2022-11-09 08:38:50 -06:00
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# gui
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2022-11-13 08:53:03 -06:00
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Package gui implements a abstraction layer for Go visual elements.
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Definitions:
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```go
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* Toolkit: the underlying GUI library (MacOS gui, Windows gui, gtk, qt, etc)
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* Node: A binary tree of all the underlying widgets
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```
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Principles:
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```go
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* Make code using this package simple to use
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* Hide complexity internally here
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* Isolate the GUI toolkit
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* Widget names should try to match [Wikipedia Graphical widget]
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* When in doubt, search upward in the binary tree
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* It's ok to guess. Try to do something sensible.
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```
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Quick Start
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```go
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// This creates a simple hello world window
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package main
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import (
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"log"
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"git.wit.org/wit/gui"
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)
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var window *gui.Node // This is the beginning of the binary tree of widgets
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// go will sit here until the window exits
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func main() {
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gui.Init()
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gui.Main(helloworld)
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}
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// This initializes the first window and 2 tabs
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func helloworld() {
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gui.Config.Title = "Hello World golang wit/gui Window"
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gui.Config.Width = 640
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gui.Config.Height = 480
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window := gui.NewWindow()
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addTab(window, "A Simple Tab Demo")
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addTab(window, "A Second Tab")
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}
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func addTab(w *gui.Node, title string) {
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tab := w.NewTab(title)
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group := tab.NewGroup("foo bar")
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group.NewButton("hello", func() {
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log.Println("world")
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})
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}
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```
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## Debian Build
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This worked on debian sid on 2022/10/20
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I didn't record the dependances needed
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```go
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GO111MODULE="off" go get -v -t -u git.wit.org/wit/gui
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cd ~/go/src/git.wit.org/wit/gui/cmds/helloworld/
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GO111MODULE="off" go build -v -x
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[./helloworld](./helloworld)
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```
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Toolkits
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```go
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* andlabs - [https://github.com/andlabs/ui](https://github.com/andlabs/ui)
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* gocui - [https://github.com/awesome-gocui/gocui](https://github.com/awesome-gocui/gocui)
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```
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The next step is to allow this to work against go-gtk and go-qt.
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TODO: Add Fyne, WASM, native macos & windows, android and
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hopefully also things like libSDL, faiface/pixel, slint
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## Bugs
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"The author's idea of friendly may differ to that of many other people."
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-- quote from the minimalistic window manager 'evilwm'
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## References
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Useful links and other
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external things which might be useful
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[Wikipedia Graphical widget]: [https://en.wikipedia.org/wiki/Graphical_widget](https://en.wikipedia.org/wiki/Graphical_widget)
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[Github mirror]: [https://github.com/witorg/gui](https://github.com/witorg/gui)
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[Federated git pull]: [https://github.com/forgefed/forgefed](https://github.com/forgefed/forgefed)
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[GO Style Guide]: [https://google.github.io/styleguide/go/index](https://google.github.io/styleguide/go/index)
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```go
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* [Wikipedia Graphical widget]
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* [Github mirror]
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* [Federated git pull]
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* [GO Style Guide]
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```
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## Functions
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### func [DebugWidgetWindow](/debugWidget.go#L52)
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`func DebugWidgetWindow(w *Node)`
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### func [DebugWindow](/debugWindow.go#L21)
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`func DebugWindow()`
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Creates a window helpful for debugging this package
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### func [ExampleCatcher](/chan.go#L37)
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`func ExampleCatcher(f func())`
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### func [Indent](/debug.go#L120)
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`func Indent(b bool, a ...interface{})`
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### func [InitPlugins](/main.go#L58)
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`func InitPlugins(names []string)`
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### func [LoadToolkit](/plugin.go#L46)
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`func LoadToolkit(name string) bool`
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loads and initializes a toolkit (andlabs/ui, gocui, etc)
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### func [Main](/main.go#L121)
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`func Main(f func())`
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This should not pass a function
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### func [Redraw](/redraw.go#L9)
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`func Redraw(s string)`
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### func [SetDebug](/debug.go#L28)
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`func SetDebug(s bool)`
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### func [SetFlag](/debug.go#L44)
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`func SetFlag(s string, b bool)`
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### func [ShowDebugValues](/debug.go#L79)
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`func ShowDebugValues()`
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### func [StandardExit](/main.go#L173)
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`func StandardExit()`
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The window is destroyed and the application exits
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TODO: properly exit the plugin since Quit() doesn't do it
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### func [Watchdog](/watchdog.go#L15)
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`func Watchdog()`
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This program sits here.
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If you exit here, the whole thing will os.Exit()
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This goroutine can be used like a watchdog timer
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## Types
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### type [GuiArgs](/structs.go#L26)
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`type GuiArgs struct { ... }`
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This struct can be used with the go-arg package
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### type [GuiConfig](/structs.go#L34)
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`type GuiConfig struct { ... }`
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#### Variables
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```golang
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var Config GuiConfig
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```
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### type [Node](/structs.go#L58)
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`type Node struct { ... }`
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The Node is a binary tree. This is how all GUI elements are stored
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simply the name and the size of whatever GUI element exists
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#### func [NewWindow](/window.go#L15)
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`func NewWindow() *Node`
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This routine creates a blank window with a Title and size (W x H)
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This routine can not have any arguements due to the nature of how
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it can be passed via the 'andlabs/ui' queue which, because it is
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cross platform, must pass UI changes into the OS threads (that is
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my guess).
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This example demonstrates how to create a NewWindow()
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Interacting with a GUI in a cross platform fashion adds some
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unusual problems. To obvuscate those, andlabs/ui starts a
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goroutine that interacts with the native gui toolkits
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on the Linux, MacOS, Windows, etc.
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Because of this oddity, to initialize a new window, the
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function is not passed any arguements and instead passes
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the information via the Config type.
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```golang
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package main
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import (
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"git.wit.org/wit/gui"
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)
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func main() {
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// Define the name and size
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gui.Config.Title = "WIT GUI Window 1"
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gui.Config.Width = 640
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gui.Config.Height = 480
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// Create the Window
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gui.NewWindow()
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}
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```
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Output:
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```
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You get a window
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```
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#### func [Start](/main.go#L98)
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`func Start() *Node`
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#### func [StartS](/main.go#L107)
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`func StartS(name string) *Node`
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### type [Symbol](/plugin.go#L16)
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`type Symbol any`
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## Sub Packages
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* [log](./log)
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* [toolkit](./toolkit)
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---
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Readme created from Go doc with [goreadme](https://github.com/posener/goreadme)
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