fyne/main.go

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2024-02-27 02:21:00 -06:00
package main
/*
This is reference code for toolkit developers
The 'nocui' is a bare minimum toolkit. It's all you need
to interact with the GUI
*/
import (
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"fyne.io/fyne/v2/app"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/widget"
)
func init() {
log.Log(INFO, "Init()")
me.myTree = tree.New()
me.myTree.PluginName = "nocui"
// me.myTree.ActionFromChannel = doAction
me.myTree.NodeAction = newaction
me.myTree.Add = Add
me.myTree.SetTitle = SetTitle
me.myTree.SetLabel = SetLabel
me.myTree.SetText = SetText
me.myTree.AddText = AddText
me.exit = false
log.Log(INFO, "Init() END")
showOptions()
go simpleStdin()
fynetest()
}
// this must be defined for plugin's, but is never run
// if you build this as a non-plugin, this will run
func main() {
fynetest()
}
func fynetest() {
a := app.New()
w := a.NewWindow("Hello")
hello := widget.NewLabel("Hello Fyne!")
w.SetContent(container.NewVBox(
hello,
widget.NewButton("Hi!", func() {
hello.SetText("Welcome :)")
}),
))
w.ShowAndRun()
}