package main /* This is reference code for toolkit developers The 'nocui' is a bare minimum toolkit. It's all you need to interact with the GUI */ import ( "go.wit.com/log" "go.wit.com/toolkits/tree" "fyne.io/fyne/v2/app" "fyne.io/fyne/v2/container" "fyne.io/fyne/v2/widget" ) func init() { log.Log(INFO, "Init()") me.myTree = tree.New() me.myTree.PluginName = "nocui" // me.myTree.ActionFromChannel = doAction me.myTree.NodeAction = newaction me.myTree.Add = Add me.myTree.SetTitle = SetTitle me.myTree.SetLabel = SetLabel me.myTree.SetText = SetText me.myTree.AddText = AddText me.exit = false log.Log(INFO, "Init() END") showOptions() go simpleStdin() fynetest() } // this must be defined for plugin's, but is never run // if you build this as a non-plugin, this will run func main() { fynetest() } func fynetest() { a := app.New() w := a.NewWindow("Hello") hello := widget.NewLabel("Hello Fyne!") w.SetContent(container.NewVBox( hello, widget.NewButton("Hi!", func() { hello.SetText("Welcome :)") }), )) w.ShowAndRun() }