NODE: remove lots of deprecated code

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2021-10-25 08:12:31 -05:00
parent 26fba883a7
commit 2133a00c6b
4 changed files with 0 additions and 201 deletions

View File

@ -27,15 +27,6 @@ func ExampleWindow() {
log.Println("START gui.ExampleWindow()")
Config.Title = "ExampleWindow"
/*
node := InitWindow(nil, nil, title, 0)
box := node.box
window := box.Window
log.Println("box =", box)
log.Println("window =", window)
*/
node := NewWindow()
node.AddDebugTab("jcarr Debug")
// window.UiWindow.Show()
}

View File

@ -98,10 +98,7 @@ func InitColumns(mh *TableData, parts []TableColumnData) {
}
func AddTableTab(gw *GuiWindow, name string, rowcount int, parts []TableColumnData) *TableData {
// node := InitWindow(nil, gw, name, Yaxis)
node := NewWindow()
// node.AddDebugTab("jcarr Debug")
return AddTableBox(node.box, name, rowcount, parts)
}

View File

@ -12,22 +12,9 @@ var names = make([]string, 100)
var nodeNames = make([]string, 100)
func DebugWindow() {
log.Println("START gui.DebugWindow()")
/*
title := "WIT GUI Debug Window"
node := InitWindow(nil, nil, title, 0)
box := node.box
window := box.Window
log.Println("box =", box)
log.Println("window =", window)
*/
Config.Title = "replace InitWindow()"
node := NewWindow()
node.AddDebugTab("WIT GUI Debug Tab")
// window.UiWindow.Show()
}
// TODO: remove this crap
@ -191,13 +178,6 @@ func makeWindowDebug() ui.Control {
Data.DumpNodeMap()
})
/*
n1 = addButton(vbox, "DebugDataNodeChildren()")
n1.OnClicked(func(*ui.Button) {
DebugDataNodeChildren()
})
*/
n1 = addButton(vbox, "Data.ListChildren(false)")
n1.OnClicked(func(*ui.Button) {
Data.ListChildren(false)

169
window.go
View File

@ -4,46 +4,11 @@ import (
"log"
"fmt"
"strconv"
// "time"
"github.com/andlabs/ui"
// import "regexp"
_ "github.com/andlabs/ui/winmanifest"
)
/*
func initUI(name string, callback func(*GuiBox) *GuiBox) {
ui.Main(func() {
log.Println("gui.initUI() inside ui.Main()")
node := NewWindow()
// node := InitWindow(nil, nil, "StartNewWindow"+name, 0)
box := node.box
box = callback(box)
window := box.Window
log.Println("StartNewWindow() box =", box)
window.UiWindow.Show()
})
}
*/
/*
func StartNewWindow(bg bool, name string, axis int, callback func(*GuiBox) *GuiBox) {
log.Println("StartNewWindow() ui.Main() Create a new window")
if bg {
go initUI(name, callback)
time.Sleep(500 * time.Millisecond) // this might make it more stable on windows?
} else {
initUI(name, callback)
}
}
*/
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(gw.UiWindow, msg1, msg2)
}
@ -52,140 +17,6 @@ func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBoxError(gw.UiWindow, msg1, msg2)
}
//
// This creates a new 'window' (which is just a tab in the window)
// This is this way because on Linux you can have more than one
// actual window but that does not appear to work on the MacOS or Windows
//
/*
func InitWindow(parent *Node, gw *GuiWindow, name string, axis int) *Node {
log.Println("gui.InitWindow() START")
var box *GuiBox
var node *Node
if gw == nil {
node = mapWindow(parent, nil, name, Config.Width, Config.Height)
box = node.box
} else {
node = mapWindow(parent, gw.UiWindow, name, Config.Width, Config.Height)
box = node.box
}
// box.Window = &newGuiWindow
newGuiWindow := box.Window
// This is the first window. One must create it here
if gw == nil {
log.Println("gui.initWindow() ADDING ui.NewWindow()")
node.uiNewWindow(name, Config.Width, Config.Height)
box.node = node
if (node.box == nil) {
node.box = box
}
w := node.uiWindow
newGuiWindow.UiWindow = w
f := Config.Exit
w.OnClosing(func(*ui.Window) bool {
if (Config.Debug) {
log.Println("gui.InitWindow() OnClosing()")
}
// newGuiWindow.UiWindow.Destroy()
if f == nil {
ui.Quit()
} else {
// use a custom exit function
f(node)
}
return true
})
newGuiWindow.UiTab = ui.NewTab()
newGuiWindow.UiWindow.SetChild(newGuiWindow.UiTab)
newGuiWindow.UiWindow.SetMargined(true)
tmp := 0
newGuiWindow.TabNumber = &tmp
node.uiTab = newGuiWindow.UiTab
} else {
newGuiWindow.UiWindow = gw.UiWindow
newGuiWindow.UiTab = gw.UiTab
node.uiTab = newGuiWindow.UiTab
}
newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
// Data.Windows = append(Data.Windows, &newGuiWindow)
if newGuiWindow.UiTab == nil {
tabnum := 0
newGuiWindow.TabNumber = &tabnum
} else {
tabnum := newGuiWindow.UiTab.NumPages()
newGuiWindow.TabNumber = &tabnum
if (node.uiTab == nil) {
node.uiTab = newGuiWindow.UiTab
}
}
Data.WindowMap[newGuiWindow.Name] = newGuiWindow
if (box.node == nil) {
fn := FindNode("full initTab")
log.Println("InitWindow() fn =", fn)
log.Println("InitWindow() mapping node <=> box")
box.node = fn
if (fn.box == nil) {
log.Println("InitWindow() mapping node <=> box")
fn.box = box
}
}
if (box.node == nil) {
if (Config.Debug) {
Data.ListChildren(true)
}
log.Println("InitWindow() box has a FUCKING nil node")
fn := FindNode("full initTab")
log.Println("InitWindow() fn =", fn)
panic(-1)
}
if (newGuiWindow.node == nil) {
if (Config.Debug) {
Data.ListChildren(true)
}
log.Println("InitWindow() newGuiWindow has a FUCKING nil node")
// panic(-1)
}
log.Println("InitWindow() END *GuiWindow =", newGuiWindow)
if (box.node == nil) {
box.Dump()
panic(-1)
}
if (Config.DebugWindow) {
box.Dump()
box.node.Dump()
}
if (box.node != node) {
log.Println("InitWindow() box.node != node. Hmmm....")
log.Println("InitWindow() box.node != node. Hmmm....")
log.Println("InitWindow() box.node != node. Hmmm....")
panic(-1)
}
if (node.box != box) {
log.Println("InitWindow() node.box != box. Hmmm....")
log.Println("InitWindow() node.box != box. Hmmm....")
log.Println("InitWindow() node.box != box. Hmmm....")
panic(-1)
}
if (node.uiTab == nil) {
panic("node.uiTab = nil")
}
return node
}
*/
func DeleteWindow(name string) {
log.Println("gui.DeleteWindow() START name =", name)
window := Data.WindowMap[name]