package gui import "log" import "time" // import "regexp" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" func StartNewWindow(bg bool, name string, axis int, callback func(*GuiBox) *GuiBox) { log.Println("StartNewWindow() Create a new window") var tmp GuiWindow tmp.MakeWindow = callback tmp.Name = name tmp.Axis = axis if (bg) { log.Println("StartNewWindow() START NEW GOROUTINE for ui.Main()") go ui.Main(func() { log.Println("gui.StartNewWindow() inside ui.Main()") go initTabWindow(&tmp) }) time.Sleep(2000 * time.Millisecond) // this might make it more stable on windows? } else { log.Println("StartNewWindow() WAITING for ui.Main()") ui.Main(func() { log.Println("gui.StartNewWindow() inside ui.Main()") initTabWindow(&tmp) }) } } // This creates the raw andlabs/ui Window func initTabWindow(gw *GuiWindow) { log.Println("initTabWindow() START. THIS WINDOW IS NOT YET SHOWN") log.Println("initTabWindow() START. name =", gw.Name) gw.UiWindow = ui.NewWindow(gw.Name, int(gw.Width), int(gw.Height), true) gw.UiWindow.SetBorderless(false) gw.UiWindow.OnClosing(func(*ui.Window) bool { log.Println("initTabWindow() OnClosing() THIS WINDOW IS CLOSING gw=", gw) ui.Quit() return true }) gw.UiTab = ui.NewTab() gw.UiWindow.SetChild(gw.UiTab) gw.UiWindow.SetMargined(true) tmp := 0 gw.TabNumber = &tmp DumpBoxes() // for {} box := InitWindow(gw, gw.Name, gw.Axis) box = gw.MakeWindow(box) gw = box.Window log.Println("initTabWindow() END box =", box) log.Println("initTabWindow() END gw =", gw) gw.UiWindow.Show() } func MessageWindow(gw *GuiWindow, msg1 string, msg2 string) { ui.MsgBox(gw.UiWindow, msg1, msg2) } func ErrorWindow(gw *GuiWindow, msg1 string, msg2 string) { ui.MsgBoxError(gw.UiWindow, msg1, msg2) } // // This creates a new 'window' (which is just a tab in the window) // This is this way because on Linux you can have more than one // actual window but that does not appear to work on the MacOS or Windows // func InitWindow(gw *GuiWindow, name string, axis int) *GuiBox { window := Data.WindowMap[name] if (window != nil) { box := window.BoxMap["MAINBOX"] log.Println("gui.InitWindow() tab already exists name =", name) ErrorWindow(box.Window, "Create Window Error", "Window " + name + " already exists") return nil } log.Println("InitGuiWindow() START") var newGuiWindow GuiWindow newGuiWindow.Height = Config.Height newGuiWindow.Width = Config.Width newGuiWindow.Height = 600 newGuiWindow.Width = 800 newGuiWindow.Axis = axis newGuiWindow.MakeWindow = gw.MakeWindow newGuiWindow.UiWindow = gw.UiWindow newGuiWindow.UiTab = gw.UiTab newGuiWindow.Name = name newGuiWindow.BoxMap = make(map[string]*GuiBox) newGuiWindow.EntryMap = make(map[string]*GuiEntry) // newGuiWindow.EntryMap["test"] = nil Data.Windows = append(Data.Windows, &newGuiWindow) if (newGuiWindow.UiTab == nil) { tabnum := 0 newGuiWindow.TabNumber = &tabnum } else { tabnum := gw.UiTab.NumPages() newGuiWindow.TabNumber = &tabnum } Data.WindowMap[newGuiWindow.Name] = &newGuiWindow // if (Data.buttonMap == nil) { // GuiInit() // } log.Println("InitGuiWindow() END *GuiWindow =", &newGuiWindow) var box *GuiBox if (axis == Xaxis) { box = HardBox(&newGuiWindow, Xaxis, name) } else { box = HardBox(&newGuiWindow, Yaxis, name) } return box } func DeleteWindow(name string) { log.Println("gui.DeleteWindow() START name =", name) window := Data.WindowMap[name] if (window == nil) { log.Println("gui.DeleteWindow() NO WINDOW WITH name =", name) return } log.Println("gui.DumpBoxes() MAP: ", name) log.Println("gui.DumpBoxes()\tWindow.name =", window.Name) if (window.TabNumber == nil) { log.Println("gui.DumpBoxes() \tWindows.TabNumber = nil") } else { log.Println("gui.DumpBoxes() \tWindows.TabNumber =", *window.TabNumber) } }