gadgetwindow/choices.go

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// This creates a simple hello world window
package main
import (
"math/rand"
"time"
"go.wit.com/gui"
"go.wit.com/lib/gadgets"
"go.wit.com/log"
)
type choices struct {
group *gui.Node // the group
grid *gui.Node // the grid
hello *gui.Node // the hello button
computers *gui.Node
colors *gui.Node
checkers *gui.Node
socks *gadgets.OneLiner
animal *gadgets.BasicCombobox
place *gadgets.BasicEntry
}
// This initializes the first window and some widgets
func newChoices(parent *gui.Node) *choices {
var c *choices
c = new(choices)
c.group = parent.NewGroup("choices")
c.grid = c.group.NewGrid("gridiron", 8, 1)
c.grid.NewButton("hello", func() {
log.Info("world")
})
c.grid.NewButton("toggle basic window", func() {
basicWindow.Toggle()
})
c.grid.NewLabel("a label")
c.grid.NextRow()
c.computers = c.grid.NewDropdown().SetProgName("COMPUTERS")
c.computers.AddText("Atari 500")
c.computers.AddText("Beagleboard")
c.computers.AddText("Unmatched Rev B")
c.computers.SetText("Beagleboard")
c.computers.Custom = func() {
log.Info("You changed the computer to:", c.computers.String())
}
c.grid.NewButton("modify dropdown state", func() {
c.computers.AddText("Irix")
c.computers.AddText("Macintosh Plus")
c.computers.SetText("Irix")
rand.Seed(time.Now().UnixNano())
// Generate a random number between 0 and 25
randomNum := rand.Intn(8) // 26 because Intn is [0, n)
// Convert to a corresponding uppercase letter
randomLetter := rune('A' + randomNum)
c.computers.AddText("WIT " + string(randomLetter))
c.showState()
})
c.grid.NewButton("toggle", func() {
if c.computers.Hidden() {
c.computers.Show()
} else {
c.computers.Hide()
}
})
c.grid.NewButton("dropdown state", func() {
c.showState()
})
c.grid.NextRow()
c.colors = c.grid.NewCombobox().SetProgName("COLORS")
c.colors.AddText("Cyan")
c.colors.AddText("Magenta")
c.colors.AddText("Yellow")
c.colors.SetText("orange")
c.grid.NewButton("modify combobox state", func() {
c.colors.AddText("Red")
rand.Seed(time.Now().UnixNano())
// Generate a random number between 0 and 25
randomNum := rand.Intn(26) // 26 because Intn is [0, n)
// Convert to a corresponding uppercase letter
randomLetter := rune('A' + randomNum)
c.colors.AddText("Yellow " + string(randomLetter))
c.colors.SetText("blue")
log.Info("color value =", c.colors.String())
})
c.grid.NewButton("toggle", func() {
if c.colors.Hidden() {
c.colors.Show()
} else {
c.colors.Hide()
}
})
c.grid.NewButton("show state", func() {
c.showState()
})
c.grid.NextRow()
c.checkers = c.grid.NewCheckbox("Checkers").SetProgName("CHECKERS")
c.checkers.Custom = func() {
log.Info("Checkers is", c.checkers.Bool())
}
c.grid.NextRow()
c.socks = gadgets.NewOneLiner(c.grid, "two for one")
c.socks.SetValue("socks")
c.grid.NextRow()
c.animal = gadgets.NewBasicCombobox(c.grid, "animals")
c.animal.AddText("otter")
c.animal.AddText("honey badger")
c.animal.AddText("polar bear")
c.grid.NextRow()
c.place = gadgets.NewBasicEntry(c.grid, "favorite place")
c.place.Custom = func() {
log.Info("now set to:", c.place.String())
if c.place == section1.place {
section2.place.SetText(c.place.String())
}
if c.place == section2.place {
section1.place.SetText(c.place.String())
}
}
c.place.SetText("coffee shop")
c.grid.NextRow()
c.grid.NewButton("enable animals", func() {
c.animal.Enable()
})
c.grid.NewButton("disable animals", func() {
c.animal.Disable()
})
c.grid.NewButton("set trust", func() {
c.place.SetText("trust")
})
return c
}
func (c *choices) SetSocks(s string) *choices {
c.socks.SetValue(s)
return c
}
func (c *choices) showState() {
log.Info("computers value =", c.computers.String())
for i, s := range c.computers.Strings() {
log.Println("computers has:", i, s)
}
log.Info("color value =", c.colors.String())
for i, s := range c.colors.Strings() {
log.Println("has option", i, s)
}
}