add a button in two plugins at the same time!
added a button in andlabs/ui & gocui
attempt a common widget struct between wit/gui & the plugins
start handling missing plugins
rename Makefile command examples
remote examples used for testing
filename improvements
golang src code uses lowercase and _ in filenames
fix crash when button click function == nil
fix wrong name 'gocli' -> 'gocui'
keep fighting with goreadme generated README.md
Signed-off-by: Jeff Carr <jcarr@wit.com>
totally minimize helloworld demo
try to make a button plugin example
debug changes
final changes before attempting to use a golang plugin
actually running gocui as a plugin
add gocli-as-plugin example
try to convert the go-cui toolkit into a plugin
doc updates
make a minimal console gui
Signed-off-by: Jeff Carr <jcarr@wit.com>
autogenerate README.md from doc.go (goreadme cmd)
remove passing arguements on a mouse click()
make defaults for padding, margin, stretchy, etc
add a checkbox widget
function rename to NewButton()
keep cleaning up toolkit code
fix date. I was somehow in the future
Signed-off-by: Jeff Carr <jcarr@wit.com>
* add a example cmds/consolemouse
uses a console button to launch the andlabs/ui
* fix wrong return value in toolkit/NewLabel()
* redirect STDIN output to a file
* wonderful fix of Window() exit
* finally remove the ancient stupid variables x & y
* phase out struct 'box' and use 'node' instead
* better names for things: use NewFoo() and NewBar()
fix the helloworld demo
move slider into toolkit/
move more into the toolkit directory
add spinbox()
fix example
minor update
fix examples
Fix andlabs.ui.Slider() to work again
correctly implement custom OnChange() callback
Signed-off-by: Jeff Carr <jcarr@wit.com>