Jeff Carr 390556e083 Change Node to Box 2022-10-11 11:25:46 -05:00