package gui // // convert between 'standard' golang Color and andlabs/ui Color // // import "log" // import "fmt" import "image/color" import "github.com/andlabs/ui" import _ "github.com/andlabs/ui/winmanifest" func libuiColorToGOlangColor(rgba color.RGBA) ui.TableColor { /* a hack to see if colors work differently on macos or windows if (rgba.R == 72) { log.Println("SETTING COLOR TO NIL") log.Println("SETTING COLOR TO NIL") log.Println("SETTING COLOR TO NIL") return ui.TableColor{} } */ return ui.TableColor{float64(rgba.R) / 256, float64(rgba.G) / 256, float64(rgba.B) / 256, float64(rgba.A) / 256} } /* func golangColorGOlibuiColorTo (ui.TableColor) (rgba color.RGBA) { color.RGBA{float64(, 100, 200, 100} return ui.TableColor{float64(rgba.R) / 256, float64(rgba.G) / 256, float64(rgba.B) / 256, float64(rgba.A) / 256} } */