NODE: more rabbits
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
2133a00c6b
commit
2ec7fc29b0
4
main.go
4
main.go
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@ -12,7 +12,7 @@ func Main(f func()) {
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ui.Main(f)
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}
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// Other goroutines must use this
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// Other goroutines must use this to access the GUI
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//
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// You can not acess / process the GUI thread directly from
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// other goroutines. This is due to the nature of how
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@ -23,6 +23,7 @@ func Queue(f func()) {
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ui.QueueMain(f)
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}
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/*
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func ExampleWindow() {
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log.Println("START gui.ExampleWindow()")
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@ -30,3 +31,4 @@ func ExampleWindow() {
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node := NewWindow()
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node.AddDebugTab("jcarr Debug")
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}
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*/
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@ -35,7 +35,9 @@ func makeWindowDebug() ui.Control {
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cbox := ui.NewCombobox()
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for name, _ := range Data.WindowMap {
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log.Println("range Data.WindowMap() name =", name)
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if (Config.Debug) {
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log.Println("range Data.WindowMap() name =", name)
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}
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addName(cbox, name)
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}
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cbox.SetSelected(0)
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@ -153,7 +155,9 @@ func makeWindowDebug() ui.Control {
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nodeCombo := ui.NewCombobox()
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for name, node := range Data.NodeMap {
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log.Println("range Data.NodeMap() name =", name)
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if (Config.Debug) {
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log.Println("range Data.NodeMap() name =", name)
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}
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addNodeName(nodeCombo, node.id)
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}
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nodeCombo.SetSelected(0)
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12
window.go
12
window.go
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@ -52,6 +52,7 @@ func DeleteWindow(name string) {
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}
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}
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/*
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func CreateWindow(title string, tabname string, x int, y int, custom func() ui.Control) *Node {
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n := CreateBlankWindow(title, x, y)
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if (n.box == nil) {
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@ -64,7 +65,9 @@ func CreateWindow(title string, tabname string, x int, y int, custom func() ui.C
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// TODO: run custom() here // Oct 9
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return n
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}
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*/
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/*
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func (n *Node) Add(e Element) *Node {
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newNode := n.addNode("testingAdd")
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if(e == Tab) {
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@ -72,12 +75,14 @@ func (n *Node) Add(e Element) *Node {
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}
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return newNode
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}
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*/
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//
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// Create a new node
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// if parent == nil, that means it is a new window and needs to be put
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// in the window map (aka Data.NodeMap)
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//
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/*
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func (parent *Node) addNode(title string) *Node {
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var node Node
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node.Name = title
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@ -92,6 +97,7 @@ func (parent *Node) addNode(title string) *Node {
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parent.Append(&node)
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return &node
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}
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*/
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func makeNode(parent *Node, title string, x int, y int) *Node {
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var node Node
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@ -106,9 +112,9 @@ func makeNode(parent *Node, title string, x int, y int) *Node {
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// panic("gui.makeNode() START")
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if (parent == nil) {
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if (Data.NodeMap[title] != nil) {
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log.Println("Duplicate uiNewWindow() name =", title)
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log.Println("Duplicate window name =", title)
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// TODO: just change the 'title' to something unique
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panic(fmt.Sprintf("Duplicate uiNewWindow() name = %s\n", title))
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panic(fmt.Sprintf("Duplicate window name = %s\n", title))
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return nil
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}
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// panic("gui.makeNode() before NodeMap()")
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@ -161,6 +167,7 @@ func (n *Node) uiNewWindow(title string, x int, y int) {
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return
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}
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/*
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func CreateBlankWindow(title string, x int, y int) *Node {
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node := mapWindow(nil, nil, title, x, y)
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box := node.box
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@ -178,6 +185,7 @@ func CreateBlankWindow(title string, x int, y int) *Node {
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box.Window.UiWindow = window
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return node
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}
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*/
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/*
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func (n *Node) initBlankWindow() ui.Control {
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