new-gui/color.go

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package gui
//
// convert between 'standard' golang Color and andlabs/ui Color
//
// import "log"
// import "fmt"
import "image/color"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
func libuiColorToGOlangColor(rgba color.RGBA) ui.TableColor {
/* a hack to see if colors work differently on macos or windows
if (rgba.R == 72) {
log.Println("SETTING COLOR TO NIL")
log.Println("SETTING COLOR TO NIL")
log.Println("SETTING COLOR TO NIL")
return ui.TableColor{}
}
*/
return ui.TableColor{float64(rgba.R) / 256, float64(rgba.G) / 256, float64(rgba.B) / 256, float64(rgba.A) / 256}
}
/*
func golangColorGOlibuiColorTo (ui.TableColor) (rgba color.RGBA) {
color.RGBA{float64(, 100, 200, 100}
return ui.TableColor{float64(rgba.R) / 256, float64(rgba.G) / 256, float64(rgba.B) / 256, float64(rgba.A) / 256}
}
*/