2022-10-19 13:23:22 -05:00
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package gui
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2023-03-01 11:35:36 -06:00
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import "git.wit.org/wit/gui/toolkit"
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2022-11-13 08:53:03 -06:00
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2022-10-19 13:23:22 -05:00
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/*
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generic function to create a new node on the binary tree
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*/
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2023-03-01 11:35:36 -06:00
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func (n *Node) New(title string, t toolkit.WidgetType, custom func()) *Node {
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2022-10-19 13:23:22 -05:00
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var newN *Node
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2023-03-01 11:35:36 -06:00
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newN = addNode(title)
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newN.widget.Type = t
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newN.widget.Action = "New"
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newN.Custom = custom
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// TODO: This should not be defined for each widget. This has to be stupid
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// or wait a second, is this where I send something to a channel?
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newN.widget.Custom = func() {
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2023-03-12 08:47:16 -05:00
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log(debugChange, "Trying to find Window Close. widget.Action =", newN.widget.Action)
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log(debugChange, "Trying to find Window Close. widget.Type =", newN.widget.Type)
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if (newN.widget.Type == toolkit.Window) {
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log(debugChange, "Need to delete newN here")
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n.Delete(newN)
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}
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2023-03-01 11:35:36 -06:00
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if (newN.Custom == nil) {
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log(debugChange, "newT.Custom() == nil. Not doing anything. SEND SOMETHING TO THE CHANNEL")
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return
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}
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log(debugChange, "newT.Custom() START SEND SOMETHING TO THE CHANNEL widget.Name =", newN.widget.Name)
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// send something to the channel here????
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newN.Custom()
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log(debugChange, "newT.Custom() END SEND SOMETHING TO THE CHANNEL widget.Name =", newN.widget.Name)
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}
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2022-10-19 13:23:22 -05:00
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n.Append(newN)
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newN.parent = n
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return newN
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}
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/*
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raw create function for a new node struct
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*/
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func addNode(title string) *Node {
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n := new(Node)
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n.Name = title
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n.widget.Name = title
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2022-11-06 12:59:24 -06:00
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n.id = Config.counter
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2023-03-12 08:47:16 -05:00
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n.widget.SetId(n.id)
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log(debugNode, "addNode = widget setid =", n.id)
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2022-10-19 13:23:22 -05:00
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2023-03-12 08:47:16 -05:00
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Config.counter += 1
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return n
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2022-10-19 13:23:22 -05:00
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}
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2023-03-12 08:47:16 -05:00
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func (n *Node) Parent() *Node {
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return n.parent
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}
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func (n *Node) Window() *Node {
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return n.parent
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}
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func (n *Node) Append(child *Node) {
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n.children = append(n.children, child)
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if (debugNode) {
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log(debugNode, "child node:")
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child.Dump()
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log(debugNode, "parent node:")
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n.Dump()
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}
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}
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func (n *Node) Delete(d *Node) {
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for i, child := range n.children {
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log(debugNode, "\t", i, child.id, child.Width, child.Height, child.Name)
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if (child.id == d.id) {
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log(debugNode, "\t\t Deleting this")
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n.children = append(n.children[:i], n.children[i+1:]...)
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return
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}
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}
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log(debugError, "did not find node to delete", d.id, d.Width, d.Height, d.Name)
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}
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