2023-02-25 14:05:25 -06:00
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package gui
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2023-03-12 08:47:16 -05:00
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import (
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// "git.wit.org/wit/gui/toolkit"
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)
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// TODO: move all this shit into somewhere not global
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// main debugging window
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var bugWin *Node
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// if there should be new windows or just tabs
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var makeTabs bool = true
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var mapWindows map[string]*Node
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var checkd, checkdn, checkdt, checkdtk, lb1, lb2 *Node
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var myButton *Node
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/*
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Creates a window helpful for debugging this package
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*/
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func DebugWindow() {
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Config.Title = "go.wit.org/gui debug window"
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Config.Width = 300
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Config.Height = 200
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bugWin = NewWindow()
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bugWin.Custom = bugWin.StandardClose
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bugWin.DebugTab("Debug Tab")
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}
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func (n *Node) DebugTab(title string) *Node {
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var newN, gog, g1 *Node
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// time.Sleep(1 * time.Second)
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newN = n.NewTab(title)
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//////////////////////// main debug things //////////////////////////////////
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gog = newN.NewGroup("Debugging Windows:")
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// generally useful debugging
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cb := gog.NewCheckbox("Seperate windows")
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cb.Custom = func() {
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makeTabs = cb.widget.B
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log(debugGui, "Custom() n.widget =", cb.Name, cb.widget.B)
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}
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makeTabs = false
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cb.Set(false)
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gog.NewButton("Debug Flags", func () {
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bugWin.DebugFlags(makeTabs)
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})
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gog.NewButton("Debug Widgets", func () {
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DebugWidgetWindow(newN)
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})
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gog.NewButton("GO Language Internals", func () {
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bugWin.DebugGolangWindow(makeTabs)
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})
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gog.NewButton("GO Channels debug", func () {
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bugWin.DebugGoChannels(makeTabs)
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})
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gog.NewLabel("Force Quit:")
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gog.NewButton("os.Exit()", func () {
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exit()
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})
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//////////////////////// window debugging things //////////////////////////////////
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g1 = newN.NewGroup("list things")
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g1.NewButton("List Windows", func () {
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dropdownWindow(g1)
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})
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g1.NewButton("List Window Widgets", func () {
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dropdownWindowWidgets(g1)
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})
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g2 := newN.NewGroup("more things")
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g2.NewButton("Node.ListChildren(true)", func () {
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if (activeWidget == nil) {
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activeWidget = Config.rootNode
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}
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activeWidget.ListChildren(true)
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})
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g2.NewButton("test conc", func () {
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makeConc()
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})
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g2.NewButton("List Plugins", func () {
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for _, aplug := range allPlugins {
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log("Loaded plugin:", aplug.name, aplug.filename)
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}
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})
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g2.NewButton("load plugin 'gocui'", func () {
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StartS("gocui")
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})
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g2.NewButton("Redraw(gocui)", func () {
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Redraw("gocui")
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})
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return newN
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}
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func dropdownWindow(p *Node) {
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var mapWindows map[string]*Node
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mapWindows = make(map[string]*Node)
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dd := p.NewDropdown("Window Dropdown")
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dd.Custom = func() {
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name := dd.S
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activeWidget = mapWindows[name]
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setActiveWidget(activeWidget)
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log(true, "The Window was set to", name)
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}
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log(debugGui, "dd =", dd)
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if (activeWidget == nil) {
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// the debug window doesn't exist yet so you can't display the change
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// TODO: make a fake binary tree for this(?)
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return
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}
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// var last = ""
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for _, child := range Config.rootNode.children {
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log(debugGui, "\t\t", child.id, child.Width, child.Height, child.Name)
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dd.AddDropdownName(child.Name)
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// last = child.Name
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mapWindows[child.Name] = child
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if (activeWidget == nil) {
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activeWidget = child
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}
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}
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// dd.SetDropdownName(last)
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}
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func dropdownWindowWidgets(p *Node) {
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var mapWindows map[string]*Node
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mapWindows = make(map[string]*Node)
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dd := p.NewDropdown("Window Widgets Dropdown")
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dd.Custom = func() {
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name := dd.widget.S
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activeWidget = mapWindows[name]
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setActiveWidget(activeWidget)
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}
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log(debugGui, "dd =", dd)
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// log("dumpWidget() ", b, listChildrenDepth, defaultPadding, n.id, info)
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var addDropdowns func (*Node)
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addDropdowns = func (n *Node) {
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s := n.dumpWidget(true)
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dd.AddDropdownName(s)
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mapWindows[s] = n
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for _, child := range n.children {
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listChildrenDepth += 1
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addDropdowns(child)
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listChildrenDepth -= 1
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}
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}
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// list everything in the binary tree
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addDropdowns(Config.rootNode)
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}
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