109 lines
3.0 KiB
Go
109 lines
3.0 KiB
Go
// based off andlabs/ui/examples/table.go
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package gui
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import "log"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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// import "github.com/davecgh/go-spew/spew"
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type CellData struct {
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Index int
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HumanID int
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Name string // what type of cell is this?
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}
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// hmm. will this stand the test of time?
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type RowData struct {
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Name string // what kind of row is this?
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Status string // status of the row?
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/*
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// These may or may not be implementable
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click func() // what function to call if the user clicks on it
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doubleclick func() // what function to call if the user double clicks on it
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*/
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HumanData [20]HumanCellData
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}
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// hmm. will this stand the test of time?
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type HumanCellData struct {
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Name string // what kind of row is this?
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Text ui.TableString
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TextID int
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Color ui.TableColor
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ColorID int
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}
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type HumanMap struct {
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Name string // what kind of row is this?
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TextID int
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ColorID int
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}
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type TableData struct {
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RowCount int // This is the number of 'rows' which really means data elements not what the human sees
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RowWidth int // This is how wide each row is
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Rows []RowData // This is all the table data by row
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generatedColumnTypes []ui.TableValue // generate this dynamically
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Cells [20]CellData
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Human [20]HumanMap
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}
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func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Human[humanInt].Name = "BG"
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mh.Human[humanInt].ColorID = intBG
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mh.Human[humanInt].TextID = -1
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mh.Cells[intBG].Name = "BG"
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mh.Cells[intBG].HumanID = humanInt
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log.Println("intBG, humanInt", intBG, humanInt)
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}
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func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Human[humanInt].Name = "BUTTON"
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mh.Human[humanInt].ColorID = -1
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mh.Human[humanInt].TextID = buttonID
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mh.Cells[buttonID].Name = "BUTTON"
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mh.Cells[buttonID].HumanID = humanInt
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log.Println("buttonID, humanInt", buttonID, humanInt)
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}
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func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Human[humanInt].Name = "EDIT"
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mh.Human[humanInt].ColorID = colorID
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mh.Human[humanInt].TextID = stringID
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// text for Column humanInt
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mh.Cells[stringID].Name = "EDIT"
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mh.Cells[stringID].HumanID = humanInt
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mh.Cells[colorID].Name = "COLOR"
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mh.Cells[colorID].HumanID = humanInt
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}
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func initRowTextColumn(mh *TableData, stringID int, junk string, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Human[humanInt].Name = "EDIT"
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mh.Human[humanInt].ColorID = -1
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mh.Human[humanInt].TextID = stringID
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mh.Cells[stringID].Name = "EDIT"
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mh.Cells[stringID].HumanID = humanInt
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}
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