135 lines
3.2 KiB
Go
135 lines
3.2 KiB
Go
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package gui
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var bugWin *Node
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var mapWindows map[string]*Node
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/*
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Creates a window helpful for debugging this package
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*/
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func DebugWindow() {
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Config.Title = "go.wit.org/gui debug window"
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Config.Width = 300
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Config.Height = 200
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bugWin = NewWindow()
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bugWin.Custom = bugWin.StandardClose
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bugWin.DebugTab("Debug Tab")
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}
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var checkd, checkdn, checkdt, checkdtk, lb1, lb2 *Node
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var myButton *Node
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func (n *Node) DebugTab(title string) *Node {
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var newN, gog, g1, g2, g3, dd *Node
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// time.Sleep(1 * time.Second)
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newN = n.NewTab(title)
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newN.Dump()
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//////////////////////// main debug things //////////////////////////////////
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gog = newN.NewGroup("Debugging")
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gog.NewButton("Debug Flags", func () {
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newN.debugFlags(false)
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})
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gog.NewButton("Debug Widgets", func () {
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newN.debugWidgets(false)
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})
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gog.NewButton("GO Language Internals", func () {
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newN.debugGolangWindow(false)
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})
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gog.NewButton("GO Channels debug", func () {
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newN.debugGoChannels(false)
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})
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//////////////////////// window debugging things //////////////////////////////////
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g1 = newN.NewGroup("Current Windows")
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dd = g1.NewDropdown("Window Dropdown")
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dd.Custom = func() {
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name := dd.widget.S
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bugWin = mapWindows[name]
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log("The Window was set to", name)
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}
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log(debugGui, "dd =", dd)
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// initialize the windows map if it hasn't been
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if (mapWindows == nil) {
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mapWindows = make(map[string]*Node)
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}
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var dump = false
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var last = ""
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for _, child := range Config.master.children {
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log(debugGui, "\t\t", child.id, child.Width, child.Height, child.Name)
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if (child.parent != nil) {
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log(debugGui, "\t\t\tparent =",child.parent.id)
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} else {
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log(debugGui, "\t\t\tno parent")
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panic("no parent")
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}
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if (dump == true) {
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child.Dump()
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}
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dd.AddDropdownName(child.Name)
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last = child.Name
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mapWindows[child.Name] = child
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}
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dd.SetDropdownName(last)
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g2 = newN.NewGroup("Debug Window")
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g2.NewButton("SetMargined(tab)", func () {
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log(debugChange, "START SetMargined(tab)", g2.Name)
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// name := dd.GetText()
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name := dd.widget.S
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log(true, "name =", name)
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log(debugChange, "name =", name)
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log(debugChange, "mapWindows[name] =", mapWindows[name])
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/*
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for s, n := range mapWindows {
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log(debugChange, "\tname =", name)
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log(debugChange, "\tmapWindows s =", s)
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log(debugChange, "\tmapWindows[s] =", n)
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}
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*/
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bugWin = mapWindows[name]
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log(debugChange, "END dd.widget.S =", dd.widget.S)
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// gw.UiTab.SetMargined(*gw.TabNumber, true)
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})
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g2.NewButton("Hide(tab)", func () {
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log(debugChange, "\tclick() START", g2.Name)
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// gw.UiTab.Hide()
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})
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g2.NewButton("Show(tab)", func () {
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// gw.UiTab.Show()
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})
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g2.NewButton("Delete(tab)", func () {
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// gw.UiTab.Delete(*gw.TabNumber)
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})
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g2.NewButton("change Title", func () {
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// mainWindow.SetText("hello world")
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})
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g2.NewButton("Quit", func () {
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exit()
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})
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/////////////////////////////////////////////////////
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g3 = newN.NewGroup("Node Debug")
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g3.NewButton("Node.Dump()", func () {
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debugGui = true
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debugDump = true
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bugWin.Dump()
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})
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g3.NewButton("Node.ListChildren(false)", func () {
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debugGui = true
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debugDump = true
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bugWin.ListChildren(false)
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})
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g3.NewButton("Node.ListChildren(true)", func () {
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debugGui = true
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debugDump = true
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bugWin.ListChildren(true)
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})
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return newN
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}
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