new-gui/window.go

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package gui
import (
"log"
"strconv"
// "github.com/andlabs/ui"
// _ "github.com/andlabs/ui/winmanifest"
)
import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
/*
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(gw.UiWindow, msg1, msg2)
}
func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBoxError(gw.UiWindow, msg1, msg2)
}
*/
func DeleteWindow(name string) {
log.Println("gui.DeleteWindow() START name =", name)
window := Data.WindowMap[name]
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if window == nil {
log.Println("gui.DeleteWindow() NO WINDOW WITH name =", name)
return
}
log.Println("gui.DumpBoxes() MAP: ", name)
log.Println("gui.DumpBoxes()\tWindow.name =", window.Name)
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if window.TabNumber == nil {
log.Println("gui.DumpBoxes() \tWindows.TabNumber = nil")
}
tab := *window.TabNumber
log.Println("gui.DumpBoxes() \tWindows.TabNumber =", tab)
log.Println("gui.DumpBoxes() \tSHOULD DELETE TAB", tab, "HERE")
log.Println("gui.DeleteWindow() \tSHOULD DELETE TAB", tab, "HERE")
log.Println("gui.DumpBoxes() \tUiTab =", window.UiTab)
tabnum := window.UiTab.NumPages()
log.Println("gui.DumpBoxes() \tUiTab.NumPages() =", tabnum)
if (tabnum > 0) {
window.UiTab.Delete(tab)
}
delete(Data.WindowMap, name)
// renumber tabs here
for name, window := range Data.WindowMap {
log.Println("gui.DumpBoxes() MAP: ", name)
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if window.TabNumber == nil {
log.Println("gui.DumpBoxes() \tWindows.TabNumber = nil")
} else {
log.Println("gui.DumpBoxes() \tWindows.TabNumber =", *window.TabNumber)
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if tab < *window.TabNumber {
log.Println("gui.DumpBoxes() \tSubtracting 1 from TabNumber")
*window.TabNumber -= 1
log.Println("gui.DumpBoxes() \tWindows.TabNumber is now =", *window.TabNumber)
}
}
}
}
// func mapWindowOld(parent *Node, window *ui.Window, title string, x int, y int) *Node {
func mapWindow(title string, w int, h int) *Node {
log.Println("gui.WindowMap START title =", title)
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if Data.WindowMap[title] != nil {
log.Println("Data.WindowMap[title] already exists title =", title)
title = title + Config.prefix + strconv.Itoa(Config.counter)
Config.counter += 1
}
if Data.WindowMap[title] != nil {
log.Println("Data.WindowMap[title] already exists title =", title)
panic("Data.WindowMap[newGuiWindow.Name] already exists")
return nil
}
var newGuiWindow GuiWindow
newGuiWindow.Width = w
newGuiWindow.Height = h
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newGuiWindow.Name = title
// newGuiWindow.UiWindow = window
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newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
Data.WindowMap[newGuiWindow.Name] = &newGuiWindow
var box GuiBox
box.Window = &newGuiWindow
box.Name = title
node := addNode(title, w, h)
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node.box = &box
box.node = node
newGuiWindow.BoxMap["jcarrInitTest"] = &box
return node
}
// This routine creates a blank window with a Title and size (W x H)
//
// This routine can not have any arguements due to the nature of how
// it can be passed via the 'andlabs/ui' queue which, because it is
// cross platform, must pass UI changes into the OS threads (that is
// my guess).
func NewWindow() *Node {
var n *Node
var t *toolkit.Toolkit
title := Config.Title
w := Config.Width
h := Config.Height
f := Config.Exit
n = mapWindow(title, w, h)
n.custom = f
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box := n.box
log.Println("gui.NewWindow() title = box.Name =", box.Name)
t = toolkit.NewWindow(title, w, h)
t.Custom = func () {
log.Println("GOT TO MY CUSTOM EXIT!!!! for window name:", box.Name)
f(n)
}
n.Toolkit = t
n.uiWindow = t.UiWindowBad // this is temporary
window := n.uiWindow
/*
ui.OnShouldQuit(func() bool {
log.Println("createWindow().Destroy() on node.Name =", n.Name)
if (f != nil) {
f(n)
}
return true
})
*/
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box.Window.UiWindow = window
if(n.uiWindow == nil) {
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panic("node.uiWindow == nil. This should never happen")
}
return n
}