better variable names
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
6a9ff162d9
commit
7d01a72e59
56
gui.go
56
gui.go
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@ -5,6 +5,9 @@ import "log"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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import "github.com/gookit/config"
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import "github.com/davecgh/go-spew/spew"
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var mainwin *ui.Window
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var maintab *ui.Tab
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var tabcount int
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@ -12,13 +15,17 @@ var tabcount int
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var Width int
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var Height int
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type InputData struct {
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type TableColumnData struct {
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Index int
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CellType string
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Heading string
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Color string
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}
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type ButtonMap struct {
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B *ui.Button
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}
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func setupUI() {
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mainwin = ui.NewWindow("Cloud Control Panel", Width, Height, false)
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mainwin.OnClosing(func(*ui.Window) bool {
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@ -43,7 +50,7 @@ func AddNewTab(mytab *ui.Tab, newbox ui.Control, tabOffset int) {
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mytab.SetMargined(tabOffset, true)
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}
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func InitColumns(mh *TableData, parts []InputData) {
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func InitColumns(mh *TableData, parts []TableColumnData) {
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tmpBTindex := 0
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humanID := 0
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for key, foo := range parts {
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@ -77,7 +84,7 @@ func InitColumns(mh *TableData, parts []InputData) {
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}
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}
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func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []InputData) *TableData {
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func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []TableColumnData) *TableData {
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mh := new(TableData)
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mh.RowCount = rowcount
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@ -114,9 +121,26 @@ func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts
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}
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}
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mytab.Append(name, table)
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vbox := ui.NewVerticalBox()
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vbox.SetPadded(true)
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vbox.Append(table, true)
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mytab.Append(name, vbox)
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mytab.SetMargined(mytabcount, true)
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vbox.Append(ui.NewVerticalSeparator(), false)
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hbox := ui.NewHorizontalBox()
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hbox.SetPadded(true)
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myAddVM := addVmButton("Add Virtual Machine")
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hbox.Append(myAddVM, false)
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myClose := closeButton("Close", mytab)
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hbox.Append(myClose, false)
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vbox.Append(hbox, false)
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return mh
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}
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@ -126,3 +150,27 @@ func DoGUI() {
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log.Println("GUI exited. Not sure what to do here. os.Exit() ?")
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}
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}
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func closeButtonClick(button *ui.Button) {
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log.Println("closeButtonClick() hostname =", config.String("hostname"), button)
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spew.Dump(button)
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}
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func closeButton(name string, mytab *ui.Tab) ui.Control {
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tmpButton := ui.NewButton(name)
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tmpButton.OnClicked(buttonClick)
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return tmpButton
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}
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func addVmButtonClick(button *ui.Button) {
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log.Println("addVMButtonClick()")
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spew.Dump(button)
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}
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func addVmButton(name string) ui.Control {
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tmpButton := ui.NewButton(name)
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tmpButton.OnClicked(addVmButtonClick)
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return tmpButton
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}
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8
table.go
8
table.go
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@ -51,7 +51,7 @@ type TableData struct {
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Human [20]HumanMap
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}
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func initRowBTcolor(mh *TableData, intBG int, cell InputData) {
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func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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@ -65,7 +65,7 @@ func initRowBTcolor(mh *TableData, intBG int, cell InputData) {
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log.Println("intBG, humanInt", intBG, humanInt)
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}
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func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell InputData) {
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func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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@ -79,7 +79,7 @@ func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell InputDat
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log.Println("buttonID, humanInt", buttonID, humanInt)
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}
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func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) {
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func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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@ -95,7 +95,7 @@ func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk strin
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mh.Cells[colorID].HumanID = humanInt
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}
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func initRowTextColumn(mh *TableData, stringID int, junk string, cell InputData) {
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func initRowTextColumn(mh *TableData, stringID int, junk string, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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