gocui: more size calculations
Signed-off-by: Jeff Carr <jcarr@wit.com>
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0d36740a86
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@ -18,17 +18,20 @@ func (w *cuiWidget) doWidgetClick() {
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case toolkit.Flag:
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me.rootNode.redoColor(true)
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case toolkit.Window:
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me.rootNode.hideWidgets()
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w.drawBox()
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w.toggleTree()
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w.showWidgets()
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case toolkit.Tab:
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me.rootNode.hideWidgets()
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w.drawBox()
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w.toggleTree()
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w.showWidgets()
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case toolkit.Group:
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w.drawBox()
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w.toggleTree()
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case toolkit.Grid:
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me.rootNode.hideWidgets()
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w.drawGrid()
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w.toggleTree()
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w.showWidgets()
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case toolkit.Box:
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// w.showWidgetPlacement(logNow, "drawTree()")
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if (w.horizontal) {
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@ -139,9 +142,9 @@ func ctrlDown(g *gocui.Gui, v *gocui.View) error {
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f(me.rootNode)
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var t string
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for _, widget := range widgets {
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log(logNow, "ctrlDown() FOUND widget", widget.id, widget.name)
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// log(logNow, "ctrlDown() FOUND widget", widget.id, widget.name)
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t += widget.cuiName + " " + widget.name + "\n"
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// widget.showWidgetPlacement(logNow, "drawTree()")
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widget.showWidgetPlacement(logNow, "ctrlDown() FOUND")
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}
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t = strings.TrimSpace(t)
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if (me.ctrlDown == nil) {
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@ -153,10 +156,11 @@ func ctrlDown(g *gocui.Gui, v *gocui.View) error {
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if (found == nil) {
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found = me.rootNode
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}
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me.ctrlDown.gocuiSize.startW = found.gocuiSize.startW
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me.ctrlDown.gocuiSize.startH = found.gocuiSize.startH
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me.ctrlDown.gocuiSize.width = found.gocuiSize.startW
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me.ctrlDown.gocuiSize.height = found.gocuiSize.startH
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me.ctrlDown.gocuiSize.startW = found.startW
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me.ctrlDown.gocuiSize.startH = found.startH
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me.ctrlDown.gocuiSize.width = found.realWidth
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me.ctrlDown.gocuiSize.height = found.realHeight
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me.ctrlDown.setWH()
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if (me.ctrlDown.v == nil) {
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me.ctrlDown.text = found.text
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@ -11,12 +11,20 @@ import (
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func Init() {
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log(logInfo, "Init() of awesome-gocui")
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me.defaultWidth = 10
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me.defaultHeight = 2
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me.defaultHeight = 2 // this means by default one line of text in a button
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me.defaultBehavior = true
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me.horizontalPadding = 20
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me.groupPadding = 2
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me.buttonPadding = 2
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me.horizontalPadding = 20
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me.groupPadding = 4
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me.buttonPadding = 3
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// the raw beginning of each window (or tab)
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me.rawW = 7
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me.rawH = 3
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me.padW = 3
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me.padH = 3
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}
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func Exit() {
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@ -31,7 +31,14 @@ type config struct {
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defaultBehavior bool
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defaultWidth int
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defaultHeight int
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nextW int // where the next window or tab flag should go
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// nextW int // where the next window or tab flag should go
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padW int
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padH int
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// where the raw corner is
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rawW int
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rawH int
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bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
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canvas bool // if set to true, the windows are a raw canvas
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@ -42,7 +42,11 @@ func (w *cuiWidget) showFake() {
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}
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func (w *cuiWidget) showWidgets() {
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w.drawView()
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if (w.isFake) {
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// don't display by default
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} else {
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w.drawView()
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}
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for _, child := range w.children {
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child.showWidgets()
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}
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@ -57,20 +61,25 @@ func (w *cuiWidget) setTabWH() {
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w.gocuiSize.startW = me.rootNode.startW
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w.gocuiSize.startH = me.rootNode.startH
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w.startW = w.gocuiSize.startW + 2
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w.startH = w.gocuiSize.startH + 3
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w.startW = me.rawW
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w.startH = me.rawH
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for _, child := range me.rootNode.children {
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if (child.isFake) {
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continue
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}
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if (w == child) {
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w.setWH()
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w.showWidgetPlacement(logNow, "setTABWH:")
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var f func (widget *cuiWidget)
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// find buttons that are below where the mouse button click
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f = func(widget *cuiWidget) {
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if (widget == w) {
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return
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}
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w.gocuiSize.startW += child.realWidth
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if ((widget.widgetType == toolkit.Window) || (widget.widgetType == toolkit.Tab)) {
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w.gocuiSize.startW += widget.gocuiSize.width + me.padW
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}
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for _, child := range widget.children {
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f(child)
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}
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}
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f(me.rootNode)
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w.setWH()
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w.showWidgetPlacement(logNow, "setTabWH:")
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