new-gui/window.go

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package gui
import "log"
import "time"
// import "regexp"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
func StartNewWindow(bg bool, name string, axis int, callback func(*GuiBox) *GuiBox) {
log.Println("StartNewWindow() Create a new window")
var tmp GuiWindow
tmp.MakeWindow = callback
tmp.Name = name
tmp.Axis = axis
if (bg) {
log.Println("StartNewWindow() START NEW GOROUTINE for ui.Main()")
go ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
go initTabWindow(&tmp)
})
time.Sleep(2000 * time.Millisecond) // this might make it more stable on windows?
} else {
log.Println("StartNewWindow() WAITING for ui.Main()")
ui.Main(func() {
log.Println("gui.StartNewWindow() inside ui.Main()")
initTabWindow(&tmp)
})
}
}
// This creates the raw andlabs/ui Window
func initTabWindow(gw *GuiWindow) {
log.Println("initTabWindow() START. THIS WINDOW IS NOT YET SHOWN")
log.Println("initTabWindow() START. name =", gw.Name)
gw.UiWindow = ui.NewWindow(gw.Name, int(gw.Width), int(gw.Height), true)
gw.UiWindow.SetBorderless(false)
gw.UiWindow.OnClosing(func(*ui.Window) bool {
log.Println("initTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw)
ui.Quit()
return true
})
gw.UiTab = ui.NewTab()
gw.UiWindow.SetChild(gw.UiTab)
gw.UiWindow.SetMargined(true)
tmp := 0
gw.TabNumber = &tmp
DumpBoxes()
// for {}
box := InitWindow(gw, gw.Name, gw.Axis)
box = gw.MakeWindow(box)
gw = box.Window
log.Println("initTabWindow() END box =", box)
log.Println("initTabWindow() END gw =", gw)
gw.UiWindow.Show()
}
func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBox(gw.UiWindow, msg1, msg2)
}
func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) {
ui.MsgBoxError(gw.UiWindow, msg1, msg2)
}
//
// This creates a new 'window' (which is just a tab in the window)
// This is this way because on Linux you can have more than one
// actual window but that does not appear to work on the MacOS or Windows
//
func InitWindow(gw *GuiWindow, name string, axis int) *GuiBox {
window := Data.WindowMap[name]
if (window != nil) {
box := window.BoxMap["MAINBOX"]
log.Println("gui.InitWindow() tab already exists name =", name)
ErrorWindow(box.Window, "Create Window Error", "Window " + name + " already exists")
return nil
}
log.Println("InitGuiWindow() START")
var newGuiWindow GuiWindow
newGuiWindow.Height = Config.Height
newGuiWindow.Width = Config.Width
newGuiWindow.Height = 600
newGuiWindow.Width = 800
newGuiWindow.Axis = axis
newGuiWindow.MakeWindow = gw.MakeWindow
newGuiWindow.UiWindow = gw.UiWindow
newGuiWindow.UiTab = gw.UiTab
newGuiWindow.Name = name
newGuiWindow.BoxMap = make(map[string]*GuiBox)
newGuiWindow.EntryMap = make(map[string]*GuiEntry)
// newGuiWindow.EntryMap["test"] = nil
Data.Windows = append(Data.Windows, &newGuiWindow)
if (newGuiWindow.UiTab == nil) {
tabnum := 0
newGuiWindow.TabNumber = &tabnum
} else {
tabnum := gw.UiTab.NumPages()
newGuiWindow.TabNumber = &tabnum
}
Data.WindowMap[newGuiWindow.Name] = &newGuiWindow
// if (Data.buttonMap == nil) {
// GuiInit()
// }
log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow)
var box *GuiBox
if (axis == Xaxis) {
box = HardBox(&newGuiWindow, Xaxis, name)
} else {
box = HardBox(&newGuiWindow, Yaxis, name)
}
return box
}
func DeleteWindow(name string) {
log.Println("gui.DeleteWindow() START name =", name)
window := Data.WindowMap[name]
if (window == nil) {
log.Println("gui.DeleteWindow() NO WINDOW WITH name =", name)
return
}
log.Println("gui.DumpBoxes() MAP: ", name)
log.Println("gui.DumpBoxes()\tWindow.name =", window.Name)
if (window.TabNumber == nil) {
log.Println("gui.DumpBoxes() \tWindows.TabNumber = nil")
} else {
log.Println("gui.DumpBoxes() \tWindows.TabNumber =", *window.TabNumber)
}
}