new-gui/toolkit/gocui/tab.go

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package main
// implements widgets 'Window' and 'Tab'
import (
"git.wit.org/wit/gui/toolkit"
// "github.com/awesome-gocui/gocui"
)
func (w *cuiWidget) hideWidgets() {
switch w.widgetType {
case toolkit.Root:
case toolkit.Flag:
case toolkit.Window:
case toolkit.Tab:
case toolkit.Box:
case toolkit.Grid:
default:
w.deleteView()
}
for _, child := range w.children {
child.hideWidgets()
}
}
func (w *cuiWidget) hideFake() {
if (w.isFake) {
w.deleteView()
}
for _, child := range w.children {
child.hideFake()
}
}
func (w *cuiWidget) showFake() {
if (w.isFake) {
w.drawView()
}
for _, child := range w.children {
child.showFake()
}
}
func (w *cuiWidget) showWidgets() {
if (w.isFake) {
// don't display by default
} else {
w.drawView()
}
for _, child := range w.children {
child.showWidgets()
}
}
func (w *cuiWidget) setTabWH() {
// set the start and size of the tab gocui button
t := len(w.text)
w.gocuiSize.width = t + me.PadW
w.gocuiSize.height = me.DefaultHeight + me.PadH
w.gocuiSize.w0 = me.rootNode.nextW
w.gocuiSize.h0 = me.rootNode.nextH
if w.frame {
w.realWidth = w.gocuiSize.width + me.FramePadW
w.realHeight = w.gocuiSize.height + me.FramePadH
}
// move the rootNode width over for the next window or tab
me.rootNode.nextW += w.gocuiSize.width + me.TabPadW
w.setWH()
w.showWidgetPlacement(logNow, "setTabWH:")
}
func (w *cuiWidget) redoTabs(draw bool) {
if (w.widgetType == toolkit.Window) {
var tabs bool = false
// figure out if the window is just a bunch of tabs
for _, child := range w.children {
if (child.widgetType == toolkit.Tab) {
tabs = true
}
}
if (tabs) {
// window is tabs. Don't show it as a standard button
w.frame = false
} else {
w.frame = true
}
w.setTabWH()
w.deleteView()
w.drawView()
}
if (w.widgetType == toolkit.Tab) {
w.deleteView()
w.drawView()
}
for _, child := range w.children {
child.redoTabs(draw)
}
}