150 lines
4.5 KiB
Go
150 lines
4.5 KiB
Go
// based off andlabs/ui/examples/table.go
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package gui
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import "log"
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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// import "github.com/davecgh/go-spew/spew"
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func initRowBTcolor(mh *TableData, intBG int, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Human[humanInt].Name = "BG"
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mh.Human[humanInt].ColorID = intBG
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mh.Human[humanInt].TextID = -1
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mh.Cells[intBG].Name = "BG"
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mh.Cells[intBG].HumanID = humanInt
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log.Println("intBG, humanInt", intBG, humanInt)
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}
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func initRowButtonColumn(mh *TableData, buttonID int, junk string, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Human[humanInt].Name = "BUTTON"
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mh.Human[humanInt].ColorID = -1
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mh.Human[humanInt].TextID = buttonID
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mh.Cells[buttonID].Name = "BUTTON"
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mh.Cells[buttonID].HumanID = humanInt
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log.Println("buttonID, humanInt", buttonID, humanInt)
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}
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func initRowTextColorColumn(mh *TableData, stringID int, colorID int, junk string, color ui.TableColor, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Human[humanInt].Name = "EDIT"
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mh.Human[humanInt].ColorID = colorID
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mh.Human[humanInt].TextID = stringID
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// text for Column humanInt
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mh.Cells[stringID].Name = "EDIT"
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mh.Cells[stringID].HumanID = humanInt
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mh.Cells[colorID].Name = "COLOR"
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mh.Cells[colorID].HumanID = humanInt
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}
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func initRowTextColumn(mh *TableData, stringID int, junk string, cell TableColumnData) {
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humanInt := cell.Index
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// setup mapping from human readable indexes to internal libUI indexes
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mh.Human[humanInt].Name = "EDIT"
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mh.Human[humanInt].ColorID = -1
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mh.Human[humanInt].TextID = stringID
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mh.Cells[stringID].Name = "EDIT"
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mh.Cells[stringID].HumanID = humanInt
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}
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func InitColumns(mh *TableData, parts []TableColumnData) {
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tmpBTindex := 0
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humanID := 0
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for key, foo := range parts {
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log.Println("key, foo =", key, foo)
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parts[key].Index = humanID
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humanID += 1
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if (foo.CellType == "BG") {
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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initRowBTcolor (mh, tmpBTindex, parts[key])
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tmpBTindex += 1
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} else if (foo.CellType == "BUTTON") {
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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initRowButtonColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
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tmpBTindex += 1
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} else if (foo.CellType == "TEXTCOLOR") {
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
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initRowTextColorColumn(mh, tmpBTindex, tmpBTindex + 1, parts[key].Heading, ui.TableColor{0.0, 0, 0.9, 1}, parts[key])
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tmpBTindex += 2
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} else if (foo.CellType == "TEXT") {
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mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
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initRowTextColumn (mh, tmpBTindex, parts[key].Heading, parts[key])
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tmpBTindex += 1
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} else {
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panic("I don't know what this is in initColumnNames")
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}
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}
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}
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func AddTableTab(gw *GuiWindow, name string, rowcount int, parts []TableColumnData) *TableData {
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node := NewWindow()
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return AddTableBox(node.box, name, rowcount, parts)
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}
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func AddTableBox(box *GuiBox, name string, rowcount int, parts []TableColumnData) *TableData {
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mh := new(TableData)
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mh.RowCount = rowcount
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mh.Rows = make([]RowData, mh.RowCount)
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InitColumns(mh, parts)
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model := ui.NewTableModel(mh)
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table := ui.NewTable(
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&ui.TableParams{
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Model: model,
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RowBackgroundColorModelColumn: 0, // Row Background color is always index zero
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})
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tmpBTindex := 0
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for key, foo := range parts {
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log.Println(key, foo)
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if (foo.CellType == "BG") {
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} else if (foo.CellType == "BUTTON") {
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tmpBTindex += 1
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table.AppendButtonColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable)
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} else if (foo.CellType == "TEXTCOLOR") {
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tmpBTindex += 1
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table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable,
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&ui.TableTextColumnOptionalParams{
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ColorModelColumn: tmpBTindex + 1,
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});
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tmpBTindex += 1
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} else if (foo.CellType == "TEXT") {
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tmpBTindex += 1
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table.AppendTextColumn(foo.Heading, tmpBTindex, ui.TableModelColumnAlwaysEditable, nil)
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} else {
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panic("I don't know what this is in initColumnNames")
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}
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}
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// is this needed?
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// gw.BoxMap[name] = box
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mh.Box = box
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box.UiBox.Append(table, true)
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return mh
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}
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